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пути дает {value} $Особых характеристик$, дневной лимит 100","ABILITY_DESCRIPTION_helmet_cut_rare_ability_3":"Увеличивает $Скорость передвижения$ на {value_percent}","ABILITY_DESCRIPTION_helmet_cut_uncommon_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Рубящей защиты$","ABILITY_DESCRIPTION_helmet_cut_uncommon_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_helmet_cut_uncommon_ability_3":"Увеличивает $Рубящую защиту$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_common_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Регена здоровья$","ABILITY_DESCRIPTION_helmet_pierce_common_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_common_ability_3":"Увеличивает $Реген здоровья$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_epic_ability_1":"Увеличивает $Шанс супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_epic_ability_2":"Увеличивает $Урон супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_epic_ability_3":"При поглощении $Шока$ этот $удар$ повышает $Шанс супер-крита$ и $Урон супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_legendary_ability_1":"С шансом {chance} игнорирует смертельный урон","ABILITY_DESCRIPTION_helmet_pierce_legendary_ability_2":"При срабатывании игнорирования смертельного урона лечит {value_percent} от $Макс. здоровья$<br><br>$Перезарядка$ - $30s$","ABILITY_DESCRIPTION_helmet_pierce_legendary_ability_3":"При срабатывании игнорирования смертельного урона повышает ваш $Урон$ на {value_percent} на $5s$<br><br>$Перезарядка$ - $30s$","ABILITY_DESCRIPTION_helmet_pierce_rare_ability_1":"Если ваше здоровье выше 50%, увеличивает $Дробящий урон$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_rare_ability_2":"Если ваше здоровье ниже 50%, увеличивает $Колющую защиту$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_rare_ability_3":"При поглощении $Шока$ лечит {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_helmet_pierce_uncommon_ability_1":"Увеличивает $Колющую защиту$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_uncommon_ability_2":"За каждый % недостающего здоровья увеличивает $Колющую защиту$ на {value_percent}","ABILITY_DESCRIPTION_helmet_pierce_uncommon_ability_3":"Если ваше здоровье ниже 50%, увеличивает $Колющую защиту$ на {value_percent} на $10s$<br><br>$Перезарядка$ - $120s$","ABILITY_DESCRIPTION_helmet_smash_common_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Здоровья$","ABILITY_DESCRIPTION_helmet_smash_common_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_common_ability_3":"Увеличивает $Здоровье$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_epic_ability_1":"За каждый % недостающего здоровья увеличивает $Рубящий урон$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_epic_ability_2":"За каждый % недостающего здоровья увеличивает $Шанс супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_epic_ability_3":"За каждый % недостающего здоровья увеличивает $Урон супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_legendary_ability_1":"При срабатывании $Блока$ лечит {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_helmet_smash_legendary_ability_2":"Увеличивает $Величину блока$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_legendary_ability_3":"Увеличивает $Шанс блока$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_rare_ability_1":"Наносит $Урон шипов$, равный {value_percent} вашего $Рубящего урона$","ABILITY_DESCRIPTION_helmet_smash_rare_ability_2":"При срабатывании $Блока$ увеличивает $Урон шипов$ на {value_percent}","ABILITY_DESCRIPTION_helmet_smash_rare_ability_3":"Увеличивает $Шанс блока$ на {value_percent} за каждый уровень $Ярости$","ABILITY_DESCRIPTION_helmet_smash_uncommon_ability_1":"Добавляет {value_percent} вашей $Рубящей защиты$ к $Дробящей защите$","ABILITY_DESCRIPTION_helmet_smash_uncommon_ability_2":"Добавляет {value_percent} вашей $Колющей защиты$ к $Дробящей защите$","ABILITY_DESCRIPTION_helmet_smash_uncommon_ability_3":"За каждый полученный удар увеличивает $Дробящую защиту$ на {value_percent}, до 20 стаков","ABILITY_DESCRIPTION_helmet_universal_mythical_ability_1":"При $ударе$ с шансом {chance} дает навсегда {value} $Здоровья$","ABILITY_DESCRIPTION_helmet_universal_mythical_ability_2":"Увеличивает наносимый $Урон$ и снижает получаемый $Урон$ на {value_percent}","ABILITY_DESCRIPTION_helmet_universal_mythical_ability_3":"Если экипирован $Щит грибоманта$, увеличивает значения $первой способности$ и $второй способности$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_common_ability_1":"Увеличивает $Рубящую защиту$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_common_ability_2":"Увеличивает $Вампиризм$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_common_ability_3":"За каждый % недостающего здоровья увеличивает $Рубящую защиту$ и $Вампиризм$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_epic_ability_1":"При $критическом ударе$ с шансом {chance} восстанавливает {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_shield_cut_epic_ability_2":"Увеличивает $Шанс крита$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_epic_ability_3":"Увеличивает $Шанс крита$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_shield_cut_legendary_ability_1":"За каждый % недостающего здоровья увеличивает $Вампиризм$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_legendary_ability_2":"С шансом {chance} вызывает $Критический вампиризм$ со значением {value_percent}","ABILITY_DESCRIPTION_shield_cut_legendary_ability_3":"Увеличивает шанс срабатывания $второй способности$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_shield_cut_rare_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Вампиризма$","ABILITY_DESCRIPTION_shield_cut_rare_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_rare_ability_3":"Увеличивает $Вампиризм$ на {value_percent}","ABILITY_DESCRIPTION_shield_cut_uncommon_ability_1":"За каждый $удар$ увеличивает $Колющий урон$ на {value_percent}, до 15 стаков<br><br>Стаки сбрасываются при смене цели","ABILITY_DESCRIPTION_shield_cut_uncommon_ability_2":"Увеличивает лимит стаков $первой способности$ на {value}","ABILITY_DESCRIPTION_shield_cut_uncommon_ability_3":"Увеличивает $Колющий урон$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_shield_pierce_common_ability_1":"Увеличивает $Реген здоровья$ на {value_percent}","ABILITY_DESCRIPTION_shield_pierce_common_ability_2":"При срабатывании $Молнии$ увеличивает $Реген здоровья$ на {value_percent} на 2 секунды","ABILITY_DESCRIPTION_shield_pierce_common_ability_3":"Если ваше здоровье ниже 50%, лечит {value_percent} от $Макс. здоровья$<br><br>$Перезарядка$ - $120s$","ABILITY_DESCRIPTION_shield_pierce_epic_ability_1":"При срабатывании $Уклонения$ ваше самое сильное оружие мгновенно наносит удар на {value_percent_plus_one} $Урона$","ABILITY_DESCRIPTION_shield_pierce_epic_ability_2":"Увеличивает $Уклонение$ на {value_percent}","ABILITY_DESCRIPTION_shield_pierce_epic_ability_3":"Если ваше здоровье ниже 50%, увеличивает $Уклонение$ на {value_percent}","ABILITY_DESCRIPTION_shield_pierce_legendary_ability_1":"С шансом {chance} игнорирует смертельный урон","ABILITY_DESCRIPTION_shield_pierce_legendary_ability_2":"При срабатывании игнорирования смертельного урона накладывает $Оглушение$ на этого врага на ${value}s$","ABILITY_DESCRIPTION_shield_pierce_legendary_ability_3":"Гарантированно игнорирует смертельный урон<br><br>$Перезарядка$ - ${value}s$","ABILITY_DESCRIPTION_shield_pierce_rare_ability_1":"За каждый % недостающего здоровья увеличивает $Реген здоровья$ на {value_percent}","ABILITY_DESCRIPTION_shield_pierce_rare_ability_2":"Если ваше здоровье ниже 50%, увеличивает $Реген здоровья$ на {value_percent} на $8s$<br><br>$Перезарядка$ - $120s$","ABILITY_DESCRIPTION_shield_pierce_rare_ability_3":"При поглощении $Шока$ лечит {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_shield_pierce_uncommon_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Колющей защиты$","ABILITY_DESCRIPTION_shield_pierce_uncommon_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_shield_pierce_uncommon_ability_3":"Увеличивает $Колющую защиту$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_common_ability_1":"Увеличивает $Рубящий урон$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_common_ability_2":"За каждый % недостающего здоровья увеличивает $Рубящий урон$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_common_ability_3":"При $повышении уровня ярости$ увеличивает $Рубящий урон$ на {value_percent} за уровень $Ярости$ на $7s$","ABILITY_DESCRIPTION_shield_smash_epic_ability_1":"Увеличивает $Шанс супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_epic_ability_2":"Увеличивает $Урон супер-крита$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_epic_ability_3":"При $повышении уровня ярости$ увеличивает $Шанс супер-крита$ на {value_percent} за уровень $Ярости$ на $6s$","ABILITY_DESCRIPTION_shield_smash_legendary_ability_1":"При срабатывании $Блока$ следующий $удар$ наносит дополнительно {value_percent} $Урона$","ABILITY_DESCRIPTION_shield_smash_legendary_ability_2":"Увеличивает $Шанс блока$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_legendary_ability_3":"Увеличивает $Величину блока$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_rare_ability_1":"При $ударе$ с шансом {chance} восстанавливает 7% от $Макс. здоровья$","ABILITY_DESCRIPTION_shield_smash_rare_ability_2":"Увеличивает $Здоровье$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_rare_ability_3":"При получении смертельного урона игнорирует его и сбрасывает уровень $Ярости$. Оглушает цель на {value} сек.<br><br>$Перезарядка$ - $60s$","ABILITY_DESCRIPTION_shield_smash_uncommon_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Дробящей защиты$","ABILITY_DESCRIPTION_shield_smash_uncommon_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_shield_smash_uncommon_ability_3":"Увеличивает $Дробящую защиту$ на {value_percent}","ABILITY_DESCRIPTION_shield_universal_mythical_ability_1":"При $ударе$ с шансом {chance} дает навсегда {value} $Регена здоровья$","ABILITY_DESCRIPTION_shield_universal_mythical_ability_2":"Увеличивает наносимый $Урон$ и снижает получаемый $Урон$ на {value_percent}","ABILITY_DESCRIPTION_shield_universal_mythical_ability_3":"Если экипирована $Шляпа грибоманта$, увеличивает значения $первой способности$ и $второй способности$ на {value_percent}","ABILITY_DESCRIPTION_weapon_cut_common_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Рубящего урона$","ABILITY_DESCRIPTION_weapon_cut_common_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_weapon_cut_common_ability_3":"Увеличивает шанс срабатывания $первой способности$ на {value_percent} за уровень $Ярости$<br><br>Дает 4 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_epic_ability_1":"При $критическом ударе$ с шансом {chance} восстанавливает {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_weapon_cut_epic_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent} за уровень $Ярости$<br><br>Дает 2 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_epic_ability_3":"Увеличивает $Шанс блока$ и $Величину блока$ на {value_percent} за уровень $Ярости$<br><br>Дает 4 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_legendary_ability_1":"Открывает $Уровень ярости 1$. Дает 5 $Ярости$ при $ударе$<br><br>При $повышении уровня ярости$ увеличивает $Урон$ этого оружия на {value_percent} за уровень $Ярости$ на $7s$","ABILITY_DESCRIPTION_weapon_cut_legendary_ability_2":"Открывает $Уровень ярости 2$. Дает 8 $Ярости$ при $ударе$<br><br>При $повышении уровня ярости$ увеличивает $Скорость атаки$ этого оружия на {value_percent} за уровень $Ярости$ на $7s$","ABILITY_DESCRIPTION_weapon_cut_legendary_ability_3":"Открывает $Уровень ярости 3$. Дает 12 $Ярости$ при $ударе$<br><br>При $повышении уровня ярости$ увеличивает $Шанс крита$ на {value_percent} за уровень $Ярости$ на $7s$","ABILITY_DESCRIPTION_weapon_cut_mythic_ability_1":"Когда вы получаете $Ярость$, оружие получает {value} $опыта$<br><br>Заполни шкалу $прогресса$, чтобы $получить +{inheritance_step}$ к наследованию","ABILITY_DESCRIPTION_weapon_cut_mythic_ability_2":"Это оружие наносит {value_percent_plus_one} $Урона$ в $Башне боссов$","ABILITY_DESCRIPTION_weapon_cut_mythic_ability_3":"При $повышении уровня ярости$ блокирует следующий входящий удар<br><br>При блоке этого удара лечит {value_percent} от $Макс. здоровья$","ABILITY_DESCRIPTION_weapon_cut_rare_ability_1":"При $ударе$ это оружие получает {value_percent} $Урона крита$, до 10 стаков на $30s$","ABILITY_DESCRIPTION_weapon_cut_rare_ability_2":"С шансом {chance} за уровень $Ярости$ сбрасывает $Перезарядку атаки$<br><br>Дает 2 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_rare_ability_3":"После сброса следующий $удар$ наносит на {value_percent} больше $Урона$ за уровень $Ярости$<br><br>Дает 4 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_uncommon_ability_1":"Увеличивает получаемые за деревья $характеристики$ на {value_percent}<br><br>Наносит деревьям $+100% урона$","ABILITY_DESCRIPTION_weapon_cut_uncommon_ability_2":"При $повышении уровня ярости$ восстанавливает {value_percent} от $Макс. здоровья$<br><br>Дает 2 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_cut_uncommon_ability_3":"При $повышении уровня ярости$ дает {value_percent} $Дробящей защиты$ за уровень $Ярости$ на $7s$<br><br>Дает 4 $Ярости$ при $ударе$","ABILITY_DESCRIPTION_weapon_pierce_common_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Колющего урона$","ABILITY_DESCRIPTION_weapon_pierce_common_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_weapon_pierce_common_ability_3":"Увеличивает шанс срабатывания $первой способности$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_epic_ability_1":"При $ударе$ это оружие получает {value_percent} $Скорости атаки$, до 10 стаков на $30s$","ABILITY_DESCRIPTION_weapon_pierce_epic_ability_2":"С шансом {chance} наносит дополнительно {value_percent} $Урона$ за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_epic_ability_3":"Увеличивает шанс срабатывания $второй способности$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_legendary_ability_1":"$Колющее оружие$ может накладывать $Метку$ с шансом 10%. Получает $+2$ к макс. заряду $Метки$<br><br>Каждая $Метка$ на враге увеличивает $Вампиризм$ на {value_percent}","ABILITY_DESCRIPTION_weapon_pierce_legendary_ability_2":"Увеличивает шанс наложения $Метки$ на {value_percent}<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_legendary_ability_3":"Увеличивает $Скорость атаки$ этого оружия на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_mythic_ability_1":"За каждую наложенную $Метку$ оружие получает {value} $опыта$<br><br>Заполни шкалу $прогресса$, чтобы $получить +{inheritance_step}$ к наследованию","ABILITY_DESCRIPTION_weapon_pierce_mythic_ability_2":"Это оружие наносит {value_percent_plus_one} $Урона$ $боссам события$<br><br>Убивает обычных $врагов события$ с одного удара","ABILITY_DESCRIPTION_weapon_pierce_mythic_ability_3":"Первый удар этим оружием по каждому врагу накладывает {value} $Меток$<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_rare_ability_1":"Это оружие всегда наносит $Критические удары$<br><br>Увеличивает $Урон крита$ на {value_percent}","ABILITY_DESCRIPTION_weapon_pierce_rare_ability_2":"Увеличивает $Шанс супер-крита$ этого оружия на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_rare_ability_3":"Увеличивает $Урон супер-крита$ на {value_percent} за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_uncommon_ability_1":"Дает {value_percent} $Скорости атаки$ за каждый пустой слот","ABILITY_DESCRIPTION_weapon_pierce_uncommon_ability_2":"С шансом {chance} наносит дополнительно {value_percent} $Урона$ за каждую $Метку$ на враге<br><br>Получает +{max_marks} к макс. заряду $Метки$","ABILITY_DESCRIPTION_weapon_pierce_uncommon_ability_3":"Дает +{value} к макс. зарядам $Метки$ за каждый пустой слот<br><br>Дает шанс {chance} наложить $Метку$ за каждый пустой слот","ABILITY_DESCRIPTION_weapon_smash_common_ability_1":"$Доп. добыча$ — при убийстве с шансом {chance} дает {value} $Дробящего урона$","ABILITY_DESCRIPTION_weapon_smash_common_ability_2":"Увеличивает шанс срабатывания $первой способности$ на {value_percent}","ABILITY_DESCRIPTION_weapon_smash_common_ability_3":"Если враг был $убит с одного удара$, увеличивает шанс срабатывания $первой способности$ на {value_percent}<br><br>С шансом {chance} при $ударе$ вызывает $Удар молнии$","ABILITY_DESCRIPTION_weapon_smash_epic_ability_1":"$Первый удар$ по цели наносит дополнительно +{value_percent} $Урона$","ABILITY_DESCRIPTION_weapon_smash_epic_ability_2":"Если цель $под шоком$, поглощает $Шок$ и вызывает $первую способность$<br><br>С шансом {chance} при $ударе$ вызывает $Удар молнии$","ABILITY_DESCRIPTION_weapon_smash_epic_ability_3":"Если $Здоровье$ врага ниже {value_percent}, $первый удар$ срабатывает всегда","ABILITY_DESCRIPTION_weapon_smash_legendary_ability_1":"С шансом {chance} при $ударе$ вызывает $Удар молнии$<br><br>$Удар молнии$ наносит +100% $Урона$ и накладывает $Шок$","ABILITY_DESCRIPTION_weapon_smash_legendary_ability_2":"Увеличивает весь урон $Молнии$ на {value_percent}","ABILITY_DESCRIPTION_weapon_smash_legendary_ability_3":"За каждый поглощенный $Шок$ увеличивает $Урон$ по цели на {value_percent}","ABILITY_DESCRIPTION_weapon_smash_mythic_ability_1":"За каждый $Удар молнии$ оружие получает {value} $опыта$<br><br>Заполни шкалу $прогресса$, чтобы $получить +{inheritance_step}$ к наследованию","ABILITY_DESCRIPTION_weapon_smash_mythic_ability_2":"Это оружие наносит {value_percent_plus_one} $Урона$ по $Кристаллу$","ABILITY_DESCRIPTION_weapon_smash_mythic_ability_3":"С шансом {chance} при $ударе$ вызывает $Алую молнию$<br><br>$Алая молния$ наносит в 2 раза больше $Урона$, чем обычная $Молния$","ABILITY_DESCRIPTION_weapon_smash_rare_ability_1":"С шансом {chance} накладывает $Оглушение$ на цель на ${value}s$","ABILITY_DESCRIPTION_weapon_smash_rare_ability_2":"Если цель $под шоком$, поглощает $Шок$ и сбрасывает $Перезарядку атаки$ этого оружия<br><br>С шансом {chance} при $ударе$ вызывает $Удар молнии$","ABILITY_DESCRIPTION_weapon_smash_rare_ability_3":"Наносит на {value_percent} больше $Урона$ по $оглушенным$ врагам","ABILITY_DESCRIPTION_weapon_smash_uncommon_ability_1":"Дает {value_percent} $Урона$ за каждый пустой слот","ABILITY_DESCRIPTION_weapon_smash_uncommon_ability_2":"Если цель $под шоком$, поглощает $Шок$ и дает дополнительно {value_percent} $Урона$ за каждый пустой слот<br><br>С шансом {chance} при $ударе$ вызывает $Удар молнии$","ABILITY_DESCRIPTION_weapon_smash_uncommon_ability_3":"Увеличивает урон $Удара молнии$ на {value_percent} за каждый пустой слот<br><br>Увеличивает шанс $Удара молнии$ для всех $молотов$ на 4% за каждый пустой слот","ABILITY_LOCKED":"Заблокировано","ABILITY_NAME_accessory_blacksmith_pendant_ability_1":"Тайник мастера","ABILITY_NAME_accessory_blacksmith_pendant_ability_2":"Обычный излишек","ABILITY_NAME_accessory_blacksmith_pendant_ability_3":"Редкий излишек","ABILITY_NAME_accessory_crushing_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_crushing_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_crushing_charm_ability_3":"Мастерство дробящего урона","ABILITY_NAME_accessory_crushing_guard_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_crushing_guard_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_crushing_guard_charm_ability_3":"Мастерство дробящей защиты","ABILITY_NAME_accessory_crystal_amulet_ability_1":"Искатель жеод","ABILITY_NAME_accessory_crystal_amulet_ability_2":"Искатель пыли","ABILITY_NAME_accessory_crystal_amulet_ability_3":"Цикл зачарования","ABILITY_NAME_accessory_crystal_jar_ability_1":"Сосуд душ","ABILITY_NAME_accessory_crystal_jar_ability_2":"Добыча события","ABILITY_NAME_accessory_crystal_jar_ability_3":"Главный приз","ABILITY_NAME_accessory_cutting_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_cutting_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_cutting_charm_ability_3":"Мастерство рубящего урона","ABILITY_NAME_accessory_cutting_guard_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_cutting_guard_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_cutting_guard_charm_ability_3":"Мастерство рубящей защиты","ABILITY_NAME_accessory_gem_ring_ability_1":"Охота за самоцветами","ABILITY_NAME_accessory_gem_ring_ability_2":"Древесная удача","ABILITY_NAME_accessory_gem_ring_ability_3":"Усилитель удачи","ABILITY_NAME_accessory_magic_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_magic_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_magic_charm_ability_3":"Мастерство магического урона","ABILITY_NAME_accessory_piercing_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_piercing_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_piercing_charm_ability_3":"Мастерство колющего урона","ABILITY_NAME_accessory_piercing_guard_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_piercing_guard_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_piercing_guard_charm_ability_3":"Мастерство колющей защиты","ABILITY_NAME_accessory_regeneration_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_regeneration_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_regeneration_charm_ability_3":"Мастерство регена здоровья","ABILITY_NAME_accessory_soul_essence_ability_1":"Эхо души","ABILITY_NAME_accessory_soul_essence_ability_2":"Эпическое извлечение","ABILITY_NAME_accessory_soul_essence_ability_3":"Хаотичная жатва","ABILITY_NAME_accessory_star_compass_ability_1":"Обычное созвездие","ABILITY_NAME_accessory_star_compass_ability_2":"Укорененное созвездие","ABILITY_NAME_accessory_star_compass_ability_3":"Элитное созвездие","ABILITY_NAME_accessory_vampiric_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_vampiric_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_vampiric_charm_ability_3":"Мастерство вампиризма","ABILITY_NAME_accessory_vitality_charm_ability_1":"Резонанс карты","ABILITY_NAME_accessory_vitality_charm_ability_2":"Доп. добыча","ABILITY_NAME_accessory_vitality_charm_ability_3":"Мастерство здоровья","ABILITY_NAME_helmet_cut_common_ability_1":"Усиление укола","ABILITY_NAME_helmet_cut_common_ability_2":"Фокус суперкрита","ABILITY_NAME_helmet_cut_common_ability_3":"Мощь суперкрита","ABILITY_NAME_helmet_cut_epic_ability_1":"Быстрый темп","ABILITY_NAME_helmet_cut_epic_ability_2":"Оглушающий ритм","ABILITY_NAME_helmet_cut_epic_ability_3":"Темп меток","ABILITY_NAME_helmet_cut_legendary_ability_1":"Уклончивое лечение","ABILITY_NAME_helmet_cut_legendary_ability_2":"Фокус уклонения","ABILITY_NAME_helmet_cut_legendary_ability_3":"Меченая слепота","ABILITY_NAME_helmet_cut_rare_ability_1":"Бегущий по тропе","ABILITY_NAME_helmet_cut_rare_ability_2":"Путь характеристик","ABILITY_NAME_helmet_cut_rare_ability_3":"Быстрый шаг","ABILITY_NAME_helmet_cut_uncommon_ability_1":"Жатва брони","ABILITY_NAME_helmet_cut_uncommon_ability_2":"Шанс брони","ABILITY_NAME_helmet_cut_uncommon_ability_3":"Усиление брони","ABILITY_NAME_helmet_pierce_common_ability_1":"Жатва регена","ABILITY_NAME_helmet_pierce_common_ability_2":"Шанс регена","ABILITY_NAME_helmet_pierce_common_ability_3":"Усиление регена","ABILITY_NAME_helmet_pierce_epic_ability_1":"Фокус суперкрита","ABILITY_NAME_helmet_pierce_epic_ability_2":"Ядро суперкрита","ABILITY_NAME_helmet_pierce_epic_ability_3":"Вливание шока","ABILITY_NAME_helmet_pierce_legendary_ability_1":"Вызов смерти","ABILITY_NAME_helmet_pierce_legendary_ability_2":"Восстановление вызова","ABILITY_NAME_helmet_pierce_legendary_ability_3":"Ярость вызова","ABILITY_NAME_helmet_pierce_rare_ability_1":"Холодный источник","ABILITY_NAME_helmet_pierce_rare_ability_2":"Цветок паники","ABILITY_NAME_helmet_pierce_rare_ability_3":"Шоковое исцеление","ABILITY_NAME_helmet_pierce_uncommon_ability_1":"Колющий страж","ABILITY_NAME_helmet_pierce_uncommon_ability_2":"Броня последнего рубежа","ABILITY_NAME_helmet_pierce_uncommon_ability_3":"Аварийная