Confirmed Butcher Hero game data changes and Atlas news: new features, items and fixes by date.
Latest Atlas updates
2026-11-13
Calendar
The schedule picture is more compact: the month and league at the top, the site address and the date it is accurate for at the bottom.
You can copy the schedule picture instead of downloading it: the button next to a league puts it on the clipboard to paste straight into a chat.
Event crystal rewards are labelled more clearly: “+1% to one of the stats — which one changes every day”, and Lifesteal is given only 1 day in 4.
Convenience and interface
Windows no longer close when you tap outside them by accident: only with the cross or the Back button.
In the gear picker the crosses on chosen items are centred, and “Clear all” removes them at once.
The boss list in the fight planner now shows boss icons.
The generic “event boss” is removed from the event enemy lists: in the game each arena has its own boss.
The starting “Basic” avatar is now listed under “Received” right away.
For accessories, “To target” follows the preview stars, and you can see how much XP is left to earn up to the chosen level and how many kills that is.
The accessory XP field now explains that it is the XP on the current level’s bar, as in the game.
A skipped “Prisoner rescue” now goes to the “Completed” tab instead of the current quests.
The space between the top menu and the content is the same on every page, including the amulet and sign-in screens.
The “Choose current gear” list is sorted: by item type, then from rarest to common, divine form above the base one, higher levels first. A checked item stays where it is.
Signed-in players see the game’s starting avatar right away, and after loading a BIN file, their own in-game avatar.
In the gear finder for an event boss its health is enough: damage and attack interval are optional — gear is then compared by kill speed and survival is marked as not checked. The boss attack type comes from your BIN.
The “Save current set” button in the gear finder shows whether the set is saved: after a tap it reads “✓ Set saved”, and the number of items used in comparisons is shown next to it.
The English version translation is completed: guest blocks, the island list in secret chests, and hints in leagues, the calendar and A/B tests.
2026-11-12
English version
Atlas is now available in English: every section, calculator, window and the update history. Item, ability, island and boss names come from the English version of the game.
The language follows your phone: Russian for Russian, Ukrainian, Belarusian, Kazakh, Kyrgyz, Tajik, Uzbek and Armenian, English for everyone else. Switch the language with the globe button at the bottom of the menu; your choice is remembered.
The English version lives at /en/… addresses; your profile and calculations are the same in both languages.
In the English version, section names and game terms now match the English version of the game. Video and screenshot recognition works only in Russian, so the English site does not have that section — use the BIN transfer instead.
New site address
Atlas moved to butcherheroatlas.com. Old links and bookmarks to butcherhero.online still work and lead to the same section.
Your profile and progress are safe: sign in with the same Google account.
Secret chests
New “Secret chests” section: all 57 chests on the game minimap with numbers, an island filter and each chest's reward. A separate map tab shows the three boss tower arenas from above with their chests. You can drag and pinch-zoom the map.
Found chests get a check mark, and a counter at the top shows “N of 57 opened”. Opened chests come over from game_data.bin as a separate group, after you confirm.
On phones, rewards fit inside the chest cards, and the list pages through 10 chests at a time.
Enchant chances
The “Enchanting” tab shows the chances for every rarity at the selected and the next level — like the “Chances” window in the game.
You can view your own level from your profile or any other level in preview mode — your profile doesn't change.
Added explanations: what the enchanting level is, rarity thresholds, the chance step and the enchant limit.
Phones: tabs instead of long pages
The forge is split into “Overview”, “Upgrades” and “For gems” tabs; the upgrade list and table page through 10 items at a time.
“Islands & mobs” is split into “Route”, “Loot” and “Enemies” tabs.
Tabs were added to “Game mechanics”, “Shop”, “Passes” and “A/B tests”.
In the amulet, the level and map progress sit under the map; in event leagues the league picker is right at the top.
Convenience and interface
“My hero” tabs — “Stats”, “Amulet and souls”, “Islands and VIP”, “Passes”, “Gear” — now switch sections on desktop too instead of scrolling a long page.
Achievements and tasks are split into current and completed.
Item card tabs have new icons: the item's damage or defense type, cost and progress.
Removed the extra “Settings” and “Result” buttons from the stats calculator and the crystals section.
“Upgrade costs” is now a tab in “Geodes & crystals”, next to the upgrade plan; the old link goes there too.
“Geodes & crystals” tabs became compact icon buttons on phones.
