A/B tests
The Butcher is eating

Butcher Hero A/B tests — why the game differs between players

Which A/B tests run in Butcher Hero: forge, shop layout, passes, enemy strength and rewards. Variants, who gets them and how to find your group.

How the game picks your group

For each test your group is picked at random from the rule's variants and saved in the game. A rule with “+” also applies to existing players without a group. Remote config data as of 2026-11-09.

Features and shop

Blacksmith

Whether item sharpening opens in the forge and what its upgrades cost.

Who gets it: everyone without a group yet: A, B or C — equally.

How to find your group: Complete the blacksmith quest chain. Still no sharpening — group A. Forge upgrades cost gems and come as a list — B. Upgrades on a map for blacksmith elixir — C.

Crystal pass

Whether the crystal pass is sold in the shop.

Who gets it: everyone without a group yet: B.

How to find your group: There's a crystal pass banner in the shop — group B.

“No ads” purchase

Whether the shop has a “No ads” purchase (in the game: removes all ads, stat offers become free) and how often ads are shown.

Who gets it: new players only: B or D — equally.

How to find your group: Look for the “No ads” purchase in the shop. If it's there — group D, if not — B.

Tasks for gems

A section in the gem shop: “Complete tasks and get free gems” (Tapjoy service).

Who gets it: new players only: A, C or D — equally.

How to find your group: Open the gem tab in the shop. No tasks section — group A. There until island 10 — C, until island 6 — D.

Rescuing Miss Butcher

A separate quest on the first island: the boss kidnaps Miss Butcher; you need to take the key from the guard, get stronger, beat the boss and free her.

Who gets it: new players only: A or B — equally.

How to find your group: If Miss Butcher appeared in a cage on the first island with the “Save Miss Butcher” quest — group B. If there was no such quest — A.

Shop layout

Which shop layout the game opens: the updated one or the old one.

Who gets it: new players only: A or B — equally.

How to find your group: Compare your shop with a friend's on the same game version. If the design and sections differ, you're in different groups.

Soul pass

Whether the soul pass is sold in the shop.

Who gets it: everyone without a group yet: B.

How to find your group: There's a soul pass banner in the shop — group B.

Difficulty and rewards

Stats from rewards and purchases

How much the stats from rewards and purchases are multiplied.

Who gets it: new players only: C or F — equally.

How to find your group: Not shown in the game. Indirectly — by comparing stat sizes in the same purchases with a friend on the same island.

Dust on a failed enchant

Whether magic dust is returned when a crystal enchant fails, and how much.

Who gets it: everyone without a group yet: A, B or C — equally.

How to find your group: After a failed enchant check whether dust came back: no — A, a little — B, three times more — C.

Enemy strength

The enemy strength multiplier on islands. It's what makes the game harder for some players than for others.

Who gets it: new players only: A or B — equally.

How to find your group: The game doesn't show the group directly. Compare enemies with a friend on the same island at similar hero strength: in group B enemies get noticeably tougher after the fourth island.

Update compensation

How many gems the game gives as compensation after an update.

Who gets it: everyone without a group yet: B.

How to find your group: The rule is “+B” now: the same for everyone, a fixed amount.

Sound

Island music

Whether the old music plays on islands.

Who gets it: new players only: A or B — equally.

How to find your group: If your island music differs from a friend's, you're in different groups.

Inactive and hidden

Income estimate settings

Trial fight length and the health loss multiplier for the income estimate. The remote config has no assignment rule.

Automatic graphics reduction

Whether the game lowers graphics quality automatically. Only in the built-in config; the group is picked before the game starts.

Island skip

Turns on island skipping. The remote config has “off” and “on” variants, but no assignment rule right now.

Ad delay after start

A test of the ad delay from game start. It's empty now and affects nothing.

Old income calculation

Switches to the old income-per-minute algorithm. The remote config has no assignment rule.

Enemy spawn recharge

Charges and recharge of enemy spawn points. Only in the built-in config with a single variant — so it's the same for everyone.

Guide based on game data 2.1.3 (41). Atlas is an unofficial community project. Calculations and gear choice are in the interactive interface; browsing never changes your game.

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