броня","ABILITY_NAME_helmet_smash_common_ability_1":"Жатва жизни","ABILITY_NAME_helmet_smash_common_ability_2":"Шанс жизни","ABILITY_NAME_helmet_smash_common_ability_3":"Усиление жизни","ABILITY_NAME_helmet_smash_epic_ability_1":"Кромка ран","ABILITY_NAME_helmet_smash_epic_ability_2":"Фокус ран","ABILITY_NAME_helmet_smash_epic_ability_3":"Всплеск ран","ABILITY_NAME_helmet_smash_legendary_ability_1":"Лечение стража","ABILITY_NAME_helmet_smash_legendary_ability_2":"Ценность крепости","ABILITY_NAME_helmet_smash_legendary_ability_3":"Шанс крепости","ABILITY_NAME_helmet_smash_rare_ability_1":"Ядро шипов","ABILITY_NAME_helmet_smash_rare_ability_2":"Всплеск шипов","ABILITY_NAME_helmet_smash_rare_ability_3":"Страж ярости","ABILITY_NAME_helmet_smash_uncommon_ability_1":"Слияние железа","ABILITY_NAME_helmet_smash_uncommon_ability_2":"Слияние стали","ABILITY_NAME_helmet_smash_uncommon_ability_3":"Страж удара","ABILITY_NAME_helmet_universal_mythical_ability_1":"Грибное благословение","ABILITY_NAME_helmet_universal_mythical_ability_2":"Симбиотическая сила","ABILITY_NAME_helmet_universal_mythical_ability_3":"Синергия шляпы","ABILITY_NAME_shield_cut_common_ability_1":"Каменная вуаль","ABILITY_NAME_shield_cut_common_ability_2":"Красная нить","ABILITY_NAME_shield_cut_common_ability_3":"Голодная кора","ABILITY_NAME_shield_cut_epic_ability_1":"Второе дыхание","ABILITY_NAME_shield_cut_epic_ability_2":"Острая звезда","ABILITY_NAME_shield_cut_epic_ability_3":"Меченая луна","ABILITY_NAME_shield_cut_legendary_ability_1":"Глубокая жажда","ABILITY_NAME_shield_cut_legendary_ability_2":"Багровое эхо","ABILITY_NAME_shield_cut_legendary_ability_3":"Меченый шепот","ABILITY_NAME_shield_cut_rare_ability_1":"Ночной глоток","ABILITY_NAME_shield_cut_rare_ability_2":"Счастливый клык","ABILITY_NAME_shield_cut_rare_ability_3":"Теплый пульс","ABILITY_NAME_shield_cut_uncommon_ability_1":"Игольчатый дождь","ABILITY_NAME_shield_cut_uncommon_ability_2":"Растущая башня","ABILITY_NAME_shield_cut_uncommon_ability_3":"Меченая игла","ABILITY_NAME_shield_pierce_common_ability_1":"Сильный ток","ABILITY_NAME_shield_pierce_common_ability_2":"Высокое напряжение","ABILITY_NAME_shield_pierce_common_ability_3":"Последний фонарь","ABILITY_NAME_shield_pierce_epic_ability_1":"Призрачный рефлекс","ABILITY_NAME_shield_pierce_epic_ability_2":"Бесшумный шаг","ABILITY_NAME_shield_pierce_epic_ability_3":"Сумеречная вуаль","ABILITY_NAME_shield_pierce_legendary_ability_1":"Тонкая грань","ABILITY_NAME_shield_pierce_legendary_ability_2":"Судный колокол","ABILITY_NAME_shield_pierce_legendary_ability_3":"Железная клятва","ABILITY_NAME_shield_pierce_rare_ability_1":"Удар в расцвете","ABILITY_NAME_shield_pierce_rare_ability_2":"Страж на грани","ABILITY_NAME_shield_pierce_rare_ability_3":"Милость искры","ABILITY_NAME_shield_pierce_uncommon_ability_1":"Жатва шипов","ABILITY_NAME_shield_pierce_uncommon_ability_2":"Шепот шипов","ABILITY_NAME_shield_pierce_uncommon_ability_3":"Стена шипов","ABILITY_NAME_shield_smash_common_ability_1":"Рассекающий ветер","ABILITY_NAME_shield_smash_common_ability_2":"Ветер ран","ABILITY_NAME_shield_smash_common_ability_3":"Ветер ярости","ABILITY_NAME_shield_smash_epic_ability_1":"Звездный глаз","ABILITY_NAME_shield_smash_epic_ability_2":"Звездное сердце","ABILITY_NAME_shield_smash_epic_ability_3":"Звезда ярости","ABILITY_NAME_shield_smash_legendary_ability_1":"Эхо наковальни","ABILITY_NAME_shield_smash_legendary_ability_2":"Каменные врата","ABILITY_NAME_shield_smash_legendary_ability_3":"Вес камня","ABILITY_NAME_shield_smash_rare_ability_1":"Военный глоток","ABILITY_NAME_shield_smash_rare_ability_2":"Железная шкура","ABILITY_NAME_shield_smash_rare_ability_3":"Последний обет","ABILITY_NAME_shield_smash_uncommon_ability_1":"Жатва железа","ABILITY_NAME_shield_smash_uncommon_ability_2":"Железный шепот","ABILITY_NAME_shield_smash_uncommon_ability_3":"Железная стена","ABILITY_NAME_shield_universal_mythical_ability_1":"Моховой источник","ABILITY_NAME_shield_universal_mythical_ability_2":"Двойной баланс","ABILITY_NAME_shield_universal_mythical_ability_3":"Грибной пакт","ABILITY_NAME_weapon_cut_common_ability_1":"Рубящее поглощение","ABILITY_NAME_weapon_cut_common_ability_2":"Заточенный шанс","ABILITY_NAME_weapon_cut_common_ability_3":"Шанс ярости","ABILITY_NAME_weapon_cut_epic_ability_1":"Кровавый крит","ABILITY_NAME_weapon_cut_epic_ability_2":"Спусковой крючок ярости","ABILITY_NAME_weapon_cut_epic_ability_3":"Страж ярости","ABILITY_NAME_weapon_cut_legendary_ability_1":"Двигатель ярости","ABILITY_NAME_weapon_cut_legendary_ability_2":"Форсаж ярости","ABILITY_NAME_weapon_cut_legendary_ability_3":"Точность ярости","ABILITY_NAME_weapon_cut_mythic_ability_1":"Наследие титана","ABILITY_NAME_weapon_cut_mythic_ability_2":"Сокрушитель башни","ABILITY_NAME_weapon_cut_mythic_ability_3":"Страж ярости","ABILITY_NAME_weapon_cut_rare_ability_1":"Растущий крит","ABILITY_NAME_weapon_cut_rare_ability_2":"Сброс ярости","ABILITY_NAME_weapon_cut_rare_ability_3":"Рубящий афтершок","ABILITY_NAME_weapon_cut_uncommon_ability_1":"Древесная дань","ABILITY_NAME_weapon_cut_uncommon_ability_2":"Восстановление ярости","ABILITY_NAME_weapon_cut_uncommon_ability_3":"Броня ярости","ABILITY_NAME_weapon_pierce_common_ability_1":"Колющее поглощение","ABILITY_NAME_weapon_pierce_common_ability_2":"Шанс укола","ABILITY_NAME_weapon_pierce_common_ability_3":"Шанс метки","ABILITY_NAME_weapon_pierce_epic_ability_1":"Нарастающий темп","ABILITY_NAME_weapon_pierce_epic_ability_2":"Меченый всплеск","ABILITY_NAME_weapon_pierce_epic_ability_3":"Второй триггер","ABILITY_NAME_weapon_pierce_legendary_ability_1":"Протокол меток","ABILITY_NAME_weapon_pierce_legendary_ability_2":"Точность меток","ABILITY_NAME_weapon_pierce_legendary_ability_3":"Темп меток","ABILITY_NAME_weapon_pierce_mythic_ability_1":"Призрачное наследие","ABILITY_NAME_weapon_pierce_mythic_ability_2":"Охотник за событиями","ABILITY_NAME_weapon_pierce_mythic_ability_3":"Призрачная метка","ABILITY_NAME_weapon_pierce_rare_ability_1":"Верный крит","ABILITY_NAME_weapon_pierce_rare_ability_2":"Супер-метка","ABILITY_NAME_weapon_pierce_rare_ability_3":"Супер-рана","ABILITY_NAME_weapon_pierce_uncommon_ability_1":"Пустой темп","ABILITY_NAME_weapon_pierce_uncommon_ability_2":"Меченый взрыв","ABILITY_NAME_weapon_pierce_uncommon_ability_3":"Пустая метка","ABILITY_NAME_weapon_smash_common_ability_1":"Дробящее поглощение","ABILITY_NAME_weapon_smash_common_ability_2":"Тяжелый шанс","ABILITY_NAME_weapon_smash_common_ability_3":"Спусковой крючок шока","ABILITY_NAME_weapon_smash_epic_ability_1":"Усиленный первый удар","ABILITY_NAME_weapon_smash_epic_ability_2":"Шоковое комбо","ABILITY_NAME_weapon_smash_epic_ability_3":"Порог казни","ABILITY_NAME_weapon_smash_legendary_ability_1":"Удар молнии","ABILITY_NAME_weapon_smash_legendary_ability_2":"Усилитель бури","ABILITY_NAME_weapon_smash_legendary_ability_3":"Нарастание шока","ABILITY_NAME_weapon_smash_mythic_ability_1":"Наследие грома","ABILITY_NAME_weapon_smash_mythic_ability_2":"Сокрушитель кристаллов","ABILITY_NAME_weapon_smash_mythic_ability_3":"Алая молния","ABILITY_NAME_weapon_smash_rare_ability_1":"Тяжелое оглушение","ABILITY_NAME_weapon_smash_rare_ability_2":"Шоковое оглушение","ABILITY_NAME_weapon_smash_rare_ability_3":"Разрушитель оглушения","ABILITY_NAME_weapon_smash_uncommon_ability_1":"Пустой удар","ABILITY_NAME_weapon_smash_uncommon_ability_2":"Поглощение шока","ABILITY_NAME_weapon_smash_uncommon_ability_3":"Слоты бури","ABILITY_STARS_DESCRIPTION":"<color=#FFCCAF>Улучшение <color=#D388FF>способности <color=#FFCCAF>на ур. {level}","ABILITY_UNLOCKS_AT":"Открывается на","ABILITY_UNLOCK_CONDITION":"Собери <color=#FBAAFF>{value}</color> копий, чтобы открыть новую <color=#FBAAFF>Особую способность</color> и <color=#FBAAFF>усилить характеристики!</color>","ABILITY_UNLOCK_NAME":"Особая способность","ACHIEVEMENTS_UNLOCKED_DESCRIPTION":"Выполняй задания, чтобы получать аватары и пассивные способности","ACHIEVEMENTS_UNLOCKED_TITLE":"Достижения открыты!","ACHIEVEMENT_0_NAME":"Базовый","ACHIEVEMENT_0_TASK":"Доступно с самого начала","ACHIEVEMENT_10_ABILITY_DESC":"+1 хаотичная душа за каждую покупку предложения","ACHIEVEMENT_10_ABILITY_NAME":"Горизонт событий","ACHIEVEMENT_10_NAME":"Черная дыра","ACHIEVEMENT_10_TASK":"Получи {target} хаотичных душ","ACHIEVEMENT_11_ABILITY_DESC":"Награда: малый усилитель события","ACHIEVEMENT_11_ABILITY_NAME":"Серебряный луч","ACHIEVEMENT_11_NAME":"Серебро","ACHIEVEMENT_11_TASK":"Достигни серебряной лиги","ACHIEVEMENT_12_ABILITY_DESC":"+2% к рубящему, колющему и дробящему 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этаже","ACHIEVEMENT_2_ABILITY_DESC":"+25 к регену здоровья, +2% к регену здоровья","ACHIEVEMENT_2_ABILITY_NAME":"Второе дыхание","ACHIEVEMENT_2_NAME":"Искатель","ACHIEVEMENT_2_TASK":"Открой {target} тайных сундуков","ACHIEVEMENT_30_ABILITY_DESC":"+10% к урону молнии","ACHIEVEMENT_30_ABILITY_NAME":"Призыватель бури","ACHIEVEMENT_30_NAME":"Громовержец","ACHIEVEMENT_30_TASK":"Вызови {target} ударов молнии за 30 секунд","ACHIEVEMENT_31_ABILITY_DESC":"+1% к уклонению","ACHIEVEMENT_31_ABILITY_NAME":"Шестое чувство","ACHIEVEMENT_31_NAME":"На грани","ACHIEVEMENT_31_TASK":"Убей {target} мобов, имея меньше 1% здоровья","ACHIEVEMENT_32_ABILITY_DESC":"+1% к шансу блока, +1% к величине блока","ACHIEVEMENT_32_ABILITY_NAME":"Бастион","ACHIEVEMENT_32_NAME":"Бронированный","ACHIEVEMENT_32_TASK":"Заблокируй {target} урона","ACHIEVEMENT_33_ABILITY_DESC":"+10 к магическому урону, +1% к магическому урону","ACHIEVEMENT_33_ABILITY_NAME":"Тайная мощь","ACHIEVEMENT_33_NAME":"Островной рыцарь","ACHIEVEMENT_33_TASK":"Получи максимальную медаль на всех островах биома 1","ACHIEVEMENT_34_ABILITY_DESC":"+10% к наносимому урону в Башне боссов","ACHIEVEMENT_34_ABILITY_NAME":"Сокрушитель башни","ACHIEVEMENT_34_NAME":"Рыцарь башни","ACHIEVEMENT_34_TASK":"Победи любого босса Башни боссов на {target} этаже","ACHIEVEMENT_35_ABILITY_DESC":"Награда: хаотичная душа","ACHIEVEMENT_35_ABILITY_NAME":"Разлом хаоса","ACHIEVEMENT_35_NAME":"Мастер-волшебник","ACHIEVEMENT_35_TASK":"Зачаруй кристалл до +{target}","ACHIEVEMENT_36_ABILITY_DESC":"+2% к скорости атаки","ACHIEVEMENT_36_ABILITY_NAME":"Скорость света","ACHIEVEMENT_36_NAME":"Быстрее света","ACHIEVEMENT_36_TASK":"Нанеси {target} ударов менее чем за 10 секунд","ACHIEVEMENT_37_ABILITY_DESC":"Награда: 250 самоцветов","ACHIEVEMENT_37_ABILITY_NAME":"Мешочек самоцветов","ACHIEVEMENT_37_NAME":"Метаморфоза","ACHIEVEMENT_37_TASK":"Сыграй событие с {target} разными перками","ACHIEVEMENT_38_ABILITY_DESC":"Награда: 500 самоцветов","ACHIEVEMENT_38_ABILITY_NAME":"Сундук самоцветов","ACHIEVEMENT_38_NAME":"Эволюция","ACHIEVEMENT_38_TASK":"Сыграй событие с {target} разными перками","ACHIEVEMENT_3_ABILITY_DESC":"+500 к здоровью, +1% к здоровью","ACHIEVEMENT_3_ABILITY_NAME":"Островная закалка","ACHIEVEMENT_3_NAME":"Островной оруженосец","ACHIEVEMENT_3_TASK":"Получи максимальную медаль на {target} острове","ACHIEVEMENT_4_ABILITY_DESC":"+20% к выпадению характеристик с врагов в VIP-комнатах","ACHIEVEMENT_4_ABILITY_NAME":"Дворянская привилегия","ACHIEVEMENT_4_NAME":"Барон","ACHIEVEMENT_4_TASK":"Достигни VIP {target}","ACHIEVEMENT_5_ABILITY_DESC":"Награда: 1000 самоцветов","ACHIEVEMENT_5_ABILITY_NAME":"Запас самоцветов","ACHIEVEMENT_5_NAME":"Охотник на кристаллы","ACHIEVEMENT_5_TASK":"Собирай 50+ кристальных големов в событии {target} дней подряд","ACHIEVEMENT_6_ABILITY_DESC":"Награда: случайный мифический аксессуар","ACHIEVEMENT_6_ABILITY_NAME":"Финишная 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страницы","AMULET_GRAPH_LEVEL_MAX":"<color=#49FD8D>Прогресс страницы</color>","AMULET_GRAPH_LEVEL_UNLOCKED":"Древо душ — <color=#FFD500>уровень {value}</color> открыт!","AMULET_LEVEL_SHORT":"Ур.{value}","AMULET_LEVEL_UNLOCKED_UBERTIP":"Открывай новые улучшения <color=#FFD500>Древа душ</color>!","AMULET_NEED_LEVEL_UP":"Прокачай амулет!","AMULET_OPEN":"Открыть","AMULET_OPEN_INVENTORY":"Открыть инвентарь","AMULET_SEARCH_BUTTON":"Победи легендарного дракона, чтобы открыть","AMULET_SOUL_HARVESTED_TIP":"Ты собрал эпическую душу","AMULET_SOUL_HARVESTED_UBERTIP":"Теперь ты можешь открыть <color=#FFD500>Древо душ</color>!","AMULET_TITLE":"Амулет","AMULET_TUTORIAL_1":"Собирай <color=#FFD500>души</color>, убивая <color=#FFD500>врагов</color> на карте","AMULET_TUTORIAL_2":"Трать полученные <color=#FFD500>души</color>, чтобы <color=#FFD500>открывать</color> особые<br>улучшения в <color=#FFD500>Древе душ</color>","AMULET_TUTORIAL_3":"Получай <color=#FFD500>опыт амулета</color> за каждое улучшение.<br>Повышай уровень амулета, чтобы открывать новые слои Древа душ","AMULET_TUTORIAL_4":"Амулет - Ур.10","AMULET_UNLOCK_BUTTON":"ОТКРЫТЬ","AMULET_UNLOCK_TIP":"У тебя есть пустой амулет!","AMULET_UNLOCK_UBERTIP":"Наполни его <color=#FFD500>гигантской душой</color>, чтобы высвободить его мощь!","AMULET_UPGRADE_EXP_REWARD":"+{value} опыта","AMULET_UPGRADE_LOCKED":"<color=#FFCCAF>Откроется на уровне амулета <color=#FFD500>{value}</color>","AVATAR_EDIT_DISCOVERED":"Открыто: {value}","AVATAR_EDIT_EARNED":"Получено: {value}","AVATAR_EDIT_NO_ABILITY":"Нет пассивной способности","AVATAR_EDIT_PROFILE_UPDATED":"Профиль обновлен","AVATAR_EDIT_PROGRESS":" <color=#FFD500>({value}/{target})</color>","AVATAR_EDIT_SAVE":"Сохранить изменения","AVATAR_EDIT_SOUL_TREE_HINT":"Открывай больше достижений в Древе душ...","AVATAR_EDIT_SUBTITLE":"Все полученные <color=#56311F>пассивные способности</color> работают независимо от того, выбран аватар или нет","AVATAR_EDIT_TITLE":"Редактирование аватара","AVATAR_EDIT_UNDISCOVERED_GRAPH":"Улучши <color=#FFD500>Новые достижения</color> на <color=#FFD500>уровне {value}</color> Древа душ, чтобы обнаружить это достижение","AVATAR_EDIT_UNDISCOVERED_ISLAND":"Открой <color=#FFD500>остров {value}</color>, чтобы обнаружить это достижение","AVATAR_EDIT_UNLOCK":"Открыть","BLACKSMITH_CHOICE_COPIES":"<color=#42FF8E>{copies}</color> макс. <color=#9AA3B2><size=80%>({current} > {target})</size></color>","BLACKSMITH_CHOICE_COPY_DURATION":"{time} <color=#9AA3B2><size=80%>(1 копия)</size></color>","BLACKSMITH_CHOICE_DOUBLED_SPEED":"Скорость x2","BLACKSMITH_CHOICE_FULL_BADGE":"Макс","BLACKSMITH_CHOICE_FULL_DURATION":"{time} <color=#9AA3B2><size=80%>(Полная заточка)</size></color>","BLACKSMITH_CHOOSE_ITEM":"Выбрать предмет","BLACKSMITH_CHOOSE_ITEM_TO_SHARPEN":"Выбрать предмет для заточки","BLACKSMITH_CLAIM":"Забрать","BLACKSMITH_CONTINUE":"Продолжить","BLACKSMITH_DURATION":"<color=#68717E>Полная заточка:</color> <sprite name=atlas_56> {full} <color=#68717E>| Одна копия:</color> <sprite name=atlas_56> {copy}","BLACKSMITH_HUB_HINT":"Покупайте <color=#9ABFE6>улучшения</color>, чтобы открыть <color=#9ABFE6>новые редкости</color> и повысить <color=#9ABFE6>предел копий за заточку</color>","BLACKSMITH_HUB_HINT_2":"Враги кузницы получают меньше урона","BLACKSMITH_HUB_TITLE":"Заточка предметов","BLACKSMITH_HUB_TITLE_2":"Характеристики кузницы","BLACKSMITH_ITEM_SHARPENING_COMPLETE_HINT":"Заточка <color=#42FF8E>завершена.</color>\nЗаберите предмет в <color=#42FF8E>Кузнице</color>","BLACKSMITH_ITEM_SHARPENING_PROGRESS_HINT":"Идет заточка.\nПредмет можно <color=#FFD500>снять</color> в <color=#FFD500>Кузнице</color>","BLACKSMITH_MOBS_TABLE_TIP_1":"Босс","BLACKSMITH_MOBS_TABLE_TIP_2":"На карте","BLACKSMITH_MOBS_TABLE_TIP_3":"Следующий через","BLACKSMITH_MOBS_TABLE_TIP_4":"Осталось сегодня","BLACKSMITH_MOBS_TABLE_TIP_5":"За убийство","BLACKSMITH_MOB_HIGH_BOSS":"Старший босс","BLACKSMITH_MOB_LEVEL":"Lv. {value}","BLACKSMITH_MOB_LOCKED":"Заблокировано","BLACKSMITH_MOB_LOW_BOSS":"Младший босс","BLACKSMITH_MOB_REG_ENEMY":"Обычный враг","BLACKSMITH_MOB_RESPAWNS_UNLIMITED":"Без лимита","BLACKSMITH_MOB_RESPAWN_DONE_TODAY":"На сегодня все","BLACKSMITH_MOB_RESPAWN_FULL":"Макс. на карте","BLACKSMITH_MOB_TIER":"Тир {value}","BLACKSMITH_OPEN":"Заточка","BLACKSMITH_PER_KILL":"(За убийство)","BLACKSMITH_READY":"Готово","BLACKSMITH_SESSION_SIZE":"<color=#42FF8E>+{value} копий</color>","BLACKSMITH_SHARPEN":"Заточить","BLACKSMITH_SHARPENING_RESULT_COMPLETE":"Предмет заточен!","BLACKSMITH_SHARPENING_RESULT_COPIES_FEW":"+{value} копии!","BLACKSMITH_SHARPENING_RESULT_COPIES_MANY":"+{value} копий!","BLACKSMITH_SHARPENING_RESULT_COPIES_ONE":"+{value} копия!","BLACKSMITH_SHARPENING_RESULT_COPIES_OTHER":"+{value} копий!","BLACKSMITH_SHARPENING_RESULT_SUSPENDED":"Заточка приостановлена","BLACKSMITH_SHARPENING_UNLOCKED_DESCRIPTION":"Затачивайте неиспользуемые предметы, чтобы <color=#FFD200>создавать их копии и повышать уровень</color>","BLACKSMITH_SHARPENING_UNLOCKED_TITLE":"Открыта заточка предметов!","BLACKSMITH_SLOT_CARD_COPIES":"<color=#42FF8E><size=120%>+{current}</size></color>/{max} копий","BLACKSMITH_SLOT_CLAIM":"Забрать!","BLACKSMITH_SLOT_COPIES":"<color=#7DFF19>+{current}</color>/{max} копий","BLACKSMITH_STATE_IN_PROGRESS":"Идет заточка!","BLACKSMITH_STATE_ITEMS_READY":"Предметы готовы!","BLACKSMITH_STATE_SLOTS_AVAILABLE":"Есть свободные слоты","BLACKSMITH_STAT_BIG_CRAB_BEER":"Эликсир с большого краба","BLACKSMITH_STAT_BIG_CRAB_CHANCE":"Шанс большого краба","BLACKSMITH_STAT_COMMON_AMULET_XP":"Опыт аксессуара","BLACKSMITH_STAT_COPIES":"Копий за заточку ({rarity})","BLACKSMITH_STAT_COPIES_GROUP":"Копий за заточку","BLACKSMITH_STAT_CRAB_AMULET_XP":"Опыт аксессуара с крабов тира {tier}","BLACKSMITH_STAT_CRAB_AMULET_XP_GROUP":"Опыт аксессуара с крабов","BLACKSMITH_STAT_CRAB_AXE_DAMAGE":"Бонус рубящего оружия по крабам","BLACKSMITH_STAT_CRAB_AXE_EVASION":"Снижение уклонения за рубящее оружие","BLACKSMITH_STAT_CRAB_BEER":"Эликсир с крабов","BLACKSMITH_STAT_CRAB_CRIT":"Множитель крита по крабам","BLACKSMITH_STAT_CRAB_DAMAGE":"Урон по крабам","BLACKSMITH_STAT_CRAB_EVASION_REDUCE":"Снижение уклонения крабов","BLACKSMITH_STAT_CRAB_HAMMER_DAMAGE":"Бонус дробящего оружия по крабам","BLACKSMITH_STAT_CRAB_KNIFE_DAMAGE":"Бонус колющего оружия по крабам","BLACKSMITH_STAT_CRAB_LIGHTNING":"Молния по крабам (% ОЗ)","BLACKSMITH_STAT_CRAB_LIMIT":"Макс. крабов тира {tier}","BLACKSMITH_STAT_CRAB_LIMIT_GROUP":"Макс. крабов","BLACKSMITH_STAT_CRAB_MARK_DAMAGE":"Урон за метку по крабам","BLACKSMITH_STAT_CRAB_REGEN_REDUCE":"Снижение регенерации крабов","BLACKSMITH_STAT_CRAB_RESPAWN":"Респаун крабов тира {tier}","BLACKSMITH_STAT_CRAB_RESPAWN_GROUP":"Респаун крабов","BLACKSMITH_STAT_CRAB_SUPER_CRIT":"Множитель супер-крита по крабам","BLACKSMITH_STAT_GOLDEN_CRAB_BEER":"Эликсир с золотого краба","BLACKSMITH_STAT_GOLDEN_CRAB_CHANCE":"Шанс золотого краба","BLACKSMITH_STAT_GOLDEN_GOLEM_CHANCE":"Шанс золотого голема","BLACKSMITH_STAT_GOLDEN_GOLEM_COPIES":"Копии аксессуара с золотого голема","BLACKSMITH_STAT_MAX_RARITY":"Макс. редкость заточки","BLACKSMITH_STAT_REWARD":"Эликсир за заточку ({rarity})","BLACKSMITH_STAT_REWARD_GROUP":"Эликсир за заточку","BLACKSMITH_STAT_ROSTER_AMULET_COPIES":"Копии аксессуара в кристальном событии","BLACKSMITH_STAT_SLOTS":"Слоты заточки","BLACKSMITH_STAT_SPEED":"Скорость заточки ({rarity})","BLACKSMITH_STAT_SPEED_GROUP":"Скорость заточки","BLACKSMITH_TAKE_OFF_BUTTON":"Снять","BLACKSMITH_TAKE_OFF_DURATION":"<color=#77503A>Полная заточка:</color> {full} <color=#77503A>| Следующая копия:</color> {copy}","BLACKSMITH_TAKE_OFF_IN_PROGRESS":"Идет заточка","BLACKSMITH_TAKE_OFF_PROGRESS_COINS":"<color=#FFFFFF>+{coins}</color><color=#FFCCAF><size=80%>/{coinsMax}</size></color>{icon}","BLACKSMITH_TAKE_OFF_PROGRESS_COPIES":"<color=#FFFFFF>{copies}</color><color=#FFCCAF><size=80%>/{copiesMax} копий</size></color>","BLACKSMITH_TAKE_OFF_TIP":"Если снять предмет, <color=#FFD500>прогресс</color> заточки <color=#FFD500>сохранится</color>","BLACKSMITH_TIME_LEFT_FOR_NEXT":"До следующего уровня:","BLACKSMITH_TIP":"Пока предмет точится, его нельзя использовать","BLACKSMITH_UNLOCKED_PREVIEW_LEVEL_2":"+2 Ур.","BLACKSMITH_UNLOCKED_PREVIEW_LEVEL_3":"+3 Ур.","BLACKSMITH_UNLOCKS_AT":"Открывается в <color=#FFD500>Улучшениях кузницы</color>","BLACKSMITH_UPGRADE":"Улучшение кузницы","BLACKSMITH_UPGRADES_TITLE":"Улучшения кузницы","BLACKSMITH_UPGRADE_LOCKED":"Сначала откройте <color=#FFD500>{value}</color>","BOSS_ABILITY":"Способность босса","BOSS_ABILITY_berserker":"Босс получает <color=#FFD500>ярость</color> каждую секунду; при <color=#FFD500>повышении уровня ярости</color> сильно растут урон и скорость","BOSS_ABILITY_hydra":"При смерти <color=#FFD500>делится</color> на 2 более сильных слизней, максимум 2 <color=#FFD500>деления</color>","BOSS_ABILITY_lava_crab":"Получает <color=#FFD500>заряд</color> за каждое попадание игрока; при <color=#FFD500>10 зарядах</color> босс <color=#FFD500>взрывается</color>, нанося повышенный урон, и каждый последующий взрыв сильно расширяет <color=#FFD500>радиус</color>","BOSS_ABILITY_lich":"Не атакует, патрулирует арену и каждые <color=#FFD500>1.4 секунды</color> поднимает <color=#FFD500>скелета</color>, чтобы убить вас<br>Выжившие скелеты <color=#FFD500>эволюционируют</color> каждые <color=#FFD500>5 секунд</color>","BOSS_ABILITY_vampire_king":"Каждые <color=#FFD500>8 секунд</color> призывает <color=#FFD500>4 аколитов</color>, которые идут к центру и приносят себя в жертву, <color=#FFD500>исцеляя</color> босса и <color=#FFD500>усиливая</color> его урон и скорость","BOSS_ABILITY_vikings":"Смерть каждого <color=#FFD500>викинга</color> усиливает урон <color=#FFD500>всех союзников</color><br>Последний побежденный <color=#FFD500>викинг</color> возвращается <color=#FFD500>призраком</color>, чтобы отомстить за них","BOSS_DESCRIPTION_berserker":"Злится все сильнее с каждой секундой<br><br>И становится больше","BOSS_DESCRIPTION_hydra":"Начинает как груша для битья<br><br>Заканчивает как проблема","BOSS_DESCRIPTION_lava_crab":"Краб говорит: хватит меня бить<br><br>У краба есть взрывчатка","BOSS_DESCRIPTION_lich":"Не игнорируй мелкие косточки<br><br>Они так быстро растут","BOSS_DESCRIPTION_vampire_king":"Ритуал не для призыва<br><br>Он для ужина","BOSS_DESCRIPTION_vikings":"У них одна извилина на всех<br><br>И бафф мести","BOSS_ELITE_ABILITY":"Элитная способность","BOSS_ELITE_ABILITY_berserker":"Повышает <color=#FFD500>макс. уровень ярости</color> на +1<br><color=#FFD500>Набор ярости</color> босса становится намного быстрее","BOSS_ELITE_ABILITY_hydra":"Увеличивает макс. число <color=#FFD500>делений</color> на +1","BOSS_ELITE_ABILITY_lava_crab":"Число <color=#FFD500>зарядов</color> для взрыва снижено на <color=#FFD500>3</color><br>Каждый взрыв лечит босса на <color=#FFD500>5%</color>","BOSS_ELITE_ABILITY_lich":"Создает <color=#FFD500>1</color> дополнительного <color=#FFD500>скелета</color> за призыв<br>Повышает макс. уровень <color=#FFD500>эволюции скелетов</color> на <color=#FFD500>1</color>","BOSS_ELITE_ABILITY_vampire_king":"Призывает <color=#FFD500>2</color> дополнительных <color=#FFD500>аколитов</color><br>Жертвоприношение теперь также повышает <color=#FFD500>защиту</color> босса","BOSS_ELITE_ABILITY_vikings":"Все побежденные <color=#FFD500>викинги</color> теперь возвращаются <color=#FFD500>призраками</color>","BOSS_NAME_berserker":"Демонический берсерк","BOSS_NAME_hydra":"Король слизней","BOSS_NAME_lava_crab":"Первобытный лавовый краб","BOSS_NAME_lich":"Лич","BOSS_NAME_vampire_king":"Король вампиров","BOSS_NAME_vikings":"Викинги","BOSS_TOWER":"Башня боссов","BOSS_TOWER_ABILITY_UPGRAGE_MSG":"Каждый 10-й босс обладает дополнительной способностью","BOSS_TOWER_AMULET_REQUIREMENT":"Открывается на {0} уровне Древа душ","BOSS_TOWER_BOSS_HP_LEFT":"Осталось HP босса","BOSS_TOWER_BOSS_INFO":"О боссе","BOSS_TOWER_CONTINUE":"Продолжить","BOSS_TOWER_DAILY_LIMIT":"Дневной лимит достигнут","BOSS_TOWER_DEFEATED":"Босс повержен!","BOSS_TOWER_DEFEAT_FIRST":"Сначала победите","BOSS_TOWER_DEFEAT_FIRST_MESSAGE":"Чтобы устроить рейд на босса, победите его хотя бы раз","BOSS_TOWER_DEFEAT_FIRST_TITLE":"Победите босса","BOSS_TOWER_ELITE_BOSS_COMING":"Идет элитный босс!","BOSS_TOWER_FLOOR":"Этаж","BOSS_TOWER_GEMS_MESSAGE":"Соберите все <color=#FFAA00>самоцветы</color>, чтобы высвободить <color=#FFAA00>мощь Титана</color>","BOSS_TOWER_KILLED_YOU":"Босс убил вас!","BOSS_TOWER_LEAVE":"Выйти","BOSS_TOWER_LEAVE_MESSAGE":"Вы потеряете прогресс боя. Вы уверены?","BOSS_TOWER_LEAVE_TITLE":"Выйти?","BOSS_TOWER_NO_SOUL_MSG":"РЕЙД не приносит душу","BOSS_TOWER_PORTAL_UNLOCK_MSG":"Сражайтесь с <color=#FACF00>эпическими боссами</color>, чтобы получать <color=#FACF00>особые души</color> и увеличивать приток <color=#FACF00>снаряжения</color>","BOSS_TOWER_PREVIOUS_FLOOR":"Предыдущий этаж","BOSS_TOWER_SPECIAL_SOUL_MESSAGE":"Каждый 10-й этаж усилен и роняет Особую Душу","BOSS_TOWER_TRY_AGAIN_MESSAGE":"Улучшите характеристики или смените снаряжение и попробуйте снова!","BOSS_TOWER_UNLOCK_TITLE":"Портал Титана открыт!","BOSS_TOWER_WEAKENED":"Ослаблен","BOSS_TOWER_WEAKENED_BOSS":"Ослабленный босс меняется каждый день","BOSS_TUTOR_MSG_1":"Сражайтесь с могучими <color=#FACF00>Титанами</color>!