The upgrade plan shows purchase time clearly — “in 3 d 4 h” instead of fractional days.
The “Capacity” upgrade is renamed “Max geodes”, as in the game.
Fixed the “Empowered lightning damage” node in the Soul Tree: +50% per level, as in the game.
Big numbers are shortened like in the game: 240M, 6.71B, 1.2T, then aa, bb and so on.
Hero stats can now use the T unit — trillions.
On the forge map, fully upgraded nodes are dimmed while started ones stay bright.
Section tabs also work on desktop: forge, islands, mechanics, shop, passes and A/B tests.
“A/B tests” in the menu now comes after the “Item calendar”; your group is highlighted with a badge on the test card.
In the forge you can't mark an upgrade as leveled until the previous ones are bought — as in the game; you can still view it.
Fixed on phones: stats calculator tabs and the league stage switch; stage rewards now sit three per row without wrapping numbers. If a tab label doesn't fit the phone screen, tabs move into two rows.
Atlas can be installed as an app: the button is in the header next to the heart. On Android and desktop it installs in one tap; on iPhone you get a short guide for your device. The button disappears after installing and comes back if you remove the app; the guide is always in “Help the project grow”.
The page's bottom line and the language block in the menu are more compact; the bottom line no longer jumps while loading.
The header avatar no longer blinks while loading, and the app button shows up right away.
The crystal pass and soul pass time can be set in days and hours, and when importing from the game it fills in by itself — to the minute.
While a page opens, you now see the butcher from the Atlas logo eating instead of gray placeholders. The animation disappears as soon as the section is ready and stays still if reduced motion is on.
New crystal level, sell price bonus and chest level are now shown as a large total with the sources it is made of right below.
In upgrade price tables, bought levels are highlighted in bold green together with their effect.
In the item window, each ability has its own frame, and abilities that are not unlocked yet are dimmed and marked with a lock.
The dust purchase plan works again when the crystal pass ends within the chosen period, and it is faster.
Blacksmithing for dust can be entered manually in the geode settings — the total crystal level updates right away.
The close cross of the phone menu is now exactly centred in its button.
On phones, the cross in the menu close button is now centered.
On the soul tree map, each node shows the price of its next level above it: the soul icon and amount. Fully upgraded nodes show no price.
In the gear finder, the enemy fields now line up evenly.
In the gear finder for event bosses you can choose the event modifier (Universal Slots, Weapon Twin, Iron Skin and others). Its penalty and bonus count in the calculation and in the slot rules; the current modifier comes from your BIN.
Event boss resistances are now optional: empty fields count as 0%.
The English version of the gear finder is now fully translated.
The calendar shows the event boss for every day: in the day cell, the day card and the calendar picture. The section is now called “Calendar”.
Event modifiers in the gear finder now have their icons from the game.
The Back button on the phone and in the browser closes an open window instead of leaving the page.
The dust purchase plan with the “income per day” goal is calculated faster.
PNG pictures of the item card and the calendar show the date and the game version; in the English version the item card no longer loses letters.
Without signing in, the geodes section shows only the reference tabs; section tabs are separate buttons without a shared backing.
The calendar has a new “League perks” tab: each league’s perk for every day. “Download schedule · PNG” asks for a league and draws one picture: the item, boss and that league’s perk for each day, labelled with the league.
In the calendar, the Items, Bosses and League perks tabs have icons and fit on one line on phones; the month name no longer wraps; the Tree of Life portrait is aligned in height with the other bosses.
Event bosses in the calendar got new large portraits made from the game models — easy to recognise even on a small badge.
The dust purchase plan in geodes is now shown as cards: time, upgrade icon, level and price with a dust icon.
“Prisoner rescue” is now a regular card among the quests: completed, skipped (grey card) or the current stage; tap it for details.
The Troll, Tree of Life, Hell Knight and Cactus Pirate are shown as close-up portraits on the leagues page and in the gear finder, as in the calendar; the Tree’s framing matches the others.
Game import and feedback
You can attach the game_data.bin save file (up to 2 MB) to a message if an import wasn't complete — it makes the cause easier to find.
The “Boss tower” mark in “From the game save” no longer shows the tower as locked if you already have boss progress.
BIN import now calculates your hero's final stats with the game's formula — health, regen, damage, defense, lifesteal, evasion, crits and block — and fills “Hero stats” with them. It counts the Soul Tree, achievements, equipped crystals and permanent bonuses of equipped items.