<br>Используйте их <color=#FACF00>слабость</color>, чтобы победить их","BOSS_TUTOR_MSG_2":"<color=#FACF00>Осторожно!</color> титан на каждом <color=#FACF00>10-м этаже</color> <color=#FACF00>усилен</color> и обладает дополнительной <color=#FACF00>способностью</color>","BOSS_TUTOR_MSG_3":"Получайте <color=#FACF00>легендарную душу</color> с обычного босса и <color=#FACF00>особую божественную</color> с усиленного","BOSS_UNLOCKS_IN_GRAPH":"Открывается в Древе душ","BOSS_WEAKNESS":"Слабость босса","BOSS_WEAKNESS_berserker":"Повышает ваш макс. <color=#FFD500>уровень ярости</color> на <color=#FFD500>1</color> (может превышать предел); каждый раз, когда вы получаете <color=#FFD500>уровень ярости</color>, текущая <color=#FFD500>ярость</color> берсерка снижается на <color=#FFD500>20%</color>","BOSS_WEAKNESS_hydra":"+<color=#FFD500>10%</color> вампиризма за каждую метку<br>Метки общие для <color=#FFD500>ВСЕХ</color> слизней и <color=#FFD500>не имеют лимита</color>","BOSS_WEAKNESS_lava_crab":"Урон <color=#FFD500>молнией</color> +<color=#FFD500>25%</color>; при поглощении <color=#FFD500>шока</color> босс теряет <color=#FFD500>1 заряд</color>, а игрок получает <color=#FFD500>500%</color> восстановления на <color=#FFD500>5</color> секунд","BOSS_WEAKNESS_lich":"При смерти <color=#FFD500>скелеты</color> с шансом <color=#FFD500>33%</color> накладывают на босса <color=#FFD500>метку</color>; наложенные так метки могут превышать предел, каждая метка дает +<color=#FFD500>1%</color> к шансу крита","BOSS_WEAKNESS_vampire_king":"Первый удар по <color=#FFD500>аколитам</color> наносит дополнительно <color=#FFD500>100%</color> урона; каждое срабатывание <color=#FFD500>молнии</color> бьет по всем <color=#FFD500>аколитам</color>","BOSS_WEAKNESS_vikings":"Увеличивает урон каждого оружия на <color=#FFD500>1%</color> вашего макс. здоровья за <color=#FFD500>уровень ярости</color><br>Увеличивает ваше макс. здоровье на <color=#FFD500>25%</color> за <color=#FFD500>уровень ярости</color>","BTN_FIGHT":"Бой","BTN_NEXT_BOSS":"Следующий босс","BTN_OK":"ОК","BTN_OPEN_QUESTS":"Открыть задания","BTN_PASTE":"Вставить","BTN_RAID":"Рейд","BTN_RAID_BLOCKED":"Рейд<sprite name=Lock>","BTN_STAY":"Остаться","BTN_SUBMIT":"Подтвердить","BTN_TAP_TO_CLAIM":"Нажмите, чтобы получить!","BTN_TO_TOWER":"К башне","BTN_TRY_AGAIN":"Попробовать снова","BTN_UNSTACK":"Освободиться","BTN_VIEW_WITH_ICON":"<sprite name=Loupe> Посмотреть","BUTTON_CLOSE":"Закрыть","BUTTON_VIEW_ALL":"Показать все","CRYSTALS_APPLY":"Применить","CRYSTALS_BLACKSMITH_SHORT_TIP":"Повышайте <color=#513124>кузнечное дело</color>, чтобы улучшить шансы и характеристики","CRYSTALS_BLACKSMITH_TIP":"Улучшайте <color=#DFA27E>кузнечное дело</color>, чтобы повысить <color=#DFA27E>редкость</color> и <color=#DFA27E>бонусы</color> кристаллов","CRYSTALS_BLACKSMITH_TITLE":"Кузнечное дело","CRYSTALS_BLACKSMITH_TITLE_LEVEL":"Кузнечное дело - Ур.{value}","CRYSTALS_CONTAINER_TITLE":"Кристаллы","CRYSTALS_CONTINUE":"Продолжить","CRYSTALS_COST":"Стоимость","CRYSTALS_CRYSTAL_TIP":"Кристалл","CRYSTALS_DUST_RECYCLED":"Пыли возвращено","CRYSTALS_ENCHANT":"Зачаровать","CRYSTALS_ENCHANTMENT_FAILED":"Зачарование не удалось!","CRYSTALS_ENCHANTMENT_SHORT_TIP":"Повышайте <color=#513124>зачарование</color>, чтобы улучшить шансы","CRYSTALS_ENCHANTMENT_TIP":"Улучшайте зачарование, чтобы повысить<br><color=#DDA8FF><sprite name=\"atlas_101\", tint=1> шанс зачарования </color>и <color=#DDA8FF>улучшить результат характеристик","CRYSTALS_ENCHANTMENT_TITLE_LEVEL":"Зачарование - Ур. {value}","CRYSTALS_ENCHANT_BUTTON":"Зачаровать <size=115%><sprite name=atlas_95> 1","CRYSTALS_ENCHANT_CHANCE":"Шанс - {value}%","CRYSTALS_ENCHANT_TO_UNLOCK":"Зачаруйте кристалл до{sprite} ур., чтобы открыть особую характеристику","CRYSTALS_FEATURE_UNLOCKED_TIP":"Демонические кристаллы открыты!","CRYSTALS_FEATURE_UNLOCKED_UBERTIP":"Вы уничтожили <color=#FFD500>стража кристалла</color>!<br><br><color=#FFD500>Демоническая кузница</color> открыта, открывайте <color=#FFD500>жеоды</color> ради великой демонической мощи","CRYSTALS_FILTERED":"Отфильтровано","CRYSTALS_GEODES_MAX":"МАКС","CRYSTALS_GUARANTEED_ENCHANT":"Гарантированное зачарование!","CRYSTALS_GUARANTEED_ENCHANT_IN":"Гарантировано через {value} зачарований","CRYSTALS_GUARDIAN_RESPAWNED_TIP":"Страж кристалла возродился!","CRYSTALS_GUARDIAN_RESPAWNED_UBERTIP":"Уничтожьте стража кристалла,<br>чтобы получить +3<sprite name=atlas_97> <color=#FFD500>к кузнечному делу</color>","CRYSTALS_HOLD_TO_PROTECT":"Удерживайте, чтобы <color=#3A5070>защитить<sprite name=\"atlas_115\", tint=1> </color>кристалл от «Продать все»","CRYSTALS_LEGENDARY_DamagePerRageLevel":"+{value}% урона за уровень ярости","CRYSTALS_LEGENDARY_DoubleStat":"Вторая характеристика","CRYSTALS_LEGENDARY_EconomyProcChancePerEnchant":"Шанс доп. добычи +{value}%","CRYSTALS_LEGENDARY_EnhancedEnchant":"Эффективность зачарования +{value}%","CRYSTALS_LEGENDARY_HammerLightningChancePerEnchant":"Шанс молнии +{value}%","CRYSTALS_LEGENDARY_MaxMarksPerEnchant":"Макс. меток +{value}","CRYSTALS_LEGENDARY_SellPriceBonus":"Цена продажи этого кристалла +{value}%","CRYSTALS_LEGENDARY_StatDropBonus":"Характеристики с карты +{value}%","CRYSTALS_LEGENDARY_SuperCrit":"Урон супер-крита +{value}%","CRYSTALS_LEGENDARY_SuperCritChance":"Шанс супер-крита +{value}%","CRYSTALS_LEGENDARY_TowerDamageBonus":"Башня боссов: +{value}% наносимого урона","CRYSTALS_LEGENDARY_TowerDamageReduction":"Башня боссов: -{value}% получаемого урона","CRYSTALS_MAX_FOR":"Макс. для","CRYSTALS_OPEN_GEODE":"Нажми, чтобы открыть жеоду!","CRYSTALS_OPEN_GEODES":"НАЖМИ, ЧТОБЫ ОТКРЫТЬ <color=#FFD500>{value}</color> ЖЕОД!","CRYSTALS_RARITY":"Редкость","CRYSTALS_RARITY_Common":"Обычный","CRYSTALS_RARITY_Epic":"Эпический","CRYSTALS_RARITY_Legendary":"Легендарный","CRYSTALS_RARITY_Rare":"Редкий","CRYSTALS_RARITY_Uncommon":"Необычный","CRYSTALS_RESET":"Сброс","CRYSTALS_SELL":"Продать","CRYSTALS_SELL_ALL":"Продать все","CRYSTALS_SELL_ALL_CONFIRM":"Продать все?","CRYSTALS_SELL_CONFIRM_TEXT":"Вы продадите все незащищенные кристаллы за <sprite name=atlas_98> <color=#DDA8FF>{dust}","CRYSTALS_SELL_COST":"Цена продажи","CRYSTALS_SELL_SUMMARY":"Вы продали <color=#FFFFFF>{count} кристаллов</color> за <sprite name=atlas_98><color=#DDA8FF> {dust}","CRYSTALS_SLOT_LOCKED_CRYSTAL_PASS":"Кристальный пасс","CRYSTALS_SLOT_LOCKED_CRYSTAL_UPGRADES":"Улучшения кристаллов","CRYSTALS_SLOT_LOCKED_SOUL_TREE":"Древо душ","CRYSTALS_SLOT_REQUIRES_AMULET_LEVEL":"Древо душ ур.{value}","CRYSTALS_SPECIAL":"Особое","CRYSTALS_SPECIAL_STAT":"Особая характеристика","CRYSTALS_STATS":"Характеристики кристалла","CRYSTALS_STATS_FILTER":"Фильтр характеристик","CRYSTALS_SUCCESS_CHANCE":"Шанс успеха","CRYSTALS_TAP_TO_ENCHANT":"Нажми, чтобы зачаровать!","CRYSTALS_TOTAL_BLACKSMITH":"Общий уровень кузнечного дела","CRYSTALS_TRY_AGAIN":"Еще раз <size=120%><sprite name=atlas_95> </size>1","CRYSTALS_TUTORIAL_1":"Открывай <color=#FFD500>жеоды</color>, чтобы получить случайный <color=#FFD500>кристалл</color>.<br>Вставляй кристаллы в <color=#FFD500>амулет</color>, чтобы обрести <color=#FFD500>демоническую мощь</color>","CRYSTALS_TUTORIAL_2":"Продавай <color=#FFD500>ненужные</color> кристаллы за <color=#FFD500>магическую пыль</color>.<br>Улучшай, чтобы повысить <color=#FFD500>мощь кристаллов</color>","CRYSTALS_TUTORIAL_3":"Создавай <color=#FFD500>мощные зачарования</color> ради <color=#FFD500>особых характеристик</color> и<br>повышай общую <color=#FFD500>мощь и стоимость</color> кристалла","CRYSTALS_UNEQUIPPED":"Кристаллы сняты","CRYSTALS_UNEQUIP_TO_SELL":"<color=#5A5A5A>Снимите, чтобы продать</color>","CRYSTALS_UPGRADE":"Улучшение кристаллов","CRYSTAL_CHANCES":"Шансы","CRYSTAL_OBJECTIVE_HINT":"Разбейте кристалл, чтобы получить мощь <color=#FF88EB>демонических кристаллов","CRYSTAL_OBJECTIVE_RESPAWN_GEODES_HINT":"<color=#FFD500>Откройте</color> еще {geodes} жеод,\r\nчтобы возродить <color=#FFD500>кристалл</color>","CRYSTAL_OBJECTIVE_RESPAWN_REWARD_HINT":"+{blacksmith}<sprite name=atlas_97> <color=#FFD500>кузнечное дело</color> при убийстве","CRYSTAL_UPGRADES":"Улучшения кристаллов","CURRENCY_CrystalEnchantmentStones":"Камни зачарования","CURRENCY_CrystalGeodes":"Жеоды","CURRENCY_CrystalMagicDust":"Магическая пыль","CURRENCY_Gems":"Самоцветы","DAMAGE_EVENT_BLOCKED":"Заблокировано","DAMAGE_EVENT_ENEMY_HEALED":"Враг исцелен","DAMAGE_EVENT_HEAL":"Лечение","DAMAGE_EVENT_LETHAL_IGNORE":"Проигнорировано!","DAMAGE_EVENT_MISS":"Уклонение","DAMAGE_EVENT_STRIKE":"Удар!","DAMAGE_EVENT_STUN":"Оглушение!","ENCHANT_3":"<style=$>Новые камни зачарования</style> появляются каждые <style=$>24 часа</style>","ENCHANT_TUTOR_1":"<style=$>Зачаровывай</style> кристаллы, чтобы получить <style=$>усиления</style>","ENCHANT_TUTOR_2":"<style=$>Улучшение</style> зачарования <style=$>сильно влияет </style>на <style=$>шансы</style> зачарования","ERROR":"Ошибка","ERROR_PREFIX":"Ошибка:","EVENTS_BOSS_REWARD":"Награда за босса","EVENTS_INFO":"Инфо","EVENTS_THIS_IS_A_COPY":"Копия создана <color=#FFD500>перком события</color>. <color=#FFD500>Снимите</color> оригинал, чтобы убрать ее.","EVENT_ATTACK":"Атака","EVENT_BOOSTERS":"Усилители","EVENT_BOOSTER_NAME_crystal_golems":"+{value} кристальных големов","EVENT_BOOSTER_REMAINING":"Осталось: {value}","EVENT_BOOSTER_SOLD_OUT":"Распродано","EVENT_BOOSTER_SPAWNERS_FULL":"Заполнено","EVENT_BOSSES_BEATEN":"Вы победили <size=120%><sprite name=League_Atlas_6><color=#FED30E>{current}/{max}</color> боссов","EVENT_BOSSES_LEFT_TO_LEAGUE":"Боссов до лиги <color={color}>{league}</color>: <size=120%><sprite name=League_Atlas_6><color=#FED30E>{value}</color>","EVENT_BUY_TIME":"Купить дополнительное время?","EVENT_CLAIM_REWARDS":"Забрать награды","EVENT_CRYSTAL_REWARDS":"Кристальные награды","EVENT_CURRENCY_NAME_blue_crystal":"Кристальная защита","EVENT_CURRENCY_NAME_red_crystal":"Кристальная атака","EVENT_DEFEAT_BOSSES":"Победите<color=#FFD500> всех боссов: {value}</color>, чтобы получить <color=#FFD500>награды","EVENT_DEFEAT_BOSSES_DARK":"Победите<color=#77503A> всех боссов: {value}</color>, чтобы получить <color=#77503A>награды","EVENT_DEFEAT_BOSSES_FAILED":"Победите всех боссов <color=#77503A>{value}/{value_max}","EVENT_DEFENSE":"Защита","EVENT_DIFFICULTY":"Сложность","EVENT_DIFFICULTY_Easy":"Легко","EVENT_DIFFICULTY_Hard":"Сложно","EVENT_DIFFICULTY_Medium":"Средне","EVENT_DURATION":"Длительность события:","EVENT_ENDS_IN":"До конца события:","EVENT_ENDS_TITLE":"Событие завершается!","EVENT_ENEMIES_FEATURE":"Особенность врагов","EVENT_FINISHED":"Завершено!","EVENT_GOLEMS_AND_BOSSES":"Побеждайте <style=$>големов</style> и <style=$>боссов</style>, чтобы получить <style=$>уникальные награды</style>","EVENT_LEAGUE_BEST_OF_BEST":"Ты лучший из лучших","EVENT_LEAGUE_FEATURE_CRYSTAL_REWARDS_DESCRIPTION":"В пул наград события добавляются жеоды, магическая пыль и камни зачарования","EVENT_LEAGUE_FEATURE_CRYSTAL_REWARDS_TITLE":"Новые награды!","EVENT_LEAGUE_FEATURE_PERK_POOL_DESCRIPTION":"Пул перков расширяется: теперь могут выпасть новые бонусы, меняющие правила игры","EVENT_LEAGUE_FEATURE_PERK_POOL_TITLE":"Больше перков!","EVENT_LEAGUE_FEATURE_SOULS_DESCRIPTION":"В пул наград события добавляются души","EVENT_LEAGUE_FEATURE_SOULS_TITLE":"Души в наградах!","EVENT_LEAGUE_FEATURE_TEMPORARY_PERKS_DESCRIPTION":"Теперь при каждом старте события выбирается случайный бонус, меняющий правила игры","EVENT_LEAGUE_FEATURE_TEMPORARY_PERKS_TITLE":"Перки открыты!","EVENT_LEAGUE_HAS_REACHED":"Достигнута!","EVENT_LEAGUE_NAME_BRONZE":"Бронза","EVENT_LEAGUE_NAME_DIAMOND":"Алмаз","EVENT_LEAGUE_NAME_GOLD":"Золото","EVENT_LEAGUE_NAME_PLATINUM":"Платина","EVENT_LEAGUE_NAME_SILVER":"Серебро","EVENT_LEAGUE_NEXT_EVENT_STARTS_WITH":"Следующее событие начнется в лиге {value}","EVENT_LEAGUE_NEXT_STARTS_IN":"Следующее событие через:","EVENT_LEAGUE_PROGRESS":"Прогресс лиги","EVENT_LEAGUE_REACHED":"Лига достигнута!","EVENT_LEAGUE_TITLE_BRONZE":"Бронзовая лига","EVENT_LEAGUE_TITLE_DIAMOND":"Алмазная лига","EVENT_LEAGUE_TITLE_GOLD":"Золотая лига","EVENT_LEAGUE_TITLE_PLATINUM":"Платиновая лига","EVENT_LEAGUE_TITLE_SILVER":"Серебряная лига","EVENT_LEAGUE_WHATS_NEW":"Что там нового?","EVENT_MOB_COUNT":"Кристальные големы на карте: <color=#FFCCAF>{value}/{value_max}","EVENT_MORE_REWARDS":"& еще","EVENT_MYTHIC_BUNDLE_COPY_STAR":"Каждая копия дает звезду","EVENT_MYTHIC_BUNDLE_DESCRIPTION_blacksmith_pendant":"Умножает копии предметов с карты","EVENT_MYTHIC_BUNDLE_DESCRIPTION_crystal_amulet":"Дает жеоды за убийства","EVENT_MYTHIC_BUNDLE_DESCRIPTION_crystal_jar":"Хранит души големов события","EVENT_MYTHIC_BUNDLE_DESCRIPTION_gem_ring":"Дает самоцветы за убийства","EVENT_MYTHIC_BUNDLE_DESCRIPTION_mythic_axe":"Наследует урон лучшего оружия","EVENT_MYTHIC_BUNDLE_DESCRIPTION_mythic_hammer":"Наследует урон лучшего оружия","EVENT_MYTHIC_BUNDLE_DESCRIPTION_mythic_knife":"Наследует урон лучшего оружия","EVENT_MYTHIC_BUNDLE_DESCRIPTION_soul_essence":"Умножает полученные души","EVENT_MYTHIC_BUNDLE_DESCRIPTION_star_compass":"Умножает выпавшие характеристики","EVENT_MYTHIC_BUNDLE_LIMIT":"Лимит: {value}","EVENT_MYTHIC_BUNDLE_SOLD_OUT":"Копий не осталось","EVENT_MYTHIC_BUNDLE_TITLE":"Набор события","EVENT_NEW_LEAGUE_DESCRIPTION":"Твой следующий турнир пройдет в <color={color}>лиге {league}</color>","EVENT_NEW_LEAGUE_TITLE":"Поздравляем!","EVENT_NEW_TEMPORARY_PERK_HINT":"Модификатор действует только во время события","EVENT_NEW_TEMPORARY_PERK_TITLE":"Новый модификатор!","EVENT_NEXT_BOSS_REWARD_TITLE":"Награда за следующего босса","EVENT_NO_THANKS":"Нет, спасибо","EVENT_PROGRESS":"Прогресс — {value}%","EVENT_READY":"Готово!","EVENT_REWARDS":"Награды","EVENT_REWARD_GRANTED":"Награда получена","EVENT_SEE_REWARDS":"Выберите сложность, чтобы увидеть <color=#FFD500> награды","EVENT_SEE_STAGES":"Выберите сложность, чтобы увидеть подробности","EVENT_SPECIAL_ITEM_REWARD_MYTHIC_ACCESSORY":"Мифический аксессуар X{amount}","EVENT_SPECIAL_ITEM_REWARD_MYTHIC_HELMET":"Мифический щит X{amount}","EVENT_SPECIAL_ITEM_REWARD_MYTHIC_WEAPON":"Мифическое оружие X{amount}","EVENT_START":"Начать событие","EVENT_STARTS_IN":"Начнется через","EVENT_TEMPORARY_PERKS_LOCKED":"Откроется в лиге <color=#C2DAFE>{value}</color>","EVENT_TEMPORARY_PERKS_TITLE":"Модификаторы","EVENT_TEMPORARY_PERK_ARMOR_FOR_HEALING":"Железная кожа","EVENT_TEMPORARY_PERK_ARMOR_FOR_HEALING_NEGATIVE":"-75% лечения от регена, вампиризма, фонтана и способностей предметов","EVENT_TEMPORARY_PERK_ARMOR_FOR_HEALING_POSITIVE":"+200% брони","EVENT_TEMPORARY_PERK_BLOCK_INSTEAD_OF_EVASION":"Стена щитов","EVENT_TEMPORARY_PERK_BLOCK_INSTEAD_OF_EVASION_NEGATIVE":"Уклонение падает до 0%","EVENT_TEMPORARY_PERK_BLOCK_INSTEAD_OF_EVASION_POSITIVE":"+50% к величине блока","EVENT_TEMPORARY_PERK_BOSS_ATTACK_ROOTS":"Цепкие корни","EVENT_TEMPORARY_PERK_BOSS_ATTACK_ROOTS_NEGATIVE":"Атаки босса обездвиживают вас на 2 сек","EVENT_TEMPORARY_PERK_BOSS_ATTACK_ROOTS_POSITIVE":"x2 к броне, пока вы обездвижены","EVENT_TEMPORARY_PERK_BOSS_EVASION_ALWAYS_SUPER_CRIT":"Неуловимая добыча","EVENT_TEMPORARY_PERK_BOSS_EVASION_ALWAYS_SUPER_CRIT_NEGATIVE":"Босс получает +40% уклонения","EVENT_TEMPORARY_PERK_BOSS_EVASION_ALWAYS_SUPER_CRIT_POSITIVE":"Ваши криты по боссу всегда становятся супер-критами","EVENT_TEMPORARY_PERK_CRIT_DAMAGE_FOR_ENEMY_HEALTH":"Смертельная точность","EVENT_TEMPORARY_PERK_CRIT_DAMAGE_FOR_ENEMY_HEALTH_NEGATIVE":"Все враги получают +100% здоровья","EVENT_TEMPORARY_PERK_CRIT_DAMAGE_FOR_ENEMY_HEALTH_POSITIVE":"Криты наносят +200% урона","EVENT_TEMPORARY_PERK_CRIT_HEALS_OR_QUADRUPLES":"Рискованные криты","EVENT_TEMPORARY_PERK_CRIT_HEALS_OR_QUADRUPLES_NEGATIVE":"С шансом 70% ваш крит лечит врага","EVENT_TEMPORARY_PERK_CRIT_HEALS_OR_QUADRUPLES_POSITIVE":"С шансом 30% ваш крит наносит x5 урона","EVENT_TEMPORARY_PERK_GOLEMS_BECOME_TREES":"Живая роща","EVENT_TEMPORARY_PERK_GOLEMS_BECOME_TREES_POSITIVE":"Големы превращаются в деревья: стоят на месте и не атакуют","EVENT_TEMPORARY_PERK_GOLEMS_ON_FIRST_ISLAND":"Гнездо големов","EVENT_TEMPORARY_PERK_GOLEMS_ON_FIRST_ISLAND_POSITIVE":"Ивентовые големы появляются только на 1-м острове и не уходят далеко","EVENT_TEMPORARY_PERK_HEALTH_FOR_ENEMY_CRITS":"Толстая шкура","EVENT_TEMPORARY_PERK_HEALTH_FOR_ENEMY_CRITS_NEGATIVE":"Все враги получают 10% шанс нанести x3 урона","EVENT_TEMPORARY_PERK_HEALTH_FOR_ENEMY_CRITS_POSITIVE":"+25% к макс. здоровью","EVENT_TEMPORARY_PERK_HEALTH_WITHOUT_SUSTAIN":"Бремя титана","EVENT_TEMPORARY_PERK_HEALTH_WITHOUT_SUSTAIN_NEGATIVE":"-100% регена здоровья и вампиризма","EVENT_TEMPORARY_PERK_HEALTH_WITHOUT_SUSTAIN_POSITIVE":"+150% к макс. здоровью","EVENT_TEMPORARY_PERK_LIFESTEAL_INSTEAD_OF_REGEN":"Жажда крови","EVENT_TEMPORARY_PERK_LIFESTEAL_INSTEAD_OF_REGEN_NEGATIVE":"-100% регена здоровья","EVENT_TEMPORARY_PERK_LIFESTEAL_INSTEAD_OF_REGEN_POSITIVE":"+150% вампиризма","EVENT_TEMPORARY_PERK_NEGATIVE":"Штраф","EVENT_TEMPORARY_PERK_POSITIVE":"Бонус","EVENT_TEMPORARY_PERK_REGEN_FOR_ENEMY_REGEN":"Общее восстановление","EVENT_TEMPORARY_PERK_REGEN_FOR_ENEMY_REGEN_NEGATIVE":"Все враги восстанавливают 1% здоровья в секунду","EVENT_TEMPORARY_PERK_REGEN_FOR_ENEMY_REGEN_POSITIVE":"+50% регена здоровья","EVENT_TEMPORARY_PERK_SCOPE_BOSS":"Влияет только на босса ивента","EVENT_TEMPORARY_PERK_SCOPE_MAP":"Влияет на всю карту","EVENT_TEMPORARY_PERK_SINGLE_ARMOR_SLOT":"Зеркальная броня","EVENT_TEMPORARY_PERK_SINGLE_ARMOR_SLOT_NEGATIVE":"Можно надеть только один предмет брони","EVENT_TEMPORARY_PERK_SINGLE_ARMOR_SLOT_POSITIVE":"Второй слот брони копирует первый","EVENT_TEMPORARY_PERK_SINGLE_WEAPON_SLOT":"Двойник оружия","EVENT_TEMPORARY_PERK_SINGLE_WEAPON_SLOT_NEGATIVE":"Доступен только первый слот оружия","EVENT_TEMPORARY_PERK_SINGLE_WEAPON_SLOT_POSITIVE":"Второй слот копирует первое оружие. Копия получает +25% скорости атаки","EVENT_TEMPORARY_PERK_UNIVERSAL_SLOTS":"Универсальные слоты","EVENT_TEMPORARY_PERK_UNIVERSAL_SLOTS_NEGATIVE":"В слоты 3, 4 и 5 нельзя надеть оружие","EVENT_TEMPORARY_PERK_UNIVERSAL_SLOTS_POSITIVE":"В слоты 3, 4 и 5 можно надеть любую броню","EVENT_TIME_IS_OVER":"Время вышло","EVENT_TITLE_crystal_event":"Событие: Охота на боссов","EVENT_TITLE_crystal_event_roster":"Событие: Охота на боссов","EVENT_TUTORIAL_1":"Выше сложность — лучше награды!","EVENT_TUTORIAL_2":"Победите всех боссов, чтобы получить награду","EVENT_TUTORIAL_3":"Кристаллы дают усиление против мобов события","EVENT_TUTORIAL_4":"Победите 15 <color=#FFD500>боссов</color>, чтобы перейти в <color=#FFD500>следующую лигу</color>","EVENT_TUTORIAL_5":"Награда значительно <color=#FFD500>улучшается</color> за <color=#FFD500>каждого побежденного босса</color>","EVENT_TUTORIAL_6":"<color=#FFD500>Кристаллы</color> дают вам <color=#FFD500>усиление</color> против мобов события","EVENT_TUTORIAL_OK":"Понял!","EVENT_TUTOR_7":"Охотьтесь на <color=#FFD500>кристальных големов</color> и получайте <color=#FFD500>особые награды</color> и <color=#FFD500>кристаллы</color>","EVENT_UNLOCKS_AT":"Откроется на","EVENT_UNLOCKS_AT_ISLAND":"Остров {value}","EVENT_YOUR_REWARDS":"Ваши награды","EVENT_YOU_ARE_BEST":"Ты лучший из лучших","FILTER_LOADOUT_RESET":"Пресет фильтра сброшен","FILTER_LOADOUT_SAVED":"Пресет фильтра сохранен","FIRST_PURCHASE_BUTTON":"В магазин!","FIRST_PURCHASE_DESCRIPTION":"Совершите <color=#FFDE04>первую покупку<color=#FFCCAF>, чтобы получить эти <color=#FFDE04>награды!","FIRST_PURCHASE_TITLE":"Набор первой покупки","GIANT_SOUL_HUNT_HINT":"Убей дракона, чтобы получить гигантскую душу","GLOBAL_UPDATE_2_1_MAIL":"Подарки и подробности о новых фичах можно найти в Почте","GLOBAL_UPDATE_2_1_TIP_1":"<color=#87E7FF>ОБЛАЧНЫЕ СОХРАНЕНИЯ!</color>","GLOBAL_UPDATE_2_1_TIP_2":"<color=#FF4161>НОВЫЕ БОССЫ ИВЕНТА!</color>","GLOBAL_UPDATE_2_1_TIP_3":"<color=#FFD500>ПЕРКИ ИВЕНТА!</color>","GLOBAL_UPDATE_2_1_TIP_4":"<color=#41B6FF>АКСЕССУАРЫ!</color>","GLOBAL_UPDATE_2_1_TIP_5":"<color=#06FEE7>НОВАЯ РЕДКОСТЬ ОРУЖИЯ!</color>","GLOBAL_UPDATE_2_1_TIP_6":"<color=#BB87FF>АВАТАРКИ!</color>","GLOBAL_UPDATE_2_1_TIP_7":"<color=#FFD500>МНОГО ИЗМЕНЕНИЙ</color>","GLOBAL_UPDATE_2_1_TITLE":"Обновление!","GLOBAL_UPDATE_2_1_UBERTIP_1":"Прогресс хранится в <color=#FFD500>облаке</color> – продолжайте играть на <color=#FFD500>любом устройстве</color>, ничего не теряя","GLOBAL_UPDATE_2_1_UBERTIP_2":"В ивенте появились <color=#FFD500>четыре новых босса</color> – у каждого свой стиль боя. Побеждайте их и получайте <color=#FFD500>награды</color>","GLOBAL_UPDATE_2_1_UBERTIP_3":"В ивентах есть <color=#FFD500>уникальные способности</color>, меняющие правила игры!<br><br>Следите за своими очками в лидерборде ивента и соревнуйтесь с реальными игроками!","GLOBAL_UPDATE_2_1_UBERTIP_4":"Надевайте <color=#FFD500>аксессуары</color> с уникальными бонусами – они получают <color=#FFD500>опыт</color> за каждое убийство и открывают новые <color=#FFD500>способности</color>","GLOBAL_UPDATE_2_1_UBERTIP_5":"<color=#FFD500>Мифические предметы</color> – ищите их в <color=#FFD500>наградах ивента</color>!","GLOBAL_UPDATE_2_1_UBERTIP_6":"Выполняйте <color=#FFD500>достижения</color>, чтобы открывать новые <color=#FFD500>аватарки</color> и <color=#FFD500>пассивные способности</color>","GLOBAL_UPDATE_2_1_UBERTIP_7":"Новая настройка <color=#FFD500>графики</color>, которая сильно улучшает картинку, переработка <color=#FFD500>викингов</color>, новые <color=#FFD500>улучшения</color> в Древе душ, переработка некоторых предметов и много полировки интерфейса","GLOBAL_UPDATE_DESCRIPTION":"МЫ ДОБАВИЛИ <color=#FFD500>КРУПНЫЕ ФИЧИ</color> И <color=#FFD500>ИЗМЕНЕНИЯ БАЛАНСА</color>","GLOBAL_UPDATE_MAIL":"Компенсацию и подробности об изменениях можно найти в Почте","GLOBAL_UPDATE_NEXT":"Далее","GLOBAL_UPDATE_PREVIOUS":"Назад","GLOBAL_UPDATE_TIP_1":"<color=#87E7FF>Квест: Глубокие шахты!</color>","GLOBAL_UPDATE_TIP_2":"<color=#BB87FF>ГРАФ И ДУШИ!</color>","GLOBAL_UPDATE_TIP_3":"<color=#FF4161>БАШНЯ БОССОВ!</color>","GLOBAL_UPDATE_TIP_4":"<color=#41B6FF>КРИСТАЛЛЫ!</color>","GLOBAL_UPDATE_TIP_5":"<color=#FFD500>ТАЙНЫЕ СУНДУКИ!</color>","GLOBAL_UPDATE_TIP_6":"<color=#FFD500>РЕВОРК МЕХАНИК!</color>","GLOBAL_UPDATE_TIP_7":"<color=#FFD500>СУЩЕСТВЕННЫЕ ИЗМЕНЕНИЯ</color>","GLOBAL_UPDATE_TITLE":"Глобальное обновление!","GLOBAL_UPDATE_TO_MAIL_BUTTON":"В почтовый ящик!","GLOBAL_UPDATE_UBERTIP_1":"Выполняйте задания, чтобы получать <color=#FFD500>награды</color> и открыть <color=#FFD500>Глубокие шахты</color>","GLOBAL_UPDATE_UBERTIP_2":"Поглощайте <color=#FFD500>души</color> врагов и изучайте <color=#FFD500>граф душ</color>, чтобы получать особые улучшения","GLOBAL_UPDATE_UBERTIP_3":"Сражайтесь с <color=#FFD500>уникальными боссами</color>, чтобы получать <color=#FFD500>снаряжение</color> и <color=#FFD500>особые души</color>","GLOBAL_UPDATE_UBERTIP_4":"Открывайте <color=#FFD500>жеоды</color> — получайте мощные <color=#FFD500>демонические кристаллы</color> и зачаровывайте их для множества усилений","GLOBAL_UPDATE_UBERTIP_5":"Ищите <color=#FFD500>сундуки</color>, спрятанные по карте, чтобы получать <color=#FFD500>награды</color>","GLOBAL_UPDATE_UBERTIP_6":"Крупные изменения в <color=#FFD500>ивентах</color>, <color=#FFD500>снаряжении</color> и <color=#FFD500>островах</color>. Эти механики заметно <color=#FFD500>улучшены</color> и <color=#FFD500>доработаны</color>.","GLOBAL_UPDATE_UBERTIP_7":"Изменения сильно затронули баланс островов, поэтому нам пришлось снова закрыть врата всех островов и сбросить снаряжение<br><color=#666666>(Не беспокойтесь, все копии снаряжения сохранены)</color>","GRAPH_FULLY_UPGRADED":"Полностью улучшено","GRAPH_UPGRADE_BUTTON":"Улучшить","GRAPH_ZERO_COOLDOWN_DESCRIPTION":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","HUD_NEW_ISLAND":"Открыт новый остров","INVENTORY_ACCESSORIES":"Аксессуары","INVENTORY_ACCESSORY_EXPERIENCE":"{current}<color=#FFCCAF><size=75%>/{required}</size></color>","INVENTORY_ACCESSORY_EXPERIENCE_PER_KILL":"<color=#FFD500>{value} опыта</color> за <color=#FFD500>убийство врага</color>","INVENTORY_ACCESSORY_EXPERIENCE_PER_KILL_LABEL":"Опыт за убийство","INVENTORY_ACCESSORY_LEVEL_UP":"Повысить уровень","INVENTORY_ACCESSORY_LEVEL_UP_AVAILABLE_AT":"Повышение уровня доступно с {stars}","INVENTORY_ACCESSORY_MAX_LEVEL":"Макс. уровень","INVENTORY_ACCESSORY_NEXT_STAR_EXPERIENCE":"<color=#FFFFFF>{current} опыта ></color> <color=#8BF07A>{next} опыта на</color> {stars}","INVENTORY_CANCEL":"Отмена","INVENTORY_EQUIP":"Экипировать","INVENTORY_EQUIPPED":"Экипировано","INVENTORY_EVOLVE":"Эволюция","INVENTORY_EVOLVE_REQUIREMENT":"Нужен уровень {value}!","INVENTORY_HELMETS":"Шлемы","INVENTORY_HOLD_TO_PIN":"Зажмите слот, чтобы закрепить его <sprite name=\"atlas_68\", color=#9A6B51>","INVENTORY_SELECT_SLOT":"Выберите слот для экипировки","INVENTORY_SHIELDS":"Щиты","INVENTORY_SLOT_BUNDLE":"НАБОР","INVENTORY_STATS":"Характеристики","INVENTORY_STAT_DPS":"DPS","INVENTORY_STAT_HP":"HP","INVENTORY_STAT_REGEN":"Реген","INVENTORY_TAP_TO_CONTINUE":"Нажмите, чтобы продолжить","INVENTORY_TITLE":"Инвентарь","INVENTORY_UNEQUIP":"Снять","INVENTORY_WEAPONS":"Оружие","ISLAND_ATTACK":"Оружие врага","ISLAND_DAMAGE":"Урон на острове","ISLAND_DEFENCE":"Защита на острове","ISLAND_HIDDEN_CHESTS":"Тайные сундуки острова","ISLAND_MEDAL":"Медаль острова","ISLAND_MEDAL_DESCRIPTION":"Вы полностью зачистили <color=#FFD500>{island_name}</color> на сегодня<br><br> Получена <color=#FFD500>новая медаль</color>!","ISLAND_MEDAL_NEW":"Новая медаль острова!","ISLAND_MEDAL_STATS":"Характеристики медали:","ISLAND_MEDAL_STATS_INCREASED":"Характеристики увеличены!","ISLAND_NAME_1":"Луговые земли","ISLAND_NAME_10":"Заброшенный полярный форпост","ISLAND_NAME_11":"Искаженный остров","ISLAND_NAME_12":"Древняя мастерская","ISLAND_NAME_13":"Потерянный корабль","ISLAND_NAME_14":"Деревня божества","ISLAND_NAME_15":"Земля проклятых","ISLAND_NAME_16":"Ночной лес","ISLAND_NAME_17":"Святилище вампира","ISLAND_NAME_2":"Пыльный овраг","ISLAND_NAME_3":"Кристальная тундра","ISLAND_NAME_4":"Пустынные шахты","ISLAND_NAME_5":"Солнечные острова","ISLAND_NAME_6":"Страна сладостей","ISLAND_NAME_7":"Пиратские берега","ISLAND_NAME_8":"Грибная долина","ISLAND_NAME_9":"Пепельные острова","ISLAND_RESIST":"Сопротивление","ISLAND_WEAKNESS":"Слабость","ITEMS_ArmorPerCopy":"Броня за копию","ITEMS_DamagePerCopy":"Урон за копию","ITEMS_MythicInherits":"Наследует:","ITEMS_MythicInheritsBestInClass":"Наследует урон лучшего предмета своего класса","ITEMS_UNEQUIPPED":"Предметы сняты","ITEM_NAME_abyss_maw":"Пасть бездны","ITEM_NAME_abyss_maw_div":"Пасть бездны","ITEM_NAME_blacksmith_pendant":"Кулон кузнеца","ITEM_NAME_bronze_crest":"Бронзовый гребень","ITEM_NAME_bronze_crest_div":"Бронзовый гребень","ITEM_NAME_chainsaw":"Разрыватель пустоты","ITEM_NAME_chainsaw_div":"Разрыватель пустоты","ITEM_NAME_chainsawpike":"Коготь бездны","ITEM_NAME_chainsawpike_div":"Коготь бездны","ITEM_NAME_cogsmith_mask":"Маска шестеренщика","ITEM_NAME_cogsmith_plate":"Доспех шестеренщика","ITEM_NAME_coolHammer":"Мистический молот","ITEM_NAME_coolHammer_div":"Мистический молот","ITEM_NAME_coolpike":"Клык углей","ITEM_NAME_coolpike_div":"Клык углей","ITEM_NAME_crimson_fang":"Багровый клык","ITEM_NAME_crimson_fang_div":"Багровый клык","ITEM_NAME_crushing_charm":"Талисман дробящего урона","ITEM_NAME_crushing_guard_charm":"Талисман дробящей защиты","ITEM_NAME_crystal_amulet":"Кристальный амулет","ITEM_NAME_crystal_jar":"Кристальный сосуд","ITEM_NAME_cutting_charm":"Талисман рубящего урона","ITEM_NAME_cutting_guard_charm":"Талисман рубящей защиты","ITEM_NAME_demon_horns":"Демонические рога","ITEM_NAME_demon_horns_div":"Демонические рога","ITEM_NAME_doubleaxe":"Пламенный резак","ITEM_NAME_doubleaxe_div":"Пламенный резак","ITEM_NAME_dragon_spikes":"Драконьи шипы","ITEM_NAME_dragon_spikes_div":"Драконьи шипы","ITEM_NAME_eagle_crest":"Орлиный гребень","ITEM_NAME_eagle_crest_div":"Орлиный гребень","ITEM_NAME_ember_core":"Ядро углей","ITEM_NAME_ember_core_div":"Ядро углей","ITEM_NAME_flare_shell":"Пылающий панцирь","ITEM_NAME_flare_wing":"Пылающее крыло","ITEM_NAME_fork":"Ядовитый осколок","ITEM_NAME_fork_div":"Ядовитый осколок","ITEM_NAME_gem_ring":"Кольцо с самоцветом","ITEM_NAME_golden_spikes":"Золотые шипы","ITEM_NAME_golden_spikes_div":"Золотые шипы","ITEM_NAME_graveeye_aegis":"Эгида Могильного глаза","ITEM_NAME_graveeye_aegis_div":"Эгида Могильного глаза","ITEM_NAME_graveeye_visor":"Забрало Могильного глаза","ITEM_NAME_graveeye_visor_div":"Забрало Могильного глаза","ITEM_NAME_hammer":"Тайный молот","ITEM_NAME_hammer_div":"Тайный молот","ITEM_NAME_iron_block":"Железный блок","ITEM_NAME_iron_block_div":"Железный блок","ITEM_NAME_iron_studs":"Железные заклепки","ITEM_NAME_iron_studs_div":"Железные заклепки","ITEM_NAME_katana":"Жнец хаоса","ITEM_NAME_katana_div":"Жнец хаоса","ITEM_NAME_knife":"Стальной разделитель","ITEM_NAME_knife_div":"Стальной разделитель","ITEM_NAME_mace":"Молот титана","ITEM_NAME_mace_div":"Молот титана","ITEM_NAME_magic_charm":"Магический талисман","ITEM_NAME_mailbox":"Токсичный молот","ITEM_NAME_mailbox_div":"Токсичный молот","ITEM_NAME_minisaw":"Тесак летучей мыши","ITEM_NAME_minisaw_div":"Тесак летучей мыши","ITEM_NAME_mushroommancer_cap":"Шляпа грибоманта","ITEM_NAME_mushroommancer_shield":"Щит грибоманта","ITEM_NAME_mythic_axe":"Ярость титана","ITEM_NAME_mythic_hammer":"Алый гром","ITEM_NAME_mythic_knife":"Призрачный клык","ITEM_NAME_oak_round":"Дубовый щиток","ITEM_NAME_oak_round_div":"Дубовый щиток","ITEM_NAME_paddle":"Камнелом","ITEM_NAME_paddle_div":"Камнелом","ITEM_NAME_pick":"Призрачное лезвие","ITEM_NAME_pick_div":"Призрачное лезвие","ITEM_NAME_piercing_charm":"Талисман колющего урона","ITEM_NAME_piercing_guard_charm":"Талисман колющей защиты","ITEM_NAME_pike":"Дикий клык","ITEM_NAME_pike_div":"Дикий клык","ITEM_NAME_prismcore_drillmask":"Бур-маска Призмокора","ITEM_NAME_prismcore_drillmask_div":"Бур-маска Призмокора","ITEM_NAME_prismcore_ward":"Оберег Призмокора","ITEM_NAME_prismcore_ward_div":"Оберег Призмокора","ITEM_NAME_regeneration_charm":"Талисман регенерации","ITEM_NAME_runekeeper_bastion":"Бастион хранителя рун","ITEM_NAME_runekeeper_face":"Лик хранителя рун","ITEM_NAME_scarlet_edge":"Алый щит","ITEM_NAME_scarlet_edge_div":"Алый щит","ITEM_NAME_slime_spawn":"Слизневый выводок","ITEM_NAME_slime_spawn_div":"Слизневый выводок","ITEM_NAME_soul_essence":"Эссенция души","ITEM_NAME_spiked_dome":"Шипованный купол","ITEM_NAME_spiked_dome_div":"Шипованный купол","ITEM_NAME_star_compass":"Звездный компас","ITEM_NAME_steel_guard":"Стальной страж","ITEM_NAME_steel_guard_div":"Стальной страж","ITEM_NAME_stone_bind":"Каменные оковы","ITEM_NAME_stone_bind_div":"Каменные оковы","ITEM_NAME_stone_disk":"Каменный диск","ITEM_NAME_stone_disk_div":"Каменный диск","ITEM_NAME_sunwheel_crown":"Корона солнечного колеса","ITEM_NAME_sunwheel_crown_div":"Корона солнечного колеса","ITEM_NAME_sunwheel_deflector":"Солнечный отражатель","ITEM_NAME_sunwheel_deflector_div":"Солнечный отражатель","ITEM_NAME_vampiric_charm":"Вампирский талисман","ITEM_NAME_vitality_charm":"Талисман жизненной силы","ITEM_NAME_wooden_horns":"Деревянные рога","ITEM_NAME_wooden_horns_div":"Деревянные рога","ITEM_RARITY_Common":"Обычный","ITEM_RARITY_Divine":"Божественный","ITEM_RARITY_Epic":"Эпический","ITEM_RARITY_Legendary":"Легендарный","ITEM_RARITY_Mythical":"Мифический","ITEM_RARITY_Rare":"Редкий","ITEM_RARITY_Uncommon":"Необычный","ITEM_SLOT_UNLOCK_DESCRIPTION_ACCESSORY":"Теперь можно надевать <color=#FFD54A>Аксессуары</color>!<br><color=#FFD54A>Аксессуары</color> дают уникальные бонусы и способности. Ищи их!","ITEM_SLOT_UNLOCK_DESCRIPTION_ACCESSORY_VIP":"VIP-<color=#FFD54A>слот аксессуара</color> открыт!<br>Теперь можно надеть доп. <color=#FFD54A>Аксессуар</color>!","ITEM_SLOT_UNLOCK_DESCRIPTION_HELMET":"Теперь можно надевать <color=#FFD54A>Шлемы</color>!<br><color=#FFD54A>Шлемы</color> дают много брони и уникальные способности. Ищи их!","ITEM_SLOT_UNLOCK_DESCRIPTION_SHIELD":"Теперь можно надевать <color=#FFD54A>Щиты</color>!<br><color=#FFD54A>Щиты</color> дают много брони и уникальные способности. Ищи их!","ITEM_SLOT_UNLOCK_DESCRIPTION_VIP":"VIP-<color=#FFD54A>слот оружия</color> открыт!<br>Теперь можно надеть доп. <color=#FFD54A>Оружие</color>!","ITEM_SLOT_UNLOCK_DESCRIPTION_WEAPON":"Новый <color=#FFD54A>слот оружия</color> открыт!<br>Теперь можно надеть доп. <color=#FFD54A>Оружие</color>!","ITEM_SLOT_UNLOCK_TITLE_ACCESSORY":"Слот аксессуара РАЗБЛОКИРОВАН!","ITEM_SLOT_UNLOCK_TITLE_ACCESSORY_VIP":"Слот VIP-аксессуара РАЗБЛОКИРОВАН!","ITEM_SLOT_UNLOCK_TITLE_HELMET":"Слот шлема РАЗБЛОКИРОВАН!","ITEM_SLOT_UNLOCK_TITLE_SHIELD":"Слот щита РАЗБЛОКИРОВАН!","ITEM_SLOT_UNLOCK_TITLE_VIP":"Слот VIP-оружия РАЗБЛОКИРОВАН!","ITEM_SLOT_UNLOCK_TITLE_WEAPON":"Слот оружия num РАЗБЛОКИРОВАН!","LEADERBOARD_BOSS":"Босс","LEADERBOARD_EMPTY":"В этом периоде результатов пока нет","LEADERBOARD_GLOBAL":"Глобальный","LEADERBOARD_LOAD_FAILED":"Не удалось загрузить лидерборд","LEADERBOARD_LOCAL":"Локальный","LEADERBOARD_NAME":"Имя","LEADERBOARD_PLACE":"Место","LEADERBOARD_RETRY":"Повторить","LEADERBOARD_TIME":"Время","LEADERBOARD_TITLE":"Лидерборд","LEADERBOARD_UNKNOWN_PLAYER":"Неизвестный игрок","LEVEL_PASS_COMPLETED":"Завершено!","LEVEL_PASS_ISLANDS":"Острова {value}","LEVEL_PASS_PURCHASE":"Купить","LEVEL_PASS_PURCHASED":"Куплено","LEVEL_PASS_QUEST_AnyKill":"Убей врагов","LEVEL_PASS_QUEST_BossKill":"Убей босса","LEVEL_PASS_REWARDS":"<color=#FFBB00>+{value}% {value_2}</color> и куча других <color=#FFBB00>характеристик","LEVEL_PASS_TIER":"Пасс {value} уровня","LEVEL_PASS_TIER_ISLANDS":"Острова пасса {value} уровня","LIMITED_MODE_CONNECTION_RESTORED":"Соединение успешно восстановлено","LOADING_SCREEN_LOADING":"Загрузка...","LOADOUT_EMPTY":"Набор пуст","LOADOUT_SAVED":"Набор сохранен","MAILBOX_HISTORY_INFO":"Здесь сохраняются полученные и просроченные письма","MAILBOX_NEW_MESSAGE_NOTIFICATION":"Новое письмо!","MAILBOX_NOTIFICATION":"Новое!","MAILBOX_TAB_ARCHIVE":"Архив","MAILBOX_TAB_INBOX":"Входящие","MAILBOX_TITLE":"Почта","MAIL_CLAIM":"Получить","MAIL_EMPTY":"Писем пока нет","MAIL_LONG_DESCRIPTION_1_2_0_compensation":"В версии 1.2.0 баланс изменился — враги стали сильнее, и бои могут ощущаться сложнее, чем раньше. Мы понимаем, что привыкнуть к изменениям непросто, особенно тем, кто уже освоил прошлую версию.<br>\r\nЧтобы переход прошел мягче, мы выдаем небольшую компенсацию самоцветами. Надеемся, это поможет вам адаптироваться и продолжать наслаждаться игрой по обновленным правилам.","MAIL_LONG_DESCRIPTION_1_3_0_status_update":"Большое обновление для Devour сейчас в разработке.<br>\r\nНаша команда полностью сосредоточена на игре, и этот патч принесет крупные изменения и новый контент, заметно расширяющий опыт.<br>\r\nМы рады продолжать это слизневое приключение вместе и вместе с вами формировать будущее мира.","MAIL_LONG_DESCRIPTION_2_0_0_balance":"Новые крупные функции и переработки открываются в середине игры, поэтому сильно влияют на баланс середины и конца игры.<br><br>Из-за этого мы закрыли все врата и вернули вас на базу — чтобы вы не пропустили новые системы и смогли испытать новые пределы силы. Еще отправим немного компенсации на старт. Приятной игры!<br><br>А еще большой новый мир уже в разработке... но никому не говорите — это секрет.","MAIL_LONG_DESCRIPTION_2_0_0_base":"Обновление 2.0.0 уже здесь!<br><br>Мы переработали игру и добавили много нового контента и функций — откройте для себя новый мир заново. Приключение начинается заново. Подробности — в презентации ниже или в других письмах.<br><br>Приятного возвращения!","MAIL_LONG_DESCRIPTION_2_0_0_bosses":"Новая крупная функция — Башня боссов!<br><br>Портал теперь можно открыть — собирайте самоцветы с боссов на карте и выпускайте могучих титанов! У каждого босса уникальные способности и синергии с новым снаряжением. Ищите их слабости — или просто фармите их без устали, чтобы усилить снаряжение и доход душ!<br><br>С каждого босса падает много снаряжения. В рейде также можно выбрать, какой тип предметов получать в приоритете.<br><br>И берегитесь элитных боссов! Они появляются на каждом 10-м этаже и по-настоящему опасны — но с них падают божественные души для уникальных способностей в Древе душ. С обычных боссов этажей падают легендарные души — тоже отличные!","MAIL_LONG_DESCRIPTION_2_0_0_crystals":"Новая крупная функция — Кристаллы!<br><br>Победите кристалл на карте, чтобы открыть Демоническую кузницу — она будет производить жеоды. Открывайте жеоды и получайте кристаллы: они довольно сильные, но их сила держится недолго... Каждые 50 открытых жеод кристалл возрождается — и за каждую победу над ним вы получаете уникальную характеристику!<br><br>Слабые кристаллы можно продать за магическую пыль. С ее помощью повышайте общую мощь кристаллов и делайте зачарования эффективнее!<br><br>А зачарования дают особые % характеристики и сильно усиливают фиксированные характеристики кристаллов, так что не пропускайте их! В начале зачаровывать тяжело, но вложите ресурсы — и получите настоящую силу...","MAIL_LONG_DESCRIPTION_2_0_0_event_boosters":"Из-за большого обновления нам пришлось прервать ваше текущее событие.<br><br>Купленные усилители события компенсируем жетонами для следующего события. Самоцветы, потраченные на призыв големов, тоже возвращаем. Спасибо за понимание!","MAIL_LONG_DESCRIPTION_2_0_0_reworks":"В этом обновлении много изменений существующих систем!<br><br>Карта изменилась — новые характеристики, новые элитные юниты, переработанное появление предметов и их распределение по карте. Древо душ сильно влияет на фарм карты — теперь его можно полуавтоматизировать! И не забывайте про тайные сундуки — чтобы найти их, нужно думать как тайный сундук...<br><br>Снаряжение тоже изменилось — у каждого набора оружия есть синергии, почти у всего снаряжения по 3 разные способности, больше экономических предметов, переработанная кривая улучшений и новые источники снаряжения. Если у вас были эволюционированные предметы — не волнуйтесь: уровни сброшены до 1, но все копии учтены, и ими по-прежнему можно пользоваться.<br><br>События переработаны — добро пожаловать в новые события с системой лиг! Теперь событие можно пройти полностью. Поднимайтесь по лигам, бросайте вызов боссам высокого уровня и фармите отличные награды!","MAIL_LONG_DESCRIPTION_2_0_0_souls":"Новая крупная функция — Древо душ!<br><br>Теперь души падают с каждого побежденного врага. Их количество не зависит от уровня острова — старые острова отличный источник дохода душ. С разных типов врагов падают разные типы душ! Доход душ можно усиливать в Древе душ — но эти улучшения спрятаны где-то в ветвях...<br><br>Само Древо душ тоже улучшается — каждое улучшение дает немного опыта. Каждая новая ветвь открывает целую страницу со своими улучшениями!<br><br>Не забывайте про Древо душ — оно дает много силы, экономики и особых улучшений!","MAIL_LONG_DESCRIPTION_2_0_3_update":"Привет, искатели приключений! Обновление 2.0.3 уже здесь — с новыми функциями и улучшениями.<br><br>Мы добавили push-уведомления, которые можно изменить в настройках. Теперь поддерживаются новые языки: португальский, французский, итальянский, украинский, польский и турецкий. В инвентаре появился слот комплекта, позволяющий сохранять наборы предметов и мгновенно переключаться между ними. Интерфейс получил множество изменений: добавлены подсказки на экране загрузки, обновлена Башня боссов (не забывайте ходить в рейды!), а интерфейс зачарования переработан и стал понятнее, наряду с другими улучшениями. Мы доработали карту, баланс и анимации атак, а также оптимизировали серверы и исправили бэкенд для повышения производительности.<br><br>Облачные сохранения сейчас находятся в активной разработке и появятся совсем скоро. Возвращайтесь в бой и приятной игры!","MAIL_LONG_DESCRIPTION_2_0_4_update":"Привет, искатели приключений! Обновление 2.0.4 уже доступно!<br><br>Новая функция — стены предложений! Получайте бесплатные самоцветы в магазине.<br>Новая функция — мастерство островов! Уничтожьте всех врагов на острове, чтобы получить Медали острова.<br>Изменения карты — добавлены новые сундуки, новый короткий путь и спрятанные пасхалки.<br>Изменения баланса — переработаны Легендарный нож и босс Король слизней, ослаблены викинги, усилены предметы брони и увеличено масштабирование от уровня предмета.<br>Изменения Древа душ — улучшения сокращения перезарядки островов теперь доступны раньше, также добавлены новые улучшения событий.<br>Исправления — устранены различные проблемы с предметами и push-уведомлениями.<br><br>Обновляйте игру и возвращайтесь в бой. Приятной игры!","MAIL_LONG_DESCRIPTION_2_1_0_accessories":"Новая функция – аксессуары!<br><br>Аксессуары – новый тип снаряжения с уникальными бонусами и способностями. Наденьте аксессуар в новый слот, и он будет получать опыт за каждого убитого врага. Повышайте его уровень, чтобы усилить его и открыть новые способности!<br><br>Хотите больше? Дополнительный слот для аксессуара доступен с VIP или в магазине.","MAIL_LONG_DESCRIPTION_2_1_0_avatars":"Новая функция – аватарки!<br><br>Выполняйте достижения, чтобы открывать новые аватарки для профиля. Многие из них дают пассивную способность, и все полученные способности работают, даже если аватарка не выбрана, – так что собирать их выгодно!<br><br>Выберите любимую аватарку в профиле и покажите ее другим игрокам в лидерборде.","MAIL_LONG_DESCRIPTION_2_1_0_base":"Обновление 2.1 уже здесь!<br><br>Облачные сохранения, новые боссы ивента, перки ивента с лидербордом, аксессуары, мифические предметы, аватарки и множество других изменений – есть что попробовать. Подробности – в презентации ниже или в других письмах.<br><br>Приятной игры!","MAIL_LONG_DESCRIPTION_2_1_0_changes":"В обновлении 2.1 есть и много других изменений!<br><br>Мы добавили новую настройку графики, которая сильно улучшает визуальную составляющую игры. Викинги переработаны, а в Древе душ появились новые улучшения, которые стоит открыть. Мы также переработали некоторые предметы и много отполировали интерфейс.<br><br>Спасибо, что играете, и приятной игры!","MAIL_LONG_DESCRIPTION_2_1_0_cloud_saves":"Новая функция – облачные сохранения!<br><br>Войдите в профиле через Google Play Games или Game Center, и прогресс будет надежно храниться в облаке. Сменили телефон или играете на нескольких устройствах? Приключение всегда с вами.<br><br>Если сохранения вдруг разойдутся, игра покажет оба – и вы сами выберете, какой прогресс оставить.","MAIL_LONG_DESCRIPTION_2_1_0_event_bosses":"В ивенте появились новые боссы!<br><br>Вас ждут четыре новых противника: древний страж леса, темный рыцарь, пиратский громила и свирепый тролль. У каждого свой стиль боя – подберите правильный билд, чтобы одолеть их.<br><br>Победите всех, получите награды ивента и поднимитесь в лидерборде!","MAIL_LONG_DESCRIPTION_2_1_0_event_perks":"Новая функция – перки ивента!<br><br>Теперь в ивентах есть уникальные способности, меняющие правила игры. Доберитесь до более высокой лиги, чтобы открыть перки: при каждом старте ивента выбирается случайный перк. Чем выше лига, тем больше пул перков, – так что каждый забег проходит немного по-разному.<br><br>Ваши очки попадают в лидерборд ивента: во вкладке «Локальный» – ближайшие соперники, во вкладке «Глобальный» – лучшие игроки всех лиг. Соревнуйтесь с реальными игроками, пробивайтесь на вершину и покажите всем свою аватарку!","MAIL_LONG_DESCRIPTION_2_1_0_mythical_items":"Новая редкость оружия – мифическая!<br><br>Встречайте три мифических оружия: Ярость титана, Алый гром и Призрачный клык. Мифическое оружие наследует урон лучшего предмета своего класса, поэтому остается сильным по мере роста вашего снаряжения.<br><br>Мифические предметы можно найти в наградах ивента – удачи!","MAIL_LONG_DESCRIPTION_ORDER_FAILED":"Не удалось совершить покупку. Повторите попытку или используйте другой способ оплаты","MAIL_LONG_DESCRIPTION_accessory_blacksmith_common_items":"Ваш Кулон кузнеца выковал новое снаряжение. Заберите обычные и необычные предметы.","MAIL_LONG_DESCRIPTION_accessory_blacksmith_rare_items":"Ваш Кулон кузнеца выковал новое снаряжение. Заберите редкие и эпические предметы.","MAIL_LONG_DESCRIPTION_accessory_chaotic_soul":"Ваша Эссенция души накопила достаточно силы. Заберите Хаотичную душу.","MAIL_LONG_DESCRIPTION_accessory_enchantment_stone":"Ваш Кристальный амулет завершил цикл. Заберите Камень зачарования.","MAIL_LONG_DESCRIPTION_accessory_epic_souls":"Ваша Эссенция души извлекла новые души. Заберите Эпические души.","MAIL_LONG_DESCRIPTION_cashback":"Вот ваш кэшбэк за характеристики, полученные за прошлый период.","MAIL_LONG_DESCRIPTION_crystal_event_rewards":"Здесь награды кристального события, которые вы не забрали до его окончания. Заберите их!","MAIL_LONG_DESCRIPTION_hub_reward":"Мы отправили вам подарок! Заберите свою награду.","MAIL_LONG_DESCRIPTION_offerwall":"Спасибо за выполнение задания! Заберите свою награду.","MAIL_LONG_DESCRIPTION_purchase_recovery":"Ваша покупка подтверждена. Спасибо за терпение. Заберите награду!","MAIL_LONG_DESCRIPTION_soul_pass_daily":"Ежедневные награды Пасса душ готовы. Получите 3 билета на боссов и 1 легендарную душу!","MAIL_LONG_DESCRIPTION_soul_pass_purchase":"Спасибо за покупку Пасса душ! Заберите свою божественную душу.","MAIL_REASON_PURCHASED_PRODUCT":"Купленный товар","MAIL_REWATCH_PRESENTATION":"Пересмотреть презентацию","MAIL_SHORT_DESCRIPTION_1_2_0_compensation":"Мы знаем, что новый баланс сложнее — примите эти самоцветы, чтобы легче адаптироваться.","MAIL_SHORT_DESCRIPTION_1_3_0_status_update":"Крупное обновление в активной разработке!","MAIL_SHORT_DESCRIPTION_2_0_0_balance":"Изменения баланса — заберите эти самоцветы в качестве компенсации!","MAIL_SHORT_DESCRIPTION_2_0_0_base":"Большое обновление 2.0.0","MAIL_SHORT_DESCRIPTION_2_0_0_bosses":"Функция «Башня боссов»","MAIL_SHORT_DESCRIPTION_2_0_0_crystals":"Функция «Кристаллы»","MAIL_SHORT_DESCRIPTION_2_0_0_event_boosters":"Компенсация за прерванное событие","MAIL_SHORT_DESCRIPTION_2_0_0_reworks":"Переработки игры","MAIL_SHORT_DESCRIPTION_2_0_0_souls":"Функция «Древо душ»","MAIL_SHORT_DESCRIPTION_2_0_3_update":"Новые функции и улучшения уже здесь!","MAIL_SHORT_DESCRIPTION_2_0_4_update":"Новые функции, изменения баланса и исправления!","MAIL_SHORT_DESCRIPTION_2_1_0_accessories":"Функция «Аксессуары»","MAIL_SHORT_DESCRIPTION_2_1_0_avatars":"Функция «Аватарки»","MAIL_SHORT_DESCRIPTION_2_1_0_base":"Что нового в 2.1","MAIL_SHORT_DESCRIPTION_2_1_0_changes":"Другие изменения в 2.1","MAIL_SHORT_DESCRIPTION_2_1_0_cloud_saves":"Функция «Облачные сохранения»","MAIL_SHORT_DESCRIPTION_2_1_0_event_bosses":"Новые боссы в ивенте","MAIL_SHORT_DESCRIPTION_2_1_0_event_perks":"Перки и лидерборд ивента","MAIL_SHORT_DESCRIPTION_2_1_0_mythical_items":"Новая редкость оружия","MAIL_SHORT_DESCRIPTION_ORDER_FAILED":"Не удалось совершить покупку. Повторите попытку или используйте другой способ оплаты","MAIL_SHORT_DESCRIPTION_accessory_blacksmith_common_items":"Обычные и необычные предметы готовы к получению.","MAIL_SHORT_DESCRIPTION_accessory_blacksmith_rare_items":"Редкие и эпические предметы готовы к получению.","MAIL_SHORT_DESCRIPTION_accessory_chaotic_soul":"Хаотичная душа готова к получению.","MAIL_SHORT_DESCRIPTION_accessory_enchantment_stone":"Камень зачарования готов к получению.","MAIL_SHORT_DESCRIPTION_accessory_epic_souls":"Эпические души готовы к