Final stats are a separate group in the import window, with an explanation of what's included. If your profile already has stats, the group isn't checked in advance: compare the values first. Temporary battle effects aren't included.
In the BIN import window, checking a section after “Clear selection” selects all its values again.
On desktop, “My hero” section buttons no longer show duplicate labels.
Items upgraded above level 15 in the game now import from BIN and keep their level. Their damage and price use level 15 values — the same as in the game.
Your A/B test groups now import from BIN: the “A/B tests” section marks which group you're in.
The medal calculator in “Game mechanics” and the “Event leagues” section open straight away with your medal level and league from the save.
A completed “Cave expedition” now imports from BIN as finished. “Prisoner rescue” explains what the quest is and shows its state from your save.
BIN transfer works again when your soul pass or crystal pass is active: previously it stopped with the error “Invalid import field”. The pass end date is transferred too.
Recognition of “Stats” window screenshots is more accurate: many more values are confirmed, and doubtful numbers are still never filled in.
The transfer confirmation window is tidier: the question and buttons are grouped in their own block.
Blacksmithing now counts crystals broken on the map: the first one unlocks crystals, each next one gives +3. The number is transferred from the BIN, and you can also enter it manually in the geode settings.
The transfer window no longer reuses BIN data read before the update: choose the file again to transfer broken crystals too.
2026-11-11
New “A/B tests” section
The section explains why the game differs between players: forge, shop layout, passes, enemy strength, rewards and other tests.
Each test shows its variants with numbers, who gets them and how to tell your group in the game.
Confirmed data and our inferences are marked separately. The section is in the menu and at /ab-tests/.
Build calculation
Counts the build-up of whole mark charges, the cap and their expiry after 12 seconds without a refresh.
Confirmed mark bonuses affect stats, speed, super crits and lifesteal.
Candidate cards show the average number of marks, the cap and how it changes over time.
The shared Hydra mark bar still has an explicit limit. A full calculation of rage, lightning and all conditional effects isn't finished yet.
Healing from evades and blocks depends on the boss's attacks and accounts for pauses and living summoned enemies.
Abilities inactive against the selected boss aren't marked as missed. Unconfirmed effects stay visible.
The picker isn't a full simulation yet: rage, marks, lightning and other interactions still need work.
Direct mark application by Venom Shard accounts for empty slots and works separately from the shared mark source.
The fight calculation shows the items that are mark sources, their chance and area.
Fixed the evasion and block cap after combat bonuses stack up.
Passes
Vertical track: 5 passes with 19 stages each, a choice by island, free and paid rewards side by side.
Fixed the multiplier label: ×8, ×8, ×10, ×12, ×15 depending on the pass.
Separate claim marks for the free reward, the boosted reward and the pass bonus. Claimed rewards are dimmed.
You mark a reward as claimed by tapping the card itself: a compact check mark instead of a separate block.
Convenience and fixes
Game icons for rarity unlocks, slots, capacity and speed in the forge table.
The reward track is adapted for phones.
A guide to finding the BIN on Android and in an emulator, with a hint when folder access is blocked.
Menu icons and labels are aligned, the close button is fixed.
Import buttons stay available while scrolling a long list on phones.
Atlas's own emblem in the menu and the browser tab.
Regular addresses for guides, clear page titles and link previews.
Game and site update history is merged by date; pages and expandable details were added.
Improved checks of uploaded images and limited the number of messages.
A butcher on a yellow background is Atlas's new mark in the menu and the browser tab.
More readable menu items, a compact logo caption and a semi-transparent scrollbar.
An “In profile” badge on saved items, compact catalog filters and fixed spacing at the feedback sign-in.
The B scale — billions — is available for big stats.
The menu with game icons appears right away; data loads faster, and the NEW check no longer slows the interface.
Added information about how account data, uploads and messages are stored.
Recognition better tells apart similar Latin and Cyrillic letters in names; number checks stay strict.
Better damage reading on game cards: neighboring icons no longer interfere with re-checking the number.
Menu sections are ordered: hero and gear, growth, resources, game world; import and news at the bottom.
Removed the frame around a reward when marking it claimed; the whole area stays clickable.
Reduced nested spacing in build comparison results on phones.
The overview shows a summary of your hero and amulet; income calculations moved to geodes.
Geodes, income, the upgrade plan and settings are gathered in one section with tabs. Crystal properties are merged with enchanting.