получению.","MAIL_SHORT_DESCRIPTION_crystal_event_rewards":"Награды, которые вы не забрали до конца события.","MAIL_SHORT_DESCRIPTION_hub_reward":"Подарок для вас","MAIL_SHORT_DESCRIPTION_offerwall":"Награда за выполнение задания","MAIL_SHORT_DESCRIPTION_purchase_recovery":"Ваша покупка подтверждена. Заберите награду!","MAIL_SHORT_DESCRIPTION_soul_pass_daily":"Ежедневные награды Пасса душ уже здесь!","MAIL_SHORT_DESCRIPTION_soul_pass_purchase":"Ваша божественная душа здесь!","MAIL_TITLE_1_2_0_compensation":"Баланс 1.2.0","MAIL_TITLE_1_3_0_status_update":"Статус разработки","MAIL_TITLE_2_0_0_balance":"Изменения баланса","MAIL_TITLE_2_0_0_base":"Большое обновление 2.0.0","MAIL_TITLE_2_0_0_bosses":"Башня боссов","MAIL_TITLE_2_0_0_crystals":"Кристаллы","MAIL_TITLE_2_0_0_event_boosters":"Компенсация за событие","MAIL_TITLE_2_0_0_reworks":"Переработки игры","MAIL_TITLE_2_0_0_souls":"Древо душ","MAIL_TITLE_2_0_3_update":"Обновление 2.0.3","MAIL_TITLE_2_0_4_update":"Обновление 2.0.4","MAIL_TITLE_2_1_0_accessories":"Аксессуары","MAIL_TITLE_2_1_0_avatars":"Аватарки","MAIL_TITLE_2_1_0_base":"Обновление 2.1","MAIL_TITLE_2_1_0_changes":"Много изменений","MAIL_TITLE_2_1_0_cloud_saves":"Облачные сохранения","MAIL_TITLE_2_1_0_event_bosses":"Новые боссы ивента","MAIL_TITLE_2_1_0_event_perks":"Перки ивента","MAIL_TITLE_2_1_0_mythical_items":"Мифические предметы","MAIL_TITLE_ORDER_FAILED":"Заказ не выполнен","MAIL_TITLE_accessory_blacksmith_common_items":"Обычные излишки","MAIL_TITLE_accessory_blacksmith_rare_items":"Редкие излишки","MAIL_TITLE_accessory_chaotic_soul":"Хаотичная жатва","MAIL_TITLE_accessory_enchantment_stone":"Цикл зачарования","MAIL_TITLE_accessory_epic_souls":"Эпическая добыча","MAIL_TITLE_cashback":"Ежедневный кэшбэк","MAIL_TITLE_crystal_event_rewards":"Награды события","MAIL_TITLE_hub_reward":"Подарок","MAIL_TITLE_offerwall":"Награда за задание","MAIL_TITLE_purchase_recovery":"Покупка подтверждена","MAIL_TITLE_soul_pass_daily":"Пасс душ: ежедневно","MAIL_TITLE_soul_pass_purchase":"Пасс душ","MAP_ISLAND_CLEARED":"Зачищено!","META_STAT_ATTACK_SPEED_BONUS":"Скорость атаки","META_STAT_BLOCK_TO_SUPERCRIT":"Блок в супер-крит","META_STAT_BOSS_TOWER_TICKETS":"Билеты на боссов","META_STAT_CHAOTIC_SOUL_OFFER_EXTRA":"Хаотичные души за предложение","META_STAT_CHEST_LEVEL":"Уровень сундуков","META_STAT_CRYSTAL_BASE_STAT_BONUS":"Бонус к базовым характеристикам","META_STAT_CRYSTAL_BLACKSMITHING":"Кузнечное дело","META_STAT_CRYSTAL_CHEST_ENCH_LEVEL":"Зачарование кристального сундука","META_STAT_CRYSTAL_CRYSTALS_QUALITY":"Качество кристаллов","META_STAT_CRYSTAL_ENCHANTMENT":"Зачарование","META_STAT_CRYSTAL_ENCHANT_EFFICIENCY":"Эффективность зачарования","META_STAT_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK":"Кэшбэк за зачарование","META_STAT_CRYSTAL_GEODE_TIMER":"Сокращение таймера жеод","META_STAT_CRYSTAL_GUARANTEE_ENCHANT":"Гарантированное зачарование","META_STAT_CRYSTAL_MAX_ENCHANT_STONES":"Макс. камней зачарования","META_STAT_CRYSTAL_MAX_GEODES":"Макс. жеод","META_STAT_CRYSTAL_SELL_PRICE_BONUS":"Бонус к цене продажи","META_STAT_CRYSTAL_TIMER_ON_KILL_REDUCE":"Таймер жеод за убийство","META_STAT_ECONOMY_ITEM_ABILITIES_CHANCE":"Шанс доп. добычи","META_STAT_EMPOWERED_LIGHTNING":"Шанс усиленной молнии","META_STAT_EVASION_MARK":"Метка уклонения","META_STAT_EVOLVE_COST_REDUCTION":"Снижение стоимости эволюции","META_STAT_EXTRA_ATTEMPTS":"Доп. попытки зачарования","META_STAT_EXTRA_MARK":"Доп. метка","META_STAT_HAMMER_REGEN":"Реген молота","META_STAT_ISLAND_MEDALS":"Мастерство острова","META_STAT_ITEMS_RARITY_CHARGES":"Заряды предметов","META_STAT_ITEMS_RARITY_DROP_AMOUNT":"Кол-во выпадающих предметов","META_STAT_ITEMS_RARITY_TIMER":"Таймер появления предметов","META_STAT_LIGHTNING_DAMAGE":"Урон усиленной молнии","META_STAT_LIGHTNING_DAMAGE_BONUS":"Урон молнии","META_STAT_LOCATION_ENEMY_REWARD":"Награда за врагов","META_STAT_MAP_SPAWNER_TIMER_REDUCE":"Сокращение таймера спавнера","META_STAT_MARK_LIFESTEAL":"Вампиризм метки","META_STAT_RAGE_DAMAGE_REDUCE":"Снижение урона ярости","META_STAT_RAGE_EXTRA_HEALTH":"Доп. здоровье ярости","META_STAT_RAGE_EXTRA_HIT":"Доп. удар ярости","META_STAT_SOULS_RARITY_AMOUNT":"Количество выпадающих душ","META_STAT_SOUL_DROP_BONUS":"Бонус к выпадению душ","META_STAT_STAT_DROP":"Характеристики с врагов","META_STAT_TOWER_BOSS_WEAKNESS":"Слабость босса","META_STAT_TOWER_DAMAGE":"Урон в башне","META_STAT_TOWER_DAMAGE_REDUCTION":"Снижение урона в башне","META_STAT_TOWER_DROP_BONUS_PERCENT":"Бонус к добыче с боссов","META_STAT_TOWER_DROP_LEGEND_PER_FLOOR":"Легендарки за этаж","META_STAT_TOWER_FIGHT_EXTRA_TIME":"Время боя в Башне боссов","META_STAT_VIP_ROOM_STAT_DROP_BONUS":"Характеристики из VIP-комнат","MORE_SETTINGS":"Доп. настройки","NOINTERNET_MESSAGE":"Не удалось подключиться к серверу. Без стабильного соединения часть функций игры будет недоступна.","NOINTERNET_PLAY_OFFLINE":"Играть офлайн","NOINTERNET_TITLE":"Нет интернета","NOINTERNET_TRY_AGAIN":"Повторить","NOTIFICATION_BLACKSMITH_COMPLETE_BODY":"Заточка предмета завершена. Заберите его у кузнеца!","NOTIFICATION_BLACKSMITH_COMPLETE_TITLE":"Заточка завершена!","NOTIFICATION_EVENT_ENDS_BODY":"Событие закончится через 15 минут. Заберите все, что успеете","NOTIFICATION_EVENT_ENDS_TITLE":"Событие скоро закончится!","NOTIFICATION_GEODES_FULL_BODY":"Хранилище жеод заполнено! Превратите их в настоящую силу","NOTIFICATION_GEODES_FULL_TITLE":"Ваши жеоды заполнены!","NOTIFICATION_INACTIVITY_14_BODY":"Возвращайтесь сегодня и превратите паузу в прогресс","NOTIFICATION_INACTIVITY_14_TITLE":"Не дайте этому угаснуть","NOTIFICATION_INACTIVITY_1_BODY":"Быстрый заход? Заберите награды, улучшите снаряжение и станьте сильнее за пару минут","NOTIFICATION_INACTIVITY_1_TITLE":"Мы скучаем!","NOTIFICATION_INACTIVITY_30_BODY":"Ваше путешествие не закончено. Продолжите с того места, где остановились","NOTIFICATION_INACTIVITY_30_TITLE":"Прошел уже месяц!","NOTIFICATION_INACTIVITY_3_BODY":"До следующего улучшения всего одна игровая сессия","NOTIFICATION_INACTIVITY_3_TITLE":"Ваши монстры не находят себе места","NOTIFICATION_INACTIVITY_60_BODY":"Возвращайтесь и начните новую главу","NOTIFICATION_INACTIVITY_60_TITLE":"Ваша легенда еще не закончена","NOTIFICATION_INACTIVITY_7_BODY":"Ваш аккаунт готов к мощному возвращению","NOTIFICATION_INACTIVITY_7_TITLE":"Уже целая неделя?","NOTIFICATION_SPAWNERS_REFRESHED_BODY":"Карта и таймеры обновлены — возвращайтесь в бой","NOTIFICATION_SPAWNERS_REFRESHED_TITLE":"Спавнеры обновлены!","ORDER_FAILED":"Не удалось совершить покупку. Повторите попытку или используйте другой способ оплаты","ORDER_PENDING":"Заказ обрабатывается...","ORDER_PENDING_TIMEOUT":"Ваша покупка скоро будет обработана.","PORTAL_PLACEHOLDER":"Скоро в следующем обновлении!","PROFILE_ACCOUNT_DELETE_ON_NEXT_LAUNCH":"Аккаунт будет удален при следующем запуске","PROFILE_ACCOUNT_LINKED":"Аккаунт привязан","PROFILE_ACCOUNT_SETTINGS":"Настройки аккаунта","PROFILE_ACCOUNT_TRANSFER":"Перенос аккаунта","PROFILE_CHANGE":"Сменить","PROFILE_CHANGE_ACCOUNT":"Сменить аккаунт","PROFILE_CHOOSE_ACCOUNT_INFO":"После <color=#FFD500>нажатия</color> <color=#FFD500>кнопки ниже</color> при следующем <color=#FFD500>входе в игру</color> появится окно выбора.","PROFILE_CLOUD_SAVE":"Облачное сохранение","PROFILE_CLOUD_SAVES_UNAVAILABLE":"Недоступны","PROFILE_CLOUD_SAVE_ERROR":"Ошибка {error}, облачные сохранения отключены. Перезапустите игру.","PROFILE_CLOUD_SAVE_SERVER_UNREACHABLE":"Не удается подключиться к серверу облачных сохранений","PROFILE_CONNECTION_LOST":"Соединение потеряно","PROFILE_CONNECTION_LOST_INFO":"Игра продолжится в <color=#FFD500>ограниченном режиме</color>.\nЧтобы вернуть <color=#FFD500>полный доступ</color>, восстановите подключение к интернету.","PROFILE_CONTINUE":"Продолжить","PROFILE_CONTINUE_AS_GUEST":"Продолжить как гость","PROFILE_CONTINUE_IN_LIMITED_MODE":"Продолжить в <color=#FFD500>ограниченном режиме</color>?","PROFILE_CONTINUE_WITHOUT_CLOUD_SAVES":"Продолжить без <color=#FFD500>облачных сохранений</color>?","PROFILE_CROSS_PLATFORM_PASSWORD":"Кроссплатформенный пароль","PROFILE_DELETE_ACCOUNT":"Удалить аккаунт","PROFILE_DELETE_ACCOUNT_INFO":"Весь <color=#FFD500>прогресс</color> будет <color=#FFD500>сброшен</color>.\nИгра начнется заново. Это нельзя отменить.\n\n<color=#FFD500>Привязанные аккаунты</color> будут <color=#FFD500>отвязаны</color>.","PROFILE_DELETE_CONFIRM_CHECKBOX":"Я уверен, что хочу удалить этот аккаунт","PROFILE_DELETE_IRREVERSIBLE":"Это действие необратимо","PROFILE_DEVICE":"Устройство:","PROFILE_DEVICE_SAVE":"Сохранение на устройстве","PROFILE_ENTER_CROSS_PLATFORM_PASSWORD":"Введите кроссплатформенный пароль","PROFILE_ENTER_NAME":"Введите имя","PROFILE_GAME_CENTER_LINKED_TO_ANOTHER_ACCOUNT":"<color=#FFD500>Ваш профиль привязан к другому аккаунту Game Center.</color> Перепривязка безопасна — <color=#7DFF19>прогресс сохранится</color>. Чтобы продолжить со старым аккаунтом, откройте «<color=#FFD500>Перенести аккаунт</color>».","PROFILE_GAME_CENTER_TAKEN_BY_ANOTHER_PROFILE":"<color=#FFD500>Этот аккаунт Game Center привязан к другому профилю.</color> Чтобы войти в него, откройте Настройки аккаунта и нажмите «<color=#FFD500>Перенести аккаунт</color>». Перепривязка здесь <color=#ED1355>навсегда удалит тот профиль</color>.","PROFILE_GENERATE_PASSWORD":"Создать пароль","PROFILE_HOLD_BUTTON_HINT":"<color=#FFD500>Удерживайте</color> кнопку <color=#FFD500>5 секунд</color>","PROFILE_KEEP":"Оставить","PROFILE_LAST_SAVE":"Последнее\nсохранение","PROFILE_LAST_SYNCED":"Последняя синхронизация:","PROFILE_LINK_ACCOUNT":"Привязать аккаунт","PROFILE_LOAD":"Загрузить","PROFILE_LOCAL_SAVE_REJECTED":"Ошибка сохранения","PROFILE_LOCAL_SAVE_REJECTED_INFO":"Данные сохранения <color=#FFD500>повреждены или изменены</color> и не могут быть загружены.\nИгра попробует восстановить прогресс из <color=#FFD500>облачного сохранения</color>. Если проблема не решится, обратитесь в поддержку.","PROFILE_NAME_EDIT":"Смена имени","PROFILE_NAME_INVALID_LENGTH":"* Недопустимая длина имени","PROFILE_NAME_NOT_ALLOWED":"* Это имя недопустимо","PROFILE_NAME_TAKEN":"* Это имя уже занято","PROFILE_NO_SERVER_CONNECTION":"Отсутствует подключение к серверу","PROFILE_OPERATION_FAILED":"Не удалось выполнить операцию","PROFILE_OR":"Или","PROFILE_PASSWORD_ACCESS_INFO":"Этот <color=#FFD500>пароль</color> дает <color=#FFD500>полный доступ</color> к вашему <color=#FFD500>аккаунту</color>. Убедитесь, что его не видит никто другой.","PROFILE_PASSWORD_CONFIRM_CHECKBOX":"Я уверен, что никто не видит мой пароль","PROFILE_PASSWORD_GENERATED":"Пароль создан","PROFILE_PASSWORD_SHOWN_ONCE":"Пароль показывается <color=#FFD500>только один раз</color> — <color=#FFD500>сразу сохраните его</color>. Новый можно создать в любой момент, но старый пароль тогда <color=#ED1355>перестанет работать</color>.","PROFILE_PASSWORD_TRANSFER_INFO":"Этот <color=#FFD500>пароль</color> нужен, чтобы <color=#FFD500>перенести</color> аккаунт на <color=#FFD500>другое устройство</color>","PROFILE_PASSWORD_WARNING":"Не показывайте и не передавайте его никому!","PROFILE_PLAY_GAMES_LINKED_TO_ANOTHER_ACCOUNT":"<color=#FFD500>Ваш профиль привязан к другому аккаунту Play Games.</color> Перепривязка безопасна — <color=#7DFF19>прогресс сохранится</color>. Чтобы продолжить со старым аккаунтом, откройте «<color=#FFD500>Перенести аккаунт</color>».","PROFILE_PLAY_GAMES_TAKEN_BY_ANOTHER_PROFILE":"<color=#FFD500>Этот аккаунт Play Games привязан к другому профилю.</color> Чтобы войти в него, откройте Настройки аккаунта и нажмите «<color=#FFD500>Перенести аккаунт</color>». Перепривязка здесь <color=#ED1355>навсегда удалит тот профиль</color>.","PROFILE_PLAY_TIME":"Время игры:","PROFILE_RELINK":"Перепривязать","PROFILE_RETRY":"Повторить","PROFILE_SAVE":"Сохранить","PROFILE_SAVES_CONFLICT":"Конфликт сохранений","PROFILE_SAVES_CONFLICT_DEFERRED":"В облаке есть другое сохранение. Перезапустите игру, чтобы выбрать, какое оставить.","PROFILE_SAVES_CONFLICT_HOLD_HINT":"<color=#FFCCAF>Удерживайте</color> кнопку <color=#FFCCAF>3 секунды</color>, чтобы выбрать","PROFILE_SAVES_CONFLICT_INFO":"Между сохранениями возник конфликт.","PROFILE_SAVES_CONFLICT_WARNING":"Выберите, <color=#FFD500>какое сохранение</color> оставить, чтобы продолжить. Второе будет <color=#FFD500>безвозвратно заменено</color>","PROFILE_SAVES_OVERWRITTEN_ELSEWHERE":"Сохранения были изменены с другого устройства. Перезапустите игру, чтобы применить их.","PROFILE_SAVE_NEWER":"Новее","PROFILE_SAVE_OLDER":"Старее","PROFILE_SHOW_PASSWORD":"Показать пароль","PROFILE_SIGN_IN_WITH_GAME_CENTER":"Войти через Game Center","PROFILE_SIGN_IN_WITH_PASSWORD":"Войти по паролю","PROFILE_SIGN_IN_WITH_PLAY_GAMES":"Войти через Play Games","PROFILE_STATISTIC":"Статистика","PROFILE_STATISTIC_ADS_WATCHED":"Просмотрено рекламы","PROFILE_STATISTIC_AVATARS_UNLOCKED":"Открыто аватаров","PROFILE_STATISTIC_COLLECTION":"Коллекция","PROFILE_STATISTIC_CRYSTAL_GUARDIANS_DEFEATED":"Побеждено стражей кристалла","PROFILE_STATISTIC_GEMS_AND_ADS":"Самоцветы и реклама","PROFILE_STATISTIC_GRAPH_UPGRADES":"Улучшений в графе","PROFILE_STATISTIC_HIGHEST_CRIT_HIT":"Сильнейший крит","PROFILE_STATISTIC_HOURS":"{value} ч","PROFILE_STATISTIC_ITEMS_FOUND":"Найдено предметов","PROFILE_STATISTIC_LAST_ISLAND":"Последний остров","PROFILE_STATISTIC_MAX_HP":"Макс. здоровье","PROFILE_STATISTIC_POWER_AND_COMBAT":"Сила и бой","PROFILE_STATISTIC_SECRET_CHESTS_FOUND":"Найдено тайных сундуков","PROFILE_STATISTIC_TIME_IN_GAME":"Время в игре","PROFILE_STATISTIC_TOTAL_GEMS_EARNED":"Получено самоцветов","PROFILE_STATISTIC_TOTAL_KILLS":"Всего убийств","PROFILE_STATISTIC_TOWER_BOSSES_DEFEATED":"Побеждено боссов башни","PROFILE_SYNC_TIME":"Время синхронизации:","PROFILE_TAP_TO_ENTER_PROMO":"Нажмите, чтобы ввести промокод","PROFILE_TITLE":"Профиль игрока","PROFILE_TRANSFER_ACCOUNT":"Перенести аккаунт","PROFILE_TRANSFER_DIFFERENT_PLATFORMS":"Другая платформа","PROFILE_TRANSFER_INFO":"<color=#FFD500>Перенос</color> позволяет переместить аккаунт на:","PROFILE_TRANSFER_OLD_ACCOUNT_LOST":"Если старый аккаунт утерян","PROFILE_TRANSFER_SAME_PLATFORM":"Та же платформа","PROFILE_UPGRADE_REQUIRED":"Вы играли с другого устройства на более новой версии игры. Облачные сохранения отключены, обновите игру до актуальной версии на этом устройстве.","PROFILE_WINDOW_ON_NEXT_LAUNCH":"Окно появится при следующем запуске","PROMOCODE":"Промокод","PROMO_ENTER":"Ввести","PROMO_INVALID":"* Неверный промокод","PROMO_TAP_ENTER":"Нажмите, чтобы ввести промокод","QUEST_CHAIN_DESC_0":"Добро пожаловать в шахту. Постарайся не сдохнуть сразу.","QUEST_CHAIN_DESC_1":"Завал перекрыл туннель. Там дальше <color=#FFD54A>добыча</color>, артефакты, самоцветы и <color=#FFD54A>зелья</color><br>У того гриба в голове <color=#FFD54A>динамит</color>. Взорви им проход!","QUEST_CHAIN_DESC_2":"Отличный взрыв! Слышишь треск? Это зовет <color=#FFD54A>сокровище</color>!<br>Но мы еще не закончили — сначала нужно больше <color=#FFD54A>снаряжения</color>...","QUEST_CHAIN_DESC_3":"Пришел за <color=#FFD54A>лампой</color>, да?<br>Что ж, эти дворфы легко ее не отдадут: у каждого по глазу, лиц нет, все чокнутые. А босс? Твоя <color=#FFD54A>лампа</color> прямо на нем...","QUEST_CHAIN_DESC_4":"Значит, пришел за <color=#FFD54A>киркой</color>?<br>Она была у меня, но грязные гоблины ее стащили. Отдали своему орку-вожаку — забери с его трупа...","QUEST_CHAIN_DESC_5":"Ищешь <color=#FFD54A>вагонетку</color>?<br>Была у меня одна, пока в нее не закатился магический кристалл и не превратил камни в големов. Теперь вагонетка стала частью самого большого. Победи его — и она твоя","QUEST_CHAIN_DESC_6":"Нужна <color=#FFD54A>маска</color>?<br>Тут полно металлических псов. Самый большой носит ее на голове. Найди этого громилу","QUEST_CHAIN_NAME_0":"Пролог","QUEST_CHAIN_NAME_1":"Сокровище туннеля","QUEST_CHAIN_NAME_2":"Пещерная экспедиция","QUEST_CHAIN_NAME_3":"Светильник глубин","QUEST_CHAIN_NAME_4":"Охота за киркой","QUEST_CHAIN_NAME_5":"Кристалл в вагонетке","QUEST_CHAIN_NAME_6":"Страж маски","QUEST_CLAIM":"Забрать","QUEST_COMPLETE":"Завершить","QUEST_COMPLETED":"Завершено","QUEST_COMPLETE_TO_UNLOCK":"Пройди предыдущий квест, чтобы открыть","QUEST_CURRENCY_DYNAMITE":"Динамит","QUEST_CURRENCY_GAS_MASK":"Противогаз","QUEST_CURRENCY_HELMET":"Каска с фонарем","QUEST_CURRENCY_MINE_CART":"Вагонетка","QUEST_CURRENCY_PICKAXE":"Кирка","QUEST_FIND":"Найти","QUEST_HUB_DELIVER":"Передать","QUEST_HUB_TOKEN_DELIVERED":"Передано","QUEST_HUB_TOKEN_LOCKED":"Сначала пройди квест","QUEST_HUB_TOKEN_MISSING":"Еще не получено","QUEST_HUB_TOKEN_READY":"Можно передать","QUEST_MINES_ENTRANCE":"<color=#FFD54A>Глубокие шахты</color> <color=#FFFFFF>скоро в следующем обновлении</color>","QUEST_NPC_NAME_1":"Проклятая девушка","QUEST_NPC_NAME_2":"Старый шахтер","QUEST_NPC_NAME_3":"Старый шахтер","QUEST_NPC_NAME_4":"Старый шахтер","QUEST_NPC_NAME_5":"Старый шахтер","QUEST_NPC_NAME_RESCUE_BOSS":"Босс","QUEST_NPC_NAME_RESCUE_CAPTIVE":"Мисс Бутчер","QUEST_POPUP_IN_PROGRESS":"В процессе","QUEST_PROLOGUE_OBJECTIVE_PLAQUE":"Найди <color=#8FE3FF>волшебное зелье против окаменения</color> в <color=#FFD54A>Глубоких шахтах</color>","QUEST_QUESTS":"Задания","QUEST_RESCUE_CHEST_LOCKED":"Победи <color=#FFD500>стража</color>, чтобы открыть сундук","QUEST_RESCUE_HELP_ME":"ПОМОГИ МНЕ!","QUEST_RESCUE_OBJECTIVE_BOSS":"ПОБЕДИ БОССА","QUEST_RESCUE_OBJECTIVE_HEADER":"ЗАДАНИЕ","QUEST_RESCUE_OBJECTIVE_KEY":"НАЙДИ КЛЮЧ ОТ КЛЕТКИ","QUEST_RESCUE_OBJECTIVE_POWER":"СТАНЬ СИЛЬНЕЕ","QUEST_RESCUE_OBJECTIVE_SAVE":"СПАСИ МИСС БУТЧЕР","QUEST_REWARD_BLACKSMITH":"Кузница","QUEST_REWARD_DEEP_MINES":"Глубокие шахты","QUEST_REWARD_FEATURE_UNLOCK":"Открытие","QUEST_REWARD_ITEM_SLOT_WEAPON_4":"4-й слот оружия","QUEST_REWARD_MINES":"Шахты","QUEST_REWARD_UNLOCKS":"Открывает","QUEST_REWARD_WEAPON_SLOT_3":"3-й слот оружия","QUEST_SKIP":"Пропустить","QUEST_STEP_1_LINE_1":"Прошу... помоги... я превращаюсь в камень...","QUEST_STEP_1_LINE_2":"Где-то в этой шахте есть снадобье... волшебное зелье... говорят, оно снимает проклятье...","QUEST_STEP_1_LINE_3":"Прошу... принеси его, пока... пока я... совсем... не исчезла...","QUEST_STEP_2_LINE_1":"Назад... Поджигаем фитиль и разнесем эту скалу в щепки!","QUEST_STEP_3_LINE_1":"Открыто... но темно там, как в кармане у дворфа...","QUEST_STEP_3_LINE_2":"Нужен фонарь! Он есть у другого моего брата... Найди его!","QUEST_STEP_4_LINE_1":"Ну что ж! Есть фонарь, кирка, вагонетка и маска...","QUEST_STEP_4_LINE_2":"Готов копать! За мной!","QUEST_STEP_BLACKSMITH_COMPLETE_LINE_1":"Мой молот вернулся! Шлем-фонарь оставь себе. А теперь отойди, я выкую тебе что-нибудь легендарное!","QUEST_STEP_BLACKSMITH_START_LINE_1":"Банда Безумного Циклопа забрала твой шлем-фонарь и украла мой молот. Без него я не могу ковать.","QUEST_STEP_BLACKSMITH_START_LINE_2":"Верни мой молот, и я сделаю твои доспехи и оружие намного сильнее. Шлем-фонарь можешь оставить себе. Только дай мне поработать!","QUEST_STEP_NAME_1":"Задание 1","QUEST_STEP_NAME_10":"Задание 10","QUEST_STEP_NAME_2":"Задание 2","QUEST_STEP_NAME_3":"Задание 3","QUEST_STEP_NAME_4":"Задание 4","QUEST_STEP_NAME_5":"Задание 5","QUEST_STEP_NAME_6":"Задание 6","QUEST_STEP_NAME_7":"Задание 7","QUEST_STEP_NAME_8":"Задание 8","QUEST_STEP_NAME_9":"Задание 9","QUEST_STEP_RESCUE_BOSS_LINE_1":"Теперь ты достаточно силен. Победи босса и освободи меня!","QUEST_STEP_RESCUE_CAPTIVE_LINE_1":"Стань сильнее и помоги мне!","QUEST_STEP_RESCUE_CURSE_LINE_1":"Агх... Раз она не моя — то ничья! Проклинаю!","QUEST_STEP_RESCUE_KEY_LINE_1":"Для начала отбери ключ у охранника!","QUEST_STEP_RESCUE_KIDNAP_LINE_1":"Слишком слаб, чтобы ее защитить? Тогда она пойдет со мной!","QUEST_STEP_RESCUE_POWER_LINE_1":"Отлично! Теперь одолей громилу и забери его силу!","QUEST_STEP_SHORT_DESC_BOSS":"Победи босса","QUEST_STEP_SHORT_DESC_REGULAR":"Победи врага","RATE_US_DESCRIPTION":"Оцените нас!","RATE_US_DESCRIPTION_2":"Напишите, что думаете!","RATE_US_REVIEW":"Отзыв","RATE_US_TITLE":"Нравится игра?","RATE_US_TITLE_2":"Оставьте отзыв","RATE_US_TYPE":"Тип","REWARDED_DOUBLE_VALUE":"Награда x2!","REWARDED_GEM_OFFER":"Предложение самоцветов","REWARDED_GEM_OFFER_VALUE":"На {value}% выгоднее, чем в магазине!","REWARDED_OFFER_COLLECT":"Забрать","REWARDED_OFFER_NOT_ENOUGH":"Недостаточно валюты","REWARDED_OFFER_REWARD":"Награда","REWARDED_OFFER_WANT_MORE":"Хотите больше?","REWARD_COPY_ADDED_FEW":"+{value} копии","REWARD_COPY_ADDED_MANY":"+{value} копий","REWARD_COPY_ADDED_ONE":"+{value} копия","REWARD_COPY_ADDED_OTHER":"+{value} копий","REWARD_INHERITANCE_UP":"Наследование +{value}%","REWARD_LEVEL":"Ур.{value}","REWARD_LEVEL_UP":"Новый уровень","REWARD_MULTICAST":"Мультикаст x{value}","REWARD_NEW_ACCESSORY":"Новый аксессуар","REWARD_NEW_ARMOR":"Новая броня","REWARD_NEW_MESSAGE":"Новое письмо!","REWARD_NEW_WEAPON":"Новое оружие","ROSTER_TUTOR_3":"Награда значительно <color=#FFD500>улучшается</color> за <color=#FFD500>каждого побежденного босса</color>","SECRET_CHEST_FOUND_COUNT":"Вы нашли <color=#FFD500>{value}/{total}</color> сундуков","SETTINGS_COPY":"Копировать","SETTINGS_GEM_SPENDING_CONFIRMATION":"Подтверждение трат самоцветов","SETTINGS_ID":"ID:","SETTINGS_NOTIFICATIONS_BLACKSMITH":"Заточка у кузнеца завершена","SETTINGS_NOTIFICATIONS_EVENT_ENDS":"Событие закончится через 15 минут","SETTINGS_NOTIFICATIONS_GEODES":"Хранилище жеод заполнено","SETTINGS_NOTIFICATIONS_INACTIVITY":"Напоминания о возвращении","SETTINGS_NOTIFICATIONS_MASTER":"Уведомления","SETTINGS_NOTIFICATIONS_SPAWNERS":"Карта и таймеры обновлены","SETTINGS_SOCIALS":"Подпишитесь!","SETTINGS_TITLE":"Настройки","SETTINGS_UNSTACK_UBERTIP":"Нажмите эту кнопку, если ваш герой застрял","SETTING_CurrentLanguage":"Русский","SETTING_HIGH_QUALITY":"Высокое качество","SETTING_LANGUAGE":"Язык","SETTING_LOW_QUALITY":"Низкое качество","SETTING_MEDIUM_QUALITY":"Среднее качество","SETTING_SOUND_AND_MUSIC":"Звук и музыка","SETTING_SUPER_HIGH_QUALITY":"Сверхвысокое качество","SETTING_VIBRATION":"Вибрация","SHOP_ACCESSORY_BUNDLE":"Слот аксессуара","SHOP_ACCESSORY_BUNDLE_UBERTIP_1":"Открывает слот аксессуара","SHOP_ACCESSORY_BUNDLE_UBERTIP_2":"Наденьте еще один аксессуар и станьте сильнее","SHOP_BANNER_CHAOTIC_SOULS_REWARD_FEW":"{value} хаотичные души","SHOP_BANNER_CHAOTIC_SOULS_REWARD_MANY":"{value} хаотичных душ","SHOP_BANNER_CHAOTIC_SOULS_REWARD_ONE":"{value} хаотичная душа","SHOP_BANNER_CHAOTIC_SOULS_REWARD_OTHER":"{value} хаотичных душ","SHOP_BANNER_CHAOTIC_SOUL_DESCRIPTION":"Используйте самую мощную душу, чтобы открыть особые способности","SHOP_BANNER_CHAOTIC_SOUL_LIMIT":"0/1 в неделю","SHOP_BANNER_CHAOTIC_SOUL_LIMIT_PURCHASED":"1/1 в неделю","SHOP_BANNER_CHAOTIC_SOUL_OFFER":"Хаотичная душа","SHOP_BANNER_CHAOTIC_SOUL_REWARD":"Одна хаотичная душа","SHOP_BANNER_CRYSTAL_OFFER":"Кристальный пасс","SHOP_BANNER_CRYSTAL_PASS_BLACKSMITHING":"+{value} Кузнечное дело","SHOP_BANNER_CRYSTAL_PASS_ENCHANTMENT":"+{value} Зачарование","SHOP_BANNER_CRYSTAL_PASS_ENCHANT_STONES":"+{value} Камень зачарования","SHOP_BANNER_CRYSTAL_PASS_GEODE_TIMER":"-{value} мин таймер жеод","SHOP_BANNER_CRYSTAL_PASS_MAX_GEODES":"+{value} макс. жеод","SHOP_BANNER_CRYSTAL_PASS_SLOT":"+1 Слот амулета","SHOP_BANNER_DURATION":"На {value} дней","SHOP_BANNER_HEADER":"1-я покупка <color=yellow>уберет рекламу</color>","SHOP_BANNER_OFFER_REFRESH":"Обновится через {value}","SHOP_BANNER_SOUL_OFFER":"Пасс душ","SHOP_BANNER_SOUL_PASS_DIVINE":"x{value} Божественная душа при покупке","SHOP_BANNER_SOUL_PASS_DROP":"{value}% шанс получить x2 души за убийство","SHOP_BANNER_SOUL_PASS_LEGENDARY":"x{value} ежедневно на почту","SHOP_BANNER_SOUL_PASS_TICKETS":"x{value} ежедневно на почту","SHOP_CHEST":"Сундук","SHOP_CHESTS_BLACKSMITH_BONUS":"Уровень кузнечного дела сундуков +{value}","SHOP_CHESTS_INFO":"Шансы","SHOP_CHESTS_INFO_TIP":"Повышайте <color=#FFD500>уровень сундуков</color> с каждым <color=#FFD500>VIP-уровнем</color> и в <color=#FFD500>Древе душ</color>","SHOP_CHESTS_LEGENDARY_CHANCE":"<color={color}>{rarity} – {current}%</color> <color=#42FF8E><sprite name=atlas_59> {next}%</color>","SHOP_CHESTS_TOTAL_BLACKSMITH_LEVEL":"<size=120%><sprite name=atlas_97> </size>{value}","SHOP_CHEST_CHANCE":"Шанс %","SHOP_CHEST_ITEM_RARITY":"Редкость предмета","SHOP_CHEST_NAME_armor":"<color=#15D4F6>Рыцарский","SHOP_CHEST_NAME_crystal":"<color=#15D4F6>Кристальный","SHOP_CHEST_NAME_knightly":"<color=#15D4F6>Рыцарский","SHOP_CHEST_NAME_royal":"<color=#FFD900>Королевский","SHOP_CHEST_NAME_royal_armor":"<color=#FFD900>Королевский","SHOP_CLAIM":"Бесплатно","SHOP_CONFIRMATION":"Подтверждение","SHOP_CONFIRMATION_SETTINGS_HINT":"Это можно изменить в настройках","SHOP_CONFIRMATION_SKIP":"Больше не показывать","SHOP_HEADER_AmuletCurrency":"Валюта","SHOP_HEADER_Armor":"Броня","SHOP_HEADER_Blacksmith":"Эликсир кузнеца","SHOP_HEADER_Chests":"Сундуки","SHOP_HEADER_ChestsInfo":"ТЕКУЩИЙ УР. СУНДУКА: <color=#FFE100>{value}</color>","SHOP_HEADER_CrystalPass":"Кристальный пасс","SHOP_HEADER_Crystals":"Кристаллы","SHOP_HEADER_Damage":"Урон","SHOP_HEADER_Defense":"Защита","SHOP_HEADER_EnchantmentStones":"Камни зачарования","SHOP_HEADER_Gems":"Самоцветы","SHOP_HEADER_Health":"Здоровье","SHOP_HEADER_MagicDust":"Магическая пыль","SHOP_HEADER_SoulPass":"Пасс душ","SHOP_HEADER_Souls":"Души","SHOP_HEADER_SoulsCommon":"Обычные","SHOP_HEADER_SoulsEpic":"Эпические","SHOP_HEADER_SoulsRare":"Редкие","SHOP_HEADER_SoulsUncommon":"Необычные","SHOP_HEADER_Weapons":"Оружие","SHOP_ITEM_NAME_chest_1":"<color=#15D4F6>Оруженосец","SHOP_ITEM_NAME_chest_2":"<color=#FFD900>Воин","SHOP_ITEM_NAME_chest_3":"<color=#D6EFF0>Рыцарь","SHOP_ITEM_NAME_chest_4":"<color=#15D4F6>Король","SHOP_ITEM_NAME_chest_5":"<color=#15D4F6>Оруженосец","SHOP_ITEM_NAME_chest_6":"<color=#FFD900>Воин","SHOP_ITEM_NAME_chest_7":"<color=#D6EFF0>Рыцарь","SHOP_ITEM_NAME_chest_8":"<color=#15D4F6>Король","SHOP_ITEM_NAME_chest_crystal_1":"Ученый","SHOP_ITEM_NAME_chest_crystal_2":"Магистр","SHOP_NEXT_CLAIM":"Бесплатно через:","SHOP_NO_ADS_TIP":"Без рекламы","SHOP_NO_ADS_UBERTIP_1":"Предложения характеристик становятся бесплатными","SHOP_NO_ADS_UBERTIP_2":"Убирает всю рекламу","SHOP_OFFERWALL_FREEM_GEMS":"Выполняйте задания и получайте бесплатные самоцветы!","SHOP_PASS_ACTIVE":"Активен<sprite name=atlas_67>","SHOP_PURCHASED":"Куплено","SHOP_TAB_CHESTS":"Сундуки","SHOP_TAB_CRYSTALS":"Кристаллы","SHOP_TAB_SOUL_GRAPH":"Души","SHOP_TAB_STATS":"Статы","SHOP_TAP_TO_OPEN":"Нажмите, чтобы открыть!","SHOP_TITLE":"Магазин","SHOP_UNLOCKS_AT_ISLAND":"Откроется на\r\n<color=yellow>ОСТРОВЕ {number}","SOUL_NAME_chaotic":"Хаотичная душа","SOUL_NAME_common":"Обычная душа","SOUL_NAME_divine":"Божественная душа","SOUL_NAME_elite":"Редкая душа","SOUL_NAME_great":"Легендарная душа","SOUL_NAME_huge":"Эпическая душа","SOUL_NAME_large":"Необычная душа","STATS_TAP_FOR_DETAILS":"Нажмите на характеристику, чтобы узнать подробности","STAT_Armor":"Броня","STAT_AttackCooldown":"Перезарядка атаки","STAT_AttackRange":"Дальность атаки","STAT_BlockAmount":"Величина блока","STAT_BlockChance":"Шанс блока","STAT_BuckshotDamageFlat":"Дробящий урон","STAT_BuckshotDamagePercent":"Дробящий урон %","STAT_BuckshotDefenceFlat":"Дробящая защита","STAT_BuckshotDefencePercent":"Дробящая защита %","STAT_CritChance":"Шанс крита","STAT_CritDamagePercent":"Урон крита","STAT_CutDamageFlat":"Рубящий урон","STAT_CutDamagePercent":"Рубящий урон %","STAT_CutDefenceFlat":"Рубящая защита","STAT_CutDefencePercent":"Рубящая защита %","STAT_DESCRIPTION_GlobalAttack":"Увеличивает ваш <color=#FFD500>урон</color> против <color=#FFD500>всех врагов</color>","STAT_DESCRIPTION_GlobalDefence":"Повышает вашу <color=#FFD500>защиту</color> против <color=#FFD500>всех врагов</color>","STAT_DETAILS_BASE":"База","STAT_DETAILS_DAMAGE_BOOST":"Бонус к урону","STAT_DETAILS_FLAT":"Фиксированное","STAT_DETAILS_PERCENT":"Процент","STAT_Damage":"Урон","STAT_Evasion":"Уклонение","STAT_GlobalAttack":"Глобальная атака","STAT_GlobalDefence":"Глобальная защита","STAT_Health":"Здоровье","STAT_HealthRegen":"Реген здоровья","STAT_LethalIgnoreChance":"Шанс игнора смерти","STAT_LifestealFlat":"Вампиризм","STAT_LifestealPercent":"Вампиризм %","STAT_MagicDamageFlat":"Магический урон","STAT_MagicDamagePercent":"Магический урон %","STAT_MagicDefenceFlat":"Магическая защита","STAT_MagicDefencePercent":"Магическая защита %","STAT_MovementSpeed":"Скорость передвижения","STAT_PARAM_MAP":"Остров {value}","STAT_PARAM_berserker":"Демонический берсерк","STAT_PARAM_chaotic":"Хаотичные","STAT_PARAM_chest_1":"Сундук","STAT_PARAM_common":"Обычные","STAT_PARAM_divine":"Божественные","STAT_PARAM_elite":"Редкие","STAT_PARAM_great":"Легендарные","STAT_PARAM_huge":"Эпические","STAT_PARAM_hydra":"Король слизней","STAT_PARAM_large":"Необычные","STAT_PARAM_lava_crab":"Первобытный лавовый краб","STAT_PARAM_lich":"Лич","STAT_PARAM_vampire_king":"Король вампиров","STAT_PARAM_vikings":"Викинги","STAT_SOURCE_AbilityPermanent":"Способность","STAT_SOURCE_AbilityTemporary":"Бафф","STAT_SOURCE_Achievement":"Достижения","STAT_SOURCE_Ads":"Реклама","STAT_SOURCE_Cashback":"Кэшбэк","STAT_SOURCE_Crystal":"Кристалл","STAT_SOURCE_CrystalEvent":"Кристальное событие","STAT_SOURCE_CrystalGuardian":"Страж кристалла","STAT_SOURCE_CrystalPass":"Кристальный пасс","STAT_SOURCE_CrystalUpgrade":"Улучшение кристаллов","STAT_SOURCE_Enemy":"Враг","STAT_SOURCE_EventBuff":"Бафф события","STAT_SOURCE_EventDebuff":"Дебафф события","STAT_SOURCE_GraphUpgrade":"Древо душ","STAT_SOURCE_Item":"Предмет","STAT_SOURCE_LevelPass":"Пасс","STAT_SOURCE_MineUpgrade":"Улучшение шахты","STAT_SOURCE_Quest":"Задание","STAT_SOURCE_Reward":"Награда","STAT_SOURCE_SecretChest":"Тайный сундук","STAT_SOURCE_Shop":"Магазин","STAT_SOURCE_SoulPass":"Пасс душ","STAT_SOURCE_Vip":"VIP","STAT_StabDamageFlat":"Колющий урон","STAT_StabDamagePercent":"Колющий урон %","STAT_StabDefenceFlat":"Колющая защита","STAT_StabDefencePercent":"Колющая защита %","STAT_SuperCritChance":"Шанс супер-крита","STAT_SuperCritDamagePercent":"Урон супер-крита","STAT_UniversalDefenceFlat":"Универсальная защита","STAT_UniversalDefencePercent":"Универсальная защита %","TAP_TO_CLOSE":"Нажмите, чтобы закрыть","TIP":"СОВЕТ:","TIP_001":"Используйте кнопки инвентаря слева сверху, чтобы $менять наборы$","TIP_002":"Используйте $закрепленные слоты$, чтобы защитить лучшее снаряжение от «Надеть все»","TIP_003":"VIP открывает $дополнительный слот оружия$ — мощное усиление в поздней игре","TIP_004":"Сверяйтесь с типом врагов на мини-карте и подбирайте $подходящее оружие$ для каждой зоны","TIP_005":"Подбор $слабостей и сопротивлений$ часто важнее чистого уровня предмета","TIP_006":"Не копите $души$ слишком долго — тратьте их на улучшения как можно раньше","TIP_007":"В дереве амулетов сначала берите $узлы фарма и прогресса$, а не роскошные улучшения","TIP_008":"Для кристаллов $подходящий тип характеристики$ часто так же важен, как редкость","TIP_009":"При низком шансе зачарования выбирайте $гарантированный прогресс$, а не рискованные попытки","TIP_010":"Перетаскивайте $увеличенную мини-карту$, чтобы планировать маршруты с несколькими целями","TIP_011":"В режиме $обычной мини-карты$ проще быстро оценивать ближайшие цели","TIP_012":"$Уровень сундука$ сильно влияет на шанс легендарных предметов и количество добычи","TIP_013":"Билеты в Башню боссов $восстанавливаются ежедневно$ — тратьте их каждый день","TIP_014":"Камни зачарования $восстанавливаются ежедневно$ — тратьте их каждый день","TIP_015":"Жеоды ценнее при высоком $уровне кузнечного дела$.","TIP_016":"Регулярно проверяйте $обновления магазина$ для выгодной покупки сундуков, кристаллов и душ","TIP_017":"$Молоты$ лучше всего сочетаются со сборками на $восстановление$, позволяя дольше биться вблизи","TIP_018":"Синергии $ярости$ особенно сильны в долгих боях и битвах с боссами","TIP_019":"Сборки с $топором$ хорошо масштабируются от $бонусов к макс. здоровью$, превращая выживаемость в урон","TIP_020":"Накладывайте больше $Меток$ на врагов, чтобы усилить $ножи$ и значительно повысить $вампиризм$","TIP_021":"Не смешивайте много частичных синергий: одна $полная комбинация оружия и характеристик$ обычно сильнее трех незаконченных","TIP_022":"Поднимайтесь в более высокие $лиги событий$, чтобы открывать лучшие награды","TIP_023":"Не копите кристаллы: $продавайте, улучшайте, повторяйте$","TIP_024":"Превращайте ненужные кристаллы в прогресс, чаще $продавая и вкладывая заново$","TIP_025":"Используйте $предметы экономики$, чтобы усилить прирост характеристик на карте","TIP_026":"Процентные характеристики из разных источников $умножаются$ друг на друга","TIP_027":"Иногда $способность предмета$ важнее подходящей слабости врага","TIP_028":"Для быстрого роста силы приоритетно побеждайте врагов с $материалами эволюции предметов$","TIP_029":"$Зачарование$ может сильно усилить даже обычный кристалл","TIP_030":"Предел зачарования зависит от редкости: $обычные кристаллы$ до +1, $легендарные$ до +5","TIP_031":"$Легендарные кристаллы$ обладают особыми способностями, которые усиливаются зачарованием","TIP_032":"Исследуйте $Древо душ$ — в нем есть улучшения для многих систем игры","TIP_033":"Продвигайтесь по этажам $Башни боссов$, чтобы открывать более выгодные рейды","TIP_034":"$Эволюции предметов$ могут открыть совершенно новые способности","TIP_035":"$Способности предметов$ могут сочетаться со слабостями боссов в $Башне боссов$","TIP_036":"Нажмите и удерживайте предмет или аксессуар во время игры, чтобы $открыть его окно$","TIP_037":"Когда основные аксессуары достигнут максимального уровня, смените их, чтобы $прокачать остальные$","UNDERWORLD_GATE_LOCKED":"Похоже, ворота заперты с той стороны","UPGRADE_DESCRIPTION_DRAFT_STATS":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_DRAFT_STATS_2":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ACCESSORY_EXPERIENCE_1_32":"$Аксессуары$ получают $x2 опыта$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_1_31":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_2_32":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_3_28":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_4_49":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_5_62":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_AVATARS_UNLOCK_6_50":"Открывает новые $Достижения$ с $Аватарами$","UPGRADE_DESCRIPTION_GRAPH_BLOCK_AMOUNT_4_22":"Увеличивает $Величину блока$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BLOCK_AMOUNT_7_44":"Увеличивает $Величину блока$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BLOCK_CHANCE_4_20":"Увеличивает $Шанс блока$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BLOCK_CHANCE_7_43":"Увеличивает $Шанс блока$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BLOCK_TO_SUPERCRIT_6_35":"Каждый успешный $Блок$ дает {value} шанса $Супер-крита$. После $Супер-крита$ бонус исчезает","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_BERSERKER_7_37":"Снижает прирост $Ярости$ у берсерка на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_CRAB":"Увеличивает $удары до взрыва$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_CRAB_5_30":"Требуемые $Заряды$ увеличены на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_3_22":"Увеличивает урон, наносимый в $Башне боссов$, на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_5_27":"Увеличивает урон, наносимый в $Башне боссов$, на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_7_40":"Увеличивает урон, наносимый в $Башне боссов$, на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_3_21":"Снижает получаемый урон в $Башне боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_5_28":"Снижает получаемый урон в $Башне боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_7_35":"Снижает получаемый урон в $Башне боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_HYDRA_5_26":"При появлении слизня накладывает <color=#FFD500>{value}</color> дополнительных <color=#FFD500>Меток</color>","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_ITEMS_DROP_5_25":"Увеличивает выпадение снаряжения на {value} за каждого босса $Башни боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_ITEMS_DROP_6_20":"Увеличивает выпадение снаряжения на {value} за каждого босса $Башни боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_58":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Короля слизней$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_59":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Лавового краба$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_60":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Викингов$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_39":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Берсерка$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_56":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Короля вампиров$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_57":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для $Лича$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_58":"Увеличивает выпадение $Легендарного$ снаряжения на $1$ для всех боссов в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_LICH_6_24":"Снижает частоту появления $Скелетов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_TICKETS_3_1":"Увеличивает макс. $Билеты на боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_TICKETS_5_24":"Увеличивает макс. $Билеты на боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_TICKETS_7_1":"Увеличивает макс. $Билеты на боссов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_UNLOCK_BERSERKER_4_1":"Открывает $Берсерка$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_UNLOCK_LICH_4_25":"Открывает $Лича$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_UNLOCK_VAMPIRE_4_16":"Открывает $Короля вампиров$ в $Башне боссов$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_VAMPIRE_6_23":"Снижает частоту появления $Аколитов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_VIKINGS_7_36":"Оглушает всех $Викингов$ на {value}$с$ при $Повышении уровня ярости$","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_WEAKNESS_4_11":"Увеличивает ежедневный дебафф $Слабость босса$ на {value}","UPGRADE_DESCRIPTION_GRAPH_BOSS_TOWER_WEAKNESS_6_17":"Увеличивает ежедневный дебафф $Слабость босса$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_1_6":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_2_23":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_3_12":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_4_19":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_5_29":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_6_15":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CHEST_LEVEL_7_29":"Увеличивает $Уровень сундуков$ в магазине на $1$","UPGRADE_DESCRIPTION_GRAPH_CRIT_CHANCE_3_23":"Увеличивает $Шанс крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRIT_CHANCE_6_28":"Увеличивает $Шанс крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRIT_DAMAGE_PERCENT_3_24":"Увеличивает $Урон крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRIT_DAMAGE_PERCENT_6_13":"Увеличивает $Урон крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTALS_FILTER_UNLOCK_6_2":"Открывает кнопку $Фильтр$ в $Кристаллах$","UPGRADE_DESCRIPTION_GRAPH_CRYSTALS_LOADOUT_UNLOCK_1_30":"Открывает 3 $Набора$ и кнопку $Снять все$ в $Кристаллах$","UPGRADE_DESCRIPTION_GRAPH_CRYSTALS_OPEN_ALL_UNLOCK_5_14":"Открывает кнопку $Открыть все жеоды$ в $Кристаллах$","UPGRADE_DESCRIPTION_GRAPH_CRYSTALS_SELL_ALL_UNLOCK_4_8":"Открывает кнопку $Продать все жеоды$ в $Кристаллах$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_BLACKSMITHING_5_10":"Увеличивает $Кузнечное дело$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_BLACKSMITHING_6_3":"Увеличивает $Кузнечное дело$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_BLACKSMITHING_7_30":"Увеличивает $Кузнечное дело$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_CHEST_ENCH_LEVEL_6_21":"Кристаллы из магазинного $Кристального сундука$ выпадают с $1$ уровнем зачарования","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_5_17":"Увеличивает $Зачарование$ на $1$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_5_54":"Дает $1$ дополнительную попытку зачарования при зачаровании с $+1$ до $+2$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_6_43":"Дает {value} дополнительных попыток зачарования при зачаровании с $+2$ до $+3$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_6_7":"Увеличивает $Зачарование$ на $1$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_7_31":"Увеличивает $Зачарование$ на $1$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_7_50":"Дает {value} дополнительных попыток зачарования при зачаровании с $+3$ до $+4$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_STONES_5_19":"Увеличивает макс. количество $Камней зачарования$ на $1$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANTMENT_STONES_6_45":"Увеличивает макс. количество $Камней зачарования$ на $1$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_EFFICIENCY_7_22":"Увеличивает $Эффективность зачарования кристаллов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_5_61":"Возвращает {value} магической пыли при неудачном зачаровании","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_6_49":"Возвращает {value} магической пыли при неудачном зачаровании","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_7_59":"Возвращает {value} магической пыли при неудачном зачаровании","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_UNLOCK_EPIC_2_29":"Открывает $Зачарование$ для $Эпических$ кристаллов","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_UNLOCK_LEGENDARY_2_30":"Открывает $Зачарование$ для $Легендарных$ кристаллов","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCHANT_UNLOCK_RARE_2_28":"Открывает $Зачарование$ для $Редких$ кристаллов","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCH_STONES_1":"Увеличивает $Макс. камней зачарования$ до {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_ENCH_STONES_2":"Увеличивает $Макс. камней зачарования$ до {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_GEODE_TIMER_6_9":"Сокращает $Таймер спавна жеоды$ на {value} мин","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_GUARANTEE_ENCHANT_5_18":"Открывает кнопку $Гарантия зачарования$ — каждое $100$-е зачарование гарантированно успешно","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_MAX_GEODES_6_8":"Увеличивает количество $Макс. жеод$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_SELL_PRICE_BONUS_5_42":"Увеличивает $Цену продажи кристаллов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_SELL_PRICE_BONUS_6_42":"Увеличивает $Цену продажи кристаллов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_SELL_PRICE_BONUS_7_45":"Увеличивает $Цену продажи кристаллов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_SLOT2_UNLOCK_5_1":"Открывает третий $Слот кристалла амулета$","UPGRADE_DESCRIPTION_GRAPH_CRYSTAL_TIMER_ON_KILL_REDUCE_7_38":"Каждое убийство сокращает $Таймер жеод$ на 5 секунд","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_1_10":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_1_3":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_4_2":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_5_41":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_5_8":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_7_19":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_FLAT_7_3":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_1_23":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_1_4":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_4_3":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_4_35":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_5_51":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_5_9":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DAMAGE_PERCENT_7_20":"Увеличивает $Рубящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_2_10":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_4_26":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_6_27":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_6_39":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_7_15":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_FLAT_7_32":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_2_11":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_2_25":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_4_27":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_4_37":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_6_40":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_CUT_DEFENCE_PERCENT_7_16":"Увеличивает $Рубящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_3_13":"Увеличивает шанс $Доп. добычи$ у предметов на {value}","UPGRADE_DESCRIPTION_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_5_40":"Увеличивает шанс $Доп. добычи$ у предметов на {value}","UPGRADE_DESCRIPTION_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_7_28":"Увеличивает шанс $Доп. добычи$ у предметов на {value}","UPGRADE_DESCRIPTION_GRAPH_EMPOWERED_LIGHTNING_5_3":"Открывает $Усиленную молнию$ — {value} шанс срабатывания при обычном попадании $Молнии$","UPGRADE_DESCRIPTION_GRAPH_EVASION_MARK_7_27":"Пока экипировано хотя бы одно $Колющее оружие$, при уклонении накладывает {value} $Метки$ на атакующего","UPGRADE_DESCRIPTION_GRAPH_EVASION_PERCENT_2_19":"Увеличивает $Уклонение$ на {value}","UPGRADE_DESCRIPTION_GRAPH_EVASION_PERCENT_6_41":"Увеличивает $Уклонение$ на {value}","UPGRADE_DESCRIPTION_GRAPH_EVENT_GOLEM_DAMAGE_4_48":"Увеличивает $Урон$ по обычным $Врагам события$ на +50%","UPGRADE_DESCRIPTION_GRAPH_EVENT_GOLEM_DAMAGE_6_48":"Увеличивает $Урон$ по обычным $Врагам события$ на +50%","UPGRADE_DESCRIPTION_GRAPH_EVENT_GOLEM_EXTRA_RANGE_4_47":"Значительно увеличивает $Дальность атаки$ и $Выпадение характеристик$ с $Големов события$ на +100%","UPGRADE_DESCRIPTION_GRAPH_EXTRA_MARK_6_29":"При срабатывании ЛЮБОЙ $Метки$ — {value} шанс наложить 1 дополнительную $Метку$","UPGRADE_DESCRIPTION_GRAPH_FILTER_LOADOUT_1_28":"Открывает $Пресеты фильтров$","UPGRADE_DESCRIPTION_GRAPH_FREE_CHEST_DAILY_3_15":"Позволяет бесплатно забирать 5 $Сундуков$ каждый день","UPGRADE_DESCRIPTION_GRAPH_FREE_CHEST_WEEKLY_3_14":"Позволяет бесплатно забирать малый оружейный $Сундук$ каждый день","UPGRADE_DESCRIPTION_GRAPH_HAMMER_REGEN_3_3":"Каждый экипированный $Молот$ добавляет {value} от $Макс. здоровья$ как фиксированный реген здоровья","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_1_15":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_1_2":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_4_17":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_5_20":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_5_6":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_7_18":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_FLAT_7_24":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_1_16":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_1_24":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_4_18":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_4_34":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_5_21":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_5_50":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_PERCENT_7_25":"Увеличивает $Здоровье$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_3_18":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_3_2":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_5_11":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_5_15":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_6_22":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_FLAT_6_33":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_PERCENT_3_19":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_PERCENT_3_27":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_PERCENT_5_16":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_PERCENT_5_46":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_HEALTH_REGEN_PERCENT_6_34":"Увеличивает $Реген