Passes are separated from the game mechanics guide. Old links to merged sections still work.
The stats calculator got a clear name and its own icon. Removed duplicate counters and extra jumps in the profile.
Fixed a reload when moving between overview cards. Added soul icons to recommendation costs.
Current fight check and gear picker are explained separately; the selected floor is kept when switching.
League rewards show possible stats and the one-time reward formula. An unconfirmed personal adjustment no longer replaces the game table.
Site features
game_data.bin import with a preview and section choice.
A separate preview of BIN data without changing your profile.
Google sign-in and a cloud profile: move, merge and choose priority when they differ. Sign-in turns on after Google is set up for the site's domain.
Extended BIN import: the full amulet, VIP, unlocks, island passes and saved game data.
You can exclude individual values and return to the last BIN you read later.
Game data
No game balance update is announced in this release. Site changes don't affect your saved game progress.
Convenience
The account window no longer gets in the way of normal browsing. Added a neutral avatar, a recognizable Google icon and consistent dropdowns.
Reliability
Stronger protection for sign-in, personal data and feedback. When requests are limited, the site shows a clear message.
The home page appears ready right away. Moving between sections works without reloading the app; shared game icons got lighter.
Better re-checking of damage on screenshots. Fixed the check frame display and result updates when uploading another file.
Reliability
Added guest browsing of the guide: personal sections, saving and downloads are available after signing in. Fixed PNG creation on item pages; the empty NEW badge is hidden.
Shop and calculations
Bundles can be compared by the reward amount shown in the game: you don't need to enter the hidden reward per minute. The calculation applies only to the chosen resource and is marked as approximate.
Average dust per crystal is calculated automatically from your forging and selling settings.
Added game icons for chests and rewards; table headings got shorter and rarity labels more visible.
Spacing and mobile interface
More space between headings, tables and notes. Pass statuses are separated from rewards; an extra technical label was removed.
In achievement windows, the button to jump to the map is separated from the text. Layout checked on phones and tablets.
Reliability
Added a home page introducing Atlas. The personal overview moved to its own page; the sign-in window became more compact and clearer.
Convenience and interface
The home page has a gallery of real screens: amulet map, gear, bosses and calendar. Switch screens with buttons or swipe on phones.
After signing in, the overview opens without an automatic settings window. The account window is more compact; moving and merging profiles stays under your control.
The forge map is colored like in the game: bought upgrades and completed paths are green, available ones light, locked ones dark.
On iPhone and Android, site text uses the device's system font instead of Arial — it reads cleaner; desktop is unchanged.
The “How recognition works” hint appears only after you choose a video or screenshot.
Amulet and forge maps open with a wider view, especially on phones; the forge can zoom out further.
On phones, the amulet node card has “Levels and cost”, “How to unlock” and “My progress” tabs, like the item card.
On phones, “My hero” opens sections as tabs: stats, amulet, islands, passes and items. All phone tabs got icons.
Home and speed
Screens on the home page change automatically every 4 seconds; hovering with the mouse pauses them.
The selected screen tab highlights right away without jumping across neighbors.
New weapon, armor and shield icons in the menu and on the home page; the “How to start” steps got their own icons.
Pages open faster: the NEW mark check no longer delays the first render.
In the islands section, locked islands no longer have extra frames around their number.
If a page isn't found, a clear page opens with links to popular sections.
Sign-in and data import
After your first sign-in, a hint shows every way to bring your hero over: the game save (BIN) with a guide, an Atlas file, another account, videos and screenshots.
Signed-in players no longer briefly see the sign-in invitation when opening the site.
Screenshot recognition confirms mythic accessory copies even if the stars on screen weren't read.
Recognition
Screenshots and videos up to 10 minutes are recognized right on your device — no queue, no file upload and no size limit. The first run downloads about 17 MB, then it comes from the browser cache.
Better reading of the level on the item badge, red evolution numbers and the item form.
During recognition you can see the percent done and roughly how long is left.
After you choose a file, hints collapse and recognition progress is visible right away.
If your device can't handle a recording, only the needed frames go to the server, not the whole video.
If a screenshot was recognized poorly, you can send it to us with the “Help improve recognition” button — we'll look into it and fix it.
The “Stop” button works instantly, and when opening a long recording you can see how many seconds it's been loading.
Guide based on game data 2.1.3 (41). Atlas is an unofficial community project. Calculations and gear choice are in the interactive interface; browsing never changes your game.