здоровья$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ISLAND_MEDAL_BONUS_3_29":"Увеличивает бонусы $медалей островов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ISLAND_MEDAL_BONUS_4_50":"Увеличивает бонусы $медалей островов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ISLAND_MEDAL_BONUS_5_63":"Увеличивает бонусы $медалей островов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ISLAND_MEDAL_BONUS_6_51":"Увеличивает бонусы $медалей островов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ISLAND_MEDAL_BONUS_7_60":"Увеличивает бонусы $медалей островов$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_COMMON_1_13":"Увеличивает макс. заряды спавнеров с $Обычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_COMMON_4_9":"Увеличивает макс. заряды спавнеров с $Обычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_EPIC_4_31":"Увеличивает макс. заряды спавнеров с $Эпическим предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_LEGENDARY_6_1":"Увеличивает макс. заряды спавнеров с $Легендарным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_RARE_3_11":"Увеличивает макс. заряды спавнеров с $Редким предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_RARE_6_14":"Увеличивает макс. заряды спавнеров с $Редким предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_UNCOMMON_2_21":"Увеличивает макс. заряды спавнеров с $Необычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_CHARGES_UNCOMMON_5_45":"Увеличивает макс. заряды спавнеров с $Необычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_COMMON_1_11":"Увеличивает выпадение снаряжения из спавнеров с $Обычным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_COMMON_1_14":"Увеличивает выпадение снаряжения из спавнеров с $Обычным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_COMMON_1_27":"Увеличивает выпадение снаряжения из спавнеров с $Обычным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_COMMON_4_10":"Увеличивает выпадение снаряжения из спавнеров с $Обычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_EPIC_4_32":"Увеличивает выпадение снаряжения из спавнеров с $Эпическим предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_RARE_3_9":"Увеличивает выпадение снаряжения из спавнеров с $Редким предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_RARE_6_36":"Увеличивает выпадение снаряжения из спавнеров с $Редким предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_UNCOMMON_2_20":"Увеличивает выпадение снаряжения из спавнеров с $Необычным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_UNCOMMON_2_24":"Увеличивает выпадение снаряжения из спавнеров с $Необычным предметом$ на $1$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_DROP_UNCOMMON_5_44":"Увеличивает выпадение снаряжения из спавнеров с $Необычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_TIMER_COMMON_1_12":"Делит таймер спавнеров с $Обычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_ITEMS_TIMER_EPIC_4_33":"Делит таймер спавнеров с $Эпическим предметом$ на $2$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_TIMER_RARE_3_10":"Делит таймер спавнеров с $Редким предметом$ на $2$","UPGRADE_DESCRIPTION_GRAPH_ITEMS_TIMER_UNCOMMON_2_22":"Делит таймер спавнеров с $Необычным предметом$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_2_17":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_4_4":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_6_25":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_6_37":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_7_26":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_FLAT_7_33":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_2_18":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_2_27":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_4_38":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_4_5":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_6_38":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIFESTEAL_PERCENT_7_34":"Увеличивает $Вампиризм$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LIGHTNING_DAMAGE_6_6":"Увеличивает урон $Усиленной молнии$ на {value}","UPGRADE_DESCRIPTION_GRAPH_LOADOUT_BUTTON_1_26":"Открывает $Кнопку набора$ в инвентаре","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND10_7_9":"Увеличивает $Выпадение характеристик$ на $Острове 10$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND11_7_10":"Увеличивает $Выпадение характеристик$ на $Острове 11$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND12_7_12":"Увеличивает $Выпадение характеристик$ на $Острове 12$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND13_7_13":"Увеличивает $Выпадение характеристик$ на $Острове 13$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND14_7_14":"Увеличивает $Выпадение характеристик$ на $Острове 14$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND1_2_4":"Увеличивает $Выпадение характеристик$ на $Острове 1$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND2_2_5":"Увеличивает $Выпадение характеристик$ на $Острове 2$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND3_2_6":"Увеличивает $Выпадение характеристик$ на $Острове 3$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND4_4_13":"Увеличивает $Выпадение характеристик$ на $Острове 4$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND5_4_14":"Увеличивает $Выпадение характеристик$ на $Острове 5$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND6_4_15":"Увеличивает $Выпадение характеристик$ на $Острове 6$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND7_5_37":"Увеличивает $Выпадение характеристик$ на $Острове 7$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND8_5_36":"Увеличивает $Выпадение характеристик$ на $Острове 8$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_DROP_ISLAND9_5_35":"Увеличивает $Выпадение характеристик$ на $Острове 9$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_2_3":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 1$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_4_12":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 4$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_5_43":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 7$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_7_2":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 10$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND11_7_46":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 11$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND12_7_47":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 12$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND13_7_48":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 13$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND14_7_49":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 14$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND2_2_28":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 2$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND3_2_29":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 3$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND5_4_40":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 5$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND6_4_41":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 6$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND8_5_52":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 8$","UPGRADE_DESCRIPTION_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND9_5_53":"Навсегда убирает $перезарядку$ всех обычных спавнеров на $Острове 9$","UPGRADE_DESCRIPTION_GRAPH_MARK_LIFESTEAL_5_13":"Каждая наложенная $Метка$ с шансом 33% активирует $Вампиризм$ с эффективностью {value}","UPGRADE_DESCRIPTION_GRAPH_MOVEMENT_SPEED_PERCENT_1_5":"Увеличивает $Скорость передвижения$ на {value}","UPGRADE_DESCRIPTION_GRAPH_MOVEMENT_SPEED_PERCENT_7_42":"Увеличивает $Скорость передвижения$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_2_12":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_4_23":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_6_11":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_6_26":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_7_41":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_FLAT_7_7":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_2_13":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_2_26":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_4_24":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_4_39":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_6_12":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DAMAGE_PERCENT_7_8":"Увеличивает $Колющий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_3_17":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_3_6":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_5_12":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_5_4":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_6_10":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_FLAT_6_18":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_PERCENT_3_25":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_PERCENT_3_7":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_PERCENT_5_48":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_PERCENT_5_5":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_PIERCE_DEFENCE_PERCENT_6_19":"Увеличивает $Колющую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_RAGE_DAMAGE_REDUCE_5_7":"Снижает получаемый урон на {value} за уровень ярости","UPGRADE_DESCRIPTION_GRAPH_RAGE_EXTRA_HEALTH_4_21":"Увеличивает $Макс. здоровье$ на {value} за уровень ярости","UPGRADE_DESCRIPTION_GRAPH_RAGE_EXTRA_HIT_7_21":"Каждые {value} полученной $Ярости$ сбрасывают перезарядку оружия с наибольшим DPS","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_3_16":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_3_4":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_5_2":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_5_31":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_6_16":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_FLAT_6_4":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_PERCENT_3_26":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_PERCENT_3_5":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_PERCENT_5_32":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_PERCENT_5_47":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DAMAGE_PERCENT_6_5":"Увеличивает $Дробящий урон$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_1_20":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_1_22":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_4_6":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_5_22":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_5_34":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_7_23":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_FLAT_7_4":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_1_21":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_1_25":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_4_36":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_4_7":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_5_23":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_5_49":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SMASH_DEFENCE_PERCENT_7_5":"Увеличивает $Дробящую защиту$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_19":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_7":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_8":"Увеличивает выпадение $Обычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_2_15":"Увеличивает выпадение $Обычной души$ из спавнеров на $2$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_3_8":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_4_28":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_5_38":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_6_30":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_COMMON_AMOUNT_7_17":"Увеличивает выпадение $Обычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_EPIC_AMOUNT_2_7":"Увеличивает выпадение $Эпической души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_EPIC_AMOUNT_5_33":"Увеличивает выпадение $Эпической души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_RARE_AMOUNT_2_14":"Увеличивает выпадение $Редкой души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_RARE_AMOUNT_2_16":"Увеличивает выпадение $Редкой души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_RARE_AMOUNT_4_30":"Увеличивает выпадение $Редкой души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_RARE_AMOUNT_6_31":"Увеличивает выпадение $Редкой души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_RARE_AMOUNT_7_11":"Увеличивает выпадение $Редкой души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_1_18":"Увеличивает выпадение $Необычной души$ из спавнеров на {value}","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_2_8":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_2_9":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_3_20":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_4_29":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_5_39":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_6_32":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_7_6":"Увеличивает выпадение $Необычной души$ из спавнеров на $1$","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNLOCK":"Открывает $Дроп душ$ с врагов","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNLOCK_COMMON_1_1":"Открывает выпадение $Обычной души$ из спавнеров","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNLOCK_RARE_2_1":"Открывает выпадение $Редкой души$ из спавнеров","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNLOCK_TREES_1_9":"Открывает выпадение $Обычной души$ с деревьев","UPGRADE_DESCRIPTION_GRAPH_SOULS_DROP_UNLOCK_UNCOMMON_1_17":"Открывает выпадение $Необычной души$ из спавнеров","UPGRADE_DESCRIPTION_GRAPH_SOULS_RARITY_AMOUNT":"Увеличивает выпадение $Обычной души$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SUPER_CRIT_CHANCE_4_42":"Увеличивает $Шанс супер-крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SUPER_CRIT_CHANCE_6_46":"Увеличивает $Шанс супер-крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SUPER_CRIT_DAMAGE_PERCENT_4_43":"Увеличивает $Урон супер-крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_SUPER_CRIT_DAMAGE_PERCENT_6_47":"Увеличивает $Урон супер-крита$ на {value}","UPGRADE_DESCRIPTION_GRAPH_UNEQUIP_ALL_1_29":"Открывает $Снятие экипировки$","UPGRADE_DESCRIPTION_GRAPH_UNLOCK_STATIC_UNITS_SOULS_DROP":"Открывает $Дроп душ$ с деревьев и статичных юнитов","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_2_2":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 1$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND10_7_51":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 10$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND11_7_52":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 11$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND12_7_53":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 12$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND13_7_54":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 13$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND14_7_55":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 14$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND2_2_30":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 2$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND3_2_31":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 3$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND4_4_44":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 4$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND5_4_45":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 5$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND6_4_46":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 6$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND7_5_55":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 7$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND8_5_56":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 8$","UPGRADE_DESCRIPTION_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND9_5_57":"Значительно увеличивает $Дальность атаки$ против врагов на $Острове 9$","UPGRADE_DESCRIPTION_blacksmith_big_mob_chance":"Шанс {value}, что моб появится $большим мобом$. Большие мобы имеют больше HP, но дают {big_multiplier} эликсира","UPGRADE_DESCRIPTION_blacksmith_big_mob_coins":"$Большие мобы$ дают больше эликсира: {big_multiplier}","UPGRADE_DESCRIPTION_blacksmith_big_mob_health":"Снижает дополнительное HP $больших мобов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_boss_crab_accessory_experience":"Умножает опыт обычных аксессуаров за $крабов-боссов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_common_accessory_experience":"Увеличивает весь опыт $обычных аксессуаров$ на {value}","UPGRADE_DESCRIPTION_blacksmith_crystal_golem_amulet_chance":"Шанс {value}, что $кристальный голем$ появится золотым с копиями обычного аксессуара","UPGRADE_DESCRIPTION_blacksmith_crystal_golem_amulet_copies":"Увеличивает число копий обычного аксессуара с $золотых кристальных големов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_epic_unlock":"Открывает заточку эпических предметов","UPGRADE_DESCRIPTION_blacksmith_equip_while_polishing":"Предметы можно надевать во время заточки","UPGRADE_DESCRIPTION_blacksmith_golden_mob_chance":"Шанс {value}, что моб появится $золотым мобом$. Золотые мобы регенерируют HP, но дают {golden_multiplier} эликсира","UPGRADE_DESCRIPTION_blacksmith_golden_mob_coins":"$Золотые мобы$ дают больше эликсира: {golden_multiplier}","UPGRADE_DESCRIPTION_blacksmith_golden_mob_regen":"Снижает дополнительный реген $золотых мобов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_legendary_unlock":"Открывает заточку легендарных предметов","UPGRADE_DESCRIPTION_blacksmith_medium_crab_accessory_experience":"Умножает опыт обычных аксессуаров за $средних крабов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_axe_evasion":"Каждое экипированное $рубящее оружие$ снижает $Уклонение$ мобов на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_coins":"Увеличивает количество $эликсира$ за мобов на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_crit_damage":"Повышает множитель $крита$ по крабам на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_damage":"Повышает $Урон$ по мобам всеми типами оружия на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_damage_axe":"Повышает урон по мобам $рубящим оружием$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_damage_hammer":"Повышает урон по мобам $дробящим оружием$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_damage_knife":"Повышает урон по мобам $колющим оружием$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_evasion_reduce":"Снижает $Уклонение$ мобов на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_lightning":"$Молния$ наносит мобам доп. урон в размере {value} от их текущего HP","UPGRADE_DESCRIPTION_blacksmith_mob_mark_damage":"Каждая $Метка$ на мобе повышает урон по нему на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_regen_reduce":"Снижает обычный и дополнительный $реген$ мобов на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_souls_tier1":"Из мобов тира 1 выпадают обычные души","UPGRADE_DESCRIPTION_blacksmith_mob_souls_tier2":"Из мобов тира 2 выпадают необычные души","UPGRADE_DESCRIPTION_blacksmith_mob_souls_tier3":"Из мобов тира 3 выпадают редкие души","UPGRADE_DESCRIPTION_blacksmith_mob_spawner_tier1":"Начинают появляться мобы тира 1. Побеждайте их, чтобы получать эликсир кузнеца","UPGRADE_DESCRIPTION_blacksmith_mob_spawner_tier2":"Начинают появляться мобы тира 2. Они крепче, уклоняются от атак и дают больше эликсира","UPGRADE_DESCRIPTION_blacksmith_mob_spawner_tier3":"Раз в день появляется моб тира 3. С каждым убийством он становится сильнее и дает больше эликсира","UPGRADE_DESCRIPTION_blacksmith_mob_super_crit_damage":"Повышает множитель $супер-крита$ по крабам на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier1_base_coins":"Увеличивает базовую награду в эликсире за мобов $тира 1$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier1_limit":"Увеличивает макс. число одновременно живых мобов $тира 1$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier1_respawn":"Мобы $тира 1$ возрождаются на {value} быстрее","UPGRADE_DESCRIPTION_blacksmith_mob_tier2_base_coins":"Увеличивает базовую награду в эликсире за мобов $тира 2$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier2_limit":"Увеличивает макс. число одновременно живых мобов $тира 2$ на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier2_respawn":"Мобы $тира 2$ возрождаются на {value} быстрее","UPGRADE_DESCRIPTION_blacksmith_mob_tier3_limit":"Лимит убийств мобов $тира 3$ в день увеличивается на {value}","UPGRADE_DESCRIPTION_blacksmith_mob_tier3_unlimited":"Снимает дневной лимит убийств мобов тира 3","UPGRADE_DESCRIPTION_blacksmith_mob_tier3_variants":"Мобы тира 3 могут появляться большими или золотыми","UPGRADE_DESCRIPTION_blacksmith_polish_coins_common":"Увеличивает количество эликсира за заточку $обычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polish_coins_epic":"Увеличивает количество эликсира за заточку $эпических$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polish_coins_legendary":"Увеличивает количество эликсира за заточку $легендарных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polish_coins_rare":"Увеличивает количество эликсира за заточку $редких$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polish_coins_uncommon":"Увеличивает количество эликсира за заточку $необычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed":"Увеличивает скорость заточки $всех предметов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed_common":"Увеличивает скорость заточки $обычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed_epic":"Увеличивает скорость заточки $эпических$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed_legendary":"Увеличивает скорость заточки $легендарных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed_rare":"Увеличивает скорость заточки $редких$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_polishing_speed_uncommon":"Увеличивает скорость заточки $необычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_rare_unlock":"Открывает заточку редких предметов","UPGRADE_DESCRIPTION_blacksmith_roster_accessory_copies":"Увеличивает число копий в каждой награде обычного аксессуара в $кристальном событии$ на {value}","UPGRADE_DESCRIPTION_blacksmith_session_size_common":"Увеличивает макс. число копий за заточку $обычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_session_size_epic":"Увеличивает макс. число копий за заточку $эпических$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_session_size_legendary":"Увеличивает макс. число копий за заточку $легендарных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_session_size_rare":"Увеличивает макс. число копий за заточку $редких$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_session_size_uncommon":"Увеличивает макс. число копий за заточку $необычных$ предметов на {value}","UPGRADE_DESCRIPTION_blacksmith_slot6_epic_unlock":"Открывает заточку эпических предметов в слоте 6","UPGRADE_DESCRIPTION_blacksmith_slot6_legendary_unlock":"Открывает заточку легендарных предметов в слоте 6","UPGRADE_DESCRIPTION_blacksmith_slot6_rare_unlock":"Открывает заточку редких предметов в слоте 6","UPGRADE_DESCRIPTION_blacksmith_slot6_uncommon_unlock":"Открывает заточку необычных предметов в слоте 6","UPGRADE_DESCRIPTION_blacksmith_slot6_unlock":"Открывает шестой слот заточки","UPGRADE_DESCRIPTION_blacksmith_slot_2_unlock":"Открывает второй слот заточки","UPGRADE_DESCRIPTION_blacksmith_slot_3_unlock":"Открывает третий слот заточки","UPGRADE_DESCRIPTION_blacksmith_slot_4_unlock":"Открывает четвертый слот заточки","UPGRADE_DESCRIPTION_blacksmith_slot_5_unlock":"Открывает пятый слот заточки","UPGRADE_DESCRIPTION_blacksmith_slot_unlock":"Открывает дополнительный слот заточки","UPGRADE_DESCRIPTION_blacksmith_small_crab_accessory_experience":"Умножает опыт обычных аксессуаров за $малых крабов$ на {value}","UPGRADE_DESCRIPTION_blacksmith_uncommon_unlock":"Открывает заточку необычных предметов","UPGRADE_GRAPH_ACCESSORY_EXPERIENCE_1_32":"Опыт аксессуаров x2","UPGRADE_GRAPH_AVATARS_UNLOCK_1_31":"Новые достижения 1","UPGRADE_GRAPH_AVATARS_UNLOCK_2_32":"Новые достижения 2","UPGRADE_GRAPH_AVATARS_UNLOCK_3_28":"Новые достижения 3","UPGRADE_GRAPH_AVATARS_UNLOCK_4_49":"Новые достижения 4","UPGRADE_GRAPH_AVATARS_UNLOCK_5_62":"Новые достижения 5","UPGRADE_GRAPH_AVATARS_UNLOCK_6_50":"Новые достижения 6","UPGRADE_GRAPH_BLOCK_AMOUNT_4_22":"Величина блока","UPGRADE_GRAPH_BLOCK_AMOUNT_7_44":"Величина блока","UPGRADE_GRAPH_BLOCK_CHANCE_4_20":"Шанс блока","UPGRADE_GRAPH_BLOCK_CHANCE_7_43":"Шанс блока","UPGRADE_GRAPH_BLOCK_TO_SUPERCRIT":"Супер-крит от блока","UPGRADE_GRAPH_BLOCK_TO_SUPERCRIT_6_35":"Блок в супер-крит","UPGRADE_GRAPH_BOSS_TOWER_BERSERKER":"Против берсерка","UPGRADE_GRAPH_BOSS_TOWER_BERSERKER_7_37":"Снижение ярости","UPGRADE_GRAPH_BOSS_TOWER_CRAB":"Против краба","UPGRADE_GRAPH_BOSS_TOWER_CRAB_5_30":"Доп. удары краба","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_3_22":"Урон в башне","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_5_27":"Урон в башне","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_7_40":"Урон в Башне боссов","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_3_21":"Снижение урона в башне","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_5_28":"Снижение урона в башне","UPGRADE_GRAPH_BOSS_TOWER_DAMAGE_REDUCTION_7_35":"Снижение урона в Башне боссов","UPGRADE_GRAPH_BOSS_TOWER_HYDRA":"Против Короля слизней","UPGRADE_GRAPH_BOSS_TOWER_HYDRA_5_26":"Метки Короля слизней","UPGRADE_GRAPH_BOSS_TOWER_ITEMS_DROP":"Дроп предметов с боссов","UPGRADE_GRAPH_BOSS_TOWER_ITEMS_DROP_5_25":"Дроп предметов в башне","UPGRADE_GRAPH_BOSS_TOWER_ITEMS_DROP_6_20":"Дроп предметов в Башне боссов","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP":"Легендарный дроп с боссов","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_58":"Легендарный дроп с Короля слизней","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_59":"Легендарный дроп с краба","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_5_60":"Легендарный дроп с викингов","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_39":"Легендарный дроп с берсерка","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_56":"Легендарный дроп с вампира","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_57":"Легендарный дроп с лича","UPGRADE_GRAPH_BOSS_TOWER_LEGENDARY_DROP_7_58":"Легендарный дроп с боссов","UPGRADE_GRAPH_BOSS_TOWER_LICH":"Против лича","UPGRADE_GRAPH_BOSS_TOWER_LICH_6_24":"Редкие призывы","UPGRADE_GRAPH_BOSS_TOWER_TICKETS":"Билеты на боссов","UPGRADE_GRAPH_BOSS_TOWER_TICKETS_3_1":"Билеты на боссов","UPGRADE_GRAPH_BOSS_TOWER_TICKETS_5_24":"Билеты на боссов","UPGRADE_GRAPH_BOSS_TOWER_TICKETS_7_1":"Билеты Башни боссов","UPGRADE_GRAPH_BOSS_TOWER_UNLOCK":"Башня боссов","UPGRADE_GRAPH_BOSS_TOWER_UNLOCK_BERSERKER_4_1":"Открытие берсерка","UPGRADE_GRAPH_BOSS_TOWER_UNLOCK_LICH_4_25":"Открытие лича","UPGRADE_GRAPH_BOSS_TOWER_UNLOCK_VAMPIRE_4_16":"Открытие вампира","UPGRADE_GRAPH_BOSS_TOWER_VAMPIRE":"Против вампира","UPGRADE_GRAPH_BOSS_TOWER_VAMPIRE_6_23":"Редкие призывы","UPGRADE_GRAPH_BOSS_TOWER_VIKINGS":"Против викингов","UPGRADE_GRAPH_BOSS_TOWER_VIKINGS_7_36":"Оглушение викингов","UPGRADE_GRAPH_BOSS_TOWER_WEAKNESS":"Слабость босса","UPGRADE_GRAPH_BOSS_TOWER_WEAKNESS_4_11":"Слабость босса","UPGRADE_GRAPH_BOSS_TOWER_WEAKNESS_6_17":"Слабость босса","UPGRADE_GRAPH_CHEST_LEVEL":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_1_6":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_2_23":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_3_12":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_4_19":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_5_29":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_6_15":"Уровень сундуков","UPGRADE_GRAPH_CHEST_LEVEL_7_29":"Уровень сундуков","UPGRADE_GRAPH_CRIT_CHANCE_3_23":"Шанс крита","UPGRADE_GRAPH_CRIT_CHANCE_6_28":"Шанс крита","UPGRADE_GRAPH_CRIT_DAMAGE_PERCENT_3_24":"Урон крита %","UPGRADE_GRAPH_CRIT_DAMAGE_PERCENT_6_13":"Урон крита %","UPGRADE_GRAPH_CRYSTALS_FILTER_UNLOCK":"Фильтр кристаллов","UPGRADE_GRAPH_CRYSTALS_FILTER_UNLOCK_6_2":"Открытие фильтра кристаллов","UPGRADE_GRAPH_CRYSTALS_LOADOUT_UNLOCK_1_30":"Наборы кристаллов","UPGRADE_GRAPH_CRYSTALS_OPEN_ALL_UNLOCK":"Открыть все жеоды","UPGRADE_GRAPH_CRYSTALS_OPEN_ALL_UNLOCK_5_14":"Открытие «Открыть все»","UPGRADE_GRAPH_CRYSTALS_SELL_ALL_UNLOCK":"Продать все","UPGRADE_GRAPH_CRYSTALS_SELL_ALL_UNLOCK_4_8":"Открытие «Продать все»","UPGRADE_GRAPH_CRYSTALS_TIMER_ON_KILL_REDUCE":"Таймер жеод за убийство","UPGRADE_GRAPH_CRYSTAL_BASE_STAT_BONUS":"Бонус к базовым характеристикам","UPGRADE_GRAPH_CRYSTAL_BLACKSMITHING_1":"Кузнечное дело","UPGRADE_GRAPH_CRYSTAL_BLACKSMITHING_2":"Великое кузнечное дело","UPGRADE_GRAPH_CRYSTAL_BLACKSMITHING_5_10":"Кузнечное дело","UPGRADE_GRAPH_CRYSTAL_BLACKSMITHING_6_3":"Кузнечное дело кристаллов","UPGRADE_GRAPH_CRYSTAL_BLACKSMITHING_7_30":"Кузнечное дело кристаллов","UPGRADE_GRAPH_CRYSTAL_CHEST_ENCH_LEVEL":"Зачарование кристального сундука","UPGRADE_GRAPH_CRYSTAL_CHEST_ENCH_LEVEL_6_21":"Уровень зачарования кристального сундука","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_1":"Зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_2":"Великое зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_5_17":"Зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_5_54":"Попытка зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_6_43":"Попытка зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_6_7":"Зачарование кристаллов","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_7_31":"Зачарование кристаллов","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_7_50":"Попытка зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_STONES_5_19":"Камни зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANTMENT_STONES_6_45":"Камни зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANT_EFFICIENCY":"Эффективность зачарования","UPGRADE_GRAPH_CRYSTAL_ENCHANT_EFFICIENCY_7_22":"Эффективность зачарования кристаллов","UPGRADE_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_5_61":"Кэшбэк за зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_6_49":"Кэшбэк за зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANT_FAILURE_DUST_CASHBACK_7_59":"Кэшбэк за зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANT_UNLOCK_EPIC_2_29":"Эпическое зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANT_UNLOCK_LEGENDARY_2_30":"Легендарное зачарование","UPGRADE_GRAPH_CRYSTAL_ENCHANT_UNLOCK_RARE_2_28":"Редкое зачарование","UPGRADE_GRAPH_CRYSTAL_ENCH_STONES_1":"Камни зачарования","UPGRADE_GRAPH_CRYSTAL_ENCH_STONES_2":"Великие камни зачарования","UPGRADE_GRAPH_CRYSTAL_GEODE_TIMER_1":"Таймер жеод","UPGRADE_GRAPH_CRYSTAL_GEODE_TIMER_2":"Улучшенный таймер жеод","UPGRADE_GRAPH_CRYSTAL_GEODE_TIMER_6_9":"Таймер спавна жеоды","UPGRADE_GRAPH_CRYSTAL_GUARANTEE_ENCHANT":"Гарантированное зачарование","UPGRADE_GRAPH_CRYSTAL_GUARANTEE_ENCHANT_5_18":"Гарантия зачарования","UPGRADE_GRAPH_CRYSTAL_MAX_GEODES_1":"Макс. жеод","UPGRADE_GRAPH_CRYSTAL_MAX_GEODES_2":"Больше макс. жеод","UPGRADE_GRAPH_CRYSTAL_MAX_GEODES_6_8":"Макс. жеод","UPGRADE_GRAPH_CRYSTAL_SELL_PRICE_1":"Цена продажи","UPGRADE_GRAPH_CRYSTAL_SELL_PRICE_2":"Повышенная цена продажи","UPGRADE_GRAPH_CRYSTAL_SELL_PRICE_BONUS_5_42":"Цена продажи кристаллов","UPGRADE_GRAPH_CRYSTAL_SELL_PRICE_BONUS_6_42":"Цена продажи кристаллов","UPGRADE_GRAPH_CRYSTAL_SELL_PRICE_BONUS_7_45":"Цена продажи кристаллов","UPGRADE_GRAPH_CRYSTAL_SLOT2_UNLOCK_5_1":"Третий слот кристалла","UPGRADE_GRAPH_CRYSTAL_SLOT_2":"Слот кристалла II","UPGRADE_GRAPH_CRYSTAL_SLOT_3":"Слот кристалла III","UPGRADE_GRAPH_CRYSTAL_TIMER_ON_KILL_REDUCE_7_38":"Сокращение таймера жеод за убийство","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_1_10":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_1_3":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_4_2":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_5_41":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_5_8":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_7_19":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_FLAT_7_3":"Рубящий урон","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_1_23":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_1_4":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_4_3":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_4_35":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_5_51":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_5_9":"Рубящий урон %","UPGRADE_GRAPH_CUT_DAMAGE_PERCENT_7_20":"Рубящий урон %","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_2_10":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_4_26":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_6_27":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_6_39":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_7_15":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_FLAT_7_32":"Рубящая защита","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_2_11":"Рубящая защита %","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_2_25":"Рубящая защита %","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_4_27":"Рубящая защита %","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_4_37":"Рубящая защита %","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_6_40":"Рубящая защита %","UPGRADE_GRAPH_CUT_DEFENCE_PERCENT_7_16":"Рубящая защита %","UPGRADE_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_3_13":"Шанс доп. добычи","UPGRADE_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_5_40":"Шанс доп. добычи","UPGRADE_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_7_28":"Шанс доп. добычи","UPGRADE_GRAPH_EMPOWERED_LIGHTNING":"Усиленная молния","UPGRADE_GRAPH_EMPOWERED_LIGHTNING_5_3":"Усиленная молния","UPGRADE_GRAPH_EVASION_MARK":"Метка уклонения","UPGRADE_GRAPH_EVASION_MARK_7_27":"Метка уклонения","UPGRADE_GRAPH_EVASION_PERCENT_2_19":"Уклонение %","UPGRADE_GRAPH_EVASION_PERCENT_6_41":"Уклонение %","UPGRADE_GRAPH_EVENT_GOLEM_DAMAGE_4_48":"Урон по врагам события","UPGRADE_GRAPH_EVENT_GOLEM_DAMAGE_6_48":"Урон по врагам события","UPGRADE_GRAPH_EVENT_GOLEM_EXTRA_RANGE_4_47":"Мастерство голема события","UPGRADE_GRAPH_EXTRA_MARK":"Доп. метка","UPGRADE_GRAPH_EXTRA_MARK_6_29":"Доп. метки","UPGRADE_GRAPH_FILTER_LOADOUT_1_28":"Пресеты фильтров","UPGRADE_GRAPH_FREE_CHEST":"Бесплатный сундук","UPGRADE_GRAPH_FREE_CHEST_DAILY_3_15":"5 бесплатных сундуков","UPGRADE_GRAPH_FREE_CHEST_WEEKLY_3_14":"Ежедневный бесплатный сундук","UPGRADE_GRAPH_HAMMER_REGEN":"Реген молота","UPGRADE_GRAPH_HAMMER_REGEN_3_3":"Реген молота","UPGRADE_GRAPH_HEALTH_FLAT_1_15":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_1_2":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_4_17":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_5_20":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_5_6":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_7_18":"Здоровье","UPGRADE_GRAPH_HEALTH_FLAT_7_24":"Здоровье","UPGRADE_GRAPH_HEALTH_PERCENT_1_16":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_1_24":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_4_18":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_4_34":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_5_21":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_5_50":"Здоровье %","UPGRADE_GRAPH_HEALTH_PERCENT_7_25":"Здоровье %","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_3_18":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_3_2":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_5_11":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_5_15":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_6_22":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_FLAT_6_33":"Реген здоровья","UPGRADE_GRAPH_HEALTH_REGEN_PERCENT_3_19":"Реген здоровья %","UPGRADE_GRAPH_HEALTH_REGEN_PERCENT_3_27":"Реген здоровья %","UPGRADE_GRAPH_HEALTH_REGEN_PERCENT_5_16":"Реген здоровья %","UPGRADE_GRAPH_HEALTH_REGEN_PERCENT_5_46":"Реген здоровья %","UPGRADE_GRAPH_HEALTH_REGEN_PERCENT_6_34":"Реген здоровья %","UPGRADE_GRAPH_ISLAND_MEDAL_BONUS_3_29":"Сила медалей","UPGRADE_GRAPH_ISLAND_MEDAL_BONUS_4_50":"Сила медалей","UPGRADE_GRAPH_ISLAND_MEDAL_BONUS_5_63":"Сила медалей","UPGRADE_GRAPH_ISLAND_MEDAL_BONUS_6_51":"Сила медалей","UPGRADE_GRAPH_ISLAND_MEDAL_BONUS_7_60":"Сила медалей","UPGRADE_GRAPH_ITEMS_CHARGES_COMMON_1_13":"Заряды обычных предметов","UPGRADE_GRAPH_ITEMS_CHARGES_COMMON_4_9":"Заряды обычных предметов","UPGRADE_GRAPH_ITEMS_CHARGES_EPIC_4_31":"Заряды эпических предметов","UPGRADE_GRAPH_ITEMS_CHARGES_LEGENDARY_6_1":"Заряды легендарных предметов","UPGRADE_GRAPH_ITEMS_CHARGES_RARE_3_11":"Заряды редких предметов","UPGRADE_GRAPH_ITEMS_CHARGES_RARE_6_14":"Заряды редких предметов","UPGRADE_GRAPH_ITEMS_CHARGES_UNCOMMON_2_21":"Заряды необычных предметов","UPGRADE_GRAPH_ITEMS_CHARGES_UNCOMMON_5_45":"Заряды необычных предметов","UPGRADE_GRAPH_ITEMS_DROP_COMMON_1_11":"Дроп обычных предметов","UPGRADE_GRAPH_ITEMS_DROP_COMMON_1_14":"Дроп обычных предметов+","UPGRADE_GRAPH_ITEMS_DROP_COMMON_1_27":"Дроп обычных предметов+","UPGRADE_GRAPH_ITEMS_DROP_COMMON_4_10":"Дроп обычных предметов","UPGRADE_GRAPH_ITEMS_DROP_EPIC_4_32":"Дроп эпических предметов","UPGRADE_GRAPH_ITEMS_DROP_RARE_3_9":"Дроп редких предметов","UPGRADE_GRAPH_ITEMS_DROP_RARE_6_36":"Дроп редких предметов","UPGRADE_GRAPH_ITEMS_DROP_UNCOMMON_2_20":"Дроп необычных предметов","UPGRADE_GRAPH_ITEMS_DROP_UNCOMMON_2_24":"Дроп необычных предметов","UPGRADE_GRAPH_ITEMS_DROP_UNCOMMON_5_44":"Дроп необычных предметов","UPGRADE_GRAPH_ITEMS_RARITY_CHARGES":"Заряды спавнера предметов","UPGRADE_GRAPH_ITEMS_RARITY_DROP_AMOUNT":"Количество выпадающих предметов","UPGRADE_GRAPH_ITEMS_RARITY_TIMER":"Таймер спавнера предметов","UPGRADE_GRAPH_ITEMS_TIMER_COMMON_1_12":"Таймер обычных предметов","UPGRADE_GRAPH_ITEMS_TIMER_EPIC_4_33":"Таймер эпических предметов","UPGRADE_GRAPH_ITEMS_TIMER_RARE_3_10":"Таймер редких предметов","UPGRADE_GRAPH_ITEMS_TIMER_UNCOMMON_2_22":"Таймер необычных предметов","UPGRADE_GRAPH_LIFESTEAL_FLAT_2_17":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_FLAT_4_4":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_FLAT_6_25":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_FLAT_6_37":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_FLAT_7_26":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_FLAT_7_33":"Вампиризм","UPGRADE_GRAPH_LIFESTEAL_PERCENT_2_18":"Вампиризм %","UPGRADE_GRAPH_LIFESTEAL_PERCENT_2_27":"Вампиризм %","UPGRADE_GRAPH_LIFESTEAL_PERCENT_4_38":"Вампиризм %","UPGRADE_GRAPH_LIFESTEAL_PERCENT_4_5":"Вампиризм %","UPGRADE_GRAPH_LIFESTEAL_PERCENT_6_38":"Вампиризм %","UPGRADE_GRAPH_LIFESTEAL_PERCENT_7_34":"Вампиризм %","UPGRADE_GRAPH_LIGHTNING_DAMAGE":"Урон молнии","UPGRADE_GRAPH_LIGHTNING_DAMAGE_6_6":"Урон молнии","UPGRADE_GRAPH_LOADOUT_BUTTON_1_26":"Кнопка набора","UPGRADE_GRAPH_MAP_SPAWNER_DROP":"Дроп характеристик","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND10_7_9":"Дроп характеристик острова 10","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND11_7_10":"Дроп характеристик острова 11","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND12_7_12":"Дроп характеристик острова 12","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND13_7_13":"Дроп характеристик острова 13","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND14_7_14":"Дроп характеристик острова 14","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND1_2_4":"Дроп характеристик острова 1","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND2_2_5":"Дроп характеристик острова 2","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND3_2_6":"Дроп характеристик острова 3","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND4_4_13":"Дроп характеристик острова 4","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND5_4_14":"Дроп характеристик острова 5","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND6_4_15":"Дроп характеристик острова 6","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND7_5_37":"Дроп характеристик острова 7","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND8_5_36":"Дроп характеристик острова 8","UPGRADE_GRAPH_MAP_SPAWNER_DROP_ISLAND9_5_35":"Дроп характеристик острова 9","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE":"Таймер спавнера характеристик","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_2_3":"Перезарядка острова 1","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_4_12":"Перезарядка острова 4","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_5_43":"Перезарядка острова 7","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_7_2":"Перезарядка острова 10","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND11_7_46":"Перезарядка острова 11","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND12_7_47":"Перезарядка острова 12","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND13_7_48":"Перезарядка острова 13","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND14_7_49":"Перезарядка острова 14","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND2_2_28":"Перезарядка острова 2","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND3_2_29":"Перезарядка острова 3","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND5_4_40":"Перезарядка острова 5","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND6_4_41":"Перезарядка острова 6","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND8_5_52":"Перезарядка острова 8","UPGRADE_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND9_5_53":"Перезарядка острова 9","UPGRADE_GRAPH_MARK_LIFESTEAL":"Вампиризм метки","UPGRADE_GRAPH_MARK_LIFESTEAL_5_13":"Вампиризм метки","UPGRADE_GRAPH_MOVEMENT_SPEED_PERCENT_1_5":"Скорость передвижения %","UPGRADE_GRAPH_MOVEMENT_SPEED_PERCENT_7_42":"Скорость передвижения %","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_2_12":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_4_23":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_6_11":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_6_26":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_7_41":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_FLAT_7_7":"Колющий урон","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_2_13":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_2_26":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_4_24":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_4_39":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_6_12":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DAMAGE_PERCENT_7_8":"Колющий урон %","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_3_17":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_3_6":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_5_12":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_5_4":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_6_10":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_FLAT_6_18":"Колющая защита","UPGRADE_GRAPH_PIERCE_DEFENCE_PERCENT_3_25":"Колющая защита %","UPGRADE_GRAPH_PIERCE_DEFENCE_PERCENT_3_7":"Колющая защита %","UPGRADE_GRAPH_PIERCE_DEFENCE_PERCENT_5_48":"Колющая защита %","UPGRADE_GRAPH_PIERCE_DEFENCE_PERCENT_5_5":"Колющая защита %","UPGRADE_GRAPH_PIERCE_DEFENCE_PERCENT_6_19":"Колющая защита %","UPGRADE_GRAPH_RAGE_DAMAGE_REDUCE":"Защита ярости","UPGRADE_GRAPH_RAGE_DAMAGE_REDUCE_5_7":"Снижение урона ярости","UPGRADE_GRAPH_RAGE_EXTRA_HEALTH":"Здоровье ярости","UPGRADE_GRAPH_RAGE_EXTRA_HEALTH_4_21":"Здоровье ярости","UPGRADE_GRAPH_RAGE_EXTRA_HIT":"Доп. удар ярости","UPGRADE_GRAPH_RAGE_EXTRA_HIT_7_21":"Доп. удар ярости","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_3_16":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_3_4":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_5_2":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_5_31":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_6_16":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_FLAT_6_4":"Дробящий урон","UPGRADE_GRAPH_SMASH_DAMAGE_PERCENT_3_26":"Дробящий урон %","UPGRADE_GRAPH_SMASH_DAMAGE_PERCENT_3_5":"Дробящий урон %","UPGRADE_GRAPH_SMASH_DAMAGE_PERCENT_5_32":"Дробящий урон %","UPGRADE_GRAPH_SMASH_DAMAGE_PERCENT_5_47":"Дробящий урон %","UPGRADE_GRAPH_SMASH_DAMAGE_PERCENT_6_5":"Дробящий урон %","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_1_20":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_1_22":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_4_6":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_5_22":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_5_34":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_7_23":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_FLAT_7_4":"Дробящая защита","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_1_21":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_1_25":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_4_36":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_4_7":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_5_23":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_5_49":"Дробящая защита %","UPGRADE_GRAPH_SMASH_DEFENCE_PERCENT_7_5":"Дробящая защита %","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_19":"Дроп обычных душ","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_7":"Дроп обычных душ","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_1_8":"Дроп обычных душ+","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_2_15":"Дроп обычных душ+","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_3_8":"Дроп обычных душ++","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_4_28":"Дроп обычных душ++","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_5_38":"Дроп обычных душ++","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_6_30":"Дроп обычных душ","UPGRADE_GRAPH_SOULS_DROP_COMMON_AMOUNT_7_17":"Дроп обычных душ","UPGRADE_GRAPH_SOULS_DROP_EPIC_AMOUNT_2_7":"Дроп эпических душ","UPGRADE_GRAPH_SOULS_DROP_EPIC_AMOUNT_5_33":"Дроп эпических душ+","UPGRADE_GRAPH_SOULS_DROP_RARE_AMOUNT_2_14":"Дроп редких душ","UPGRADE_GRAPH_SOULS_DROP_RARE_AMOUNT_2_16":"Дроп редких душ+","UPGRADE_GRAPH_SOULS_DROP_RARE_AMOUNT_4_30":"Дроп редких душ+","UPGRADE_GRAPH_SOULS_DROP_RARE_AMOUNT_6_31":"Дроп редких душ","UPGRADE_GRAPH_SOULS_DROP_RARE_AMOUNT_7_11":"Дроп редких душ","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_1_18":"Дроп необычных душ","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_2_8":"Дроп необычных душ","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_2_9":"Дроп необычных душ+","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_3_20":"Дроп необычных душ+","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_4_29":"Дроп необычных душ+","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_5_39":"Дроп необычных душ+","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_6_32":"Дроп необычных душ","UPGRADE_GRAPH_SOULS_DROP_UNCOMMON_AMOUNT_7_6":"Дроп необычных душ","UPGRADE_GRAPH_SOULS_DROP_UNLOCK":"Дроп душ","UPGRADE_GRAPH_SOULS_DROP_UNLOCK_COMMON_1_1":"Дроп обычных душ","UPGRADE_GRAPH_SOULS_DROP_UNLOCK_RARE_2_1":"Дроп редких душ","UPGRADE_GRAPH_SOULS_DROP_UNLOCK_TREES_1_9":"Дроп душ с деревьев","UPGRADE_GRAPH_SOULS_DROP_UNLOCK_UNCOMMON_1_17":"Дроп необычных душ","UPGRADE_GRAPH_SOULS_RARITY_AMOUNT":"Количество душ","UPGRADE_GRAPH_SUPER_CRIT_CHANCE_4_42":"Шанс супер-крита","UPGRADE_GRAPH_SUPER_CRIT_CHANCE_6_46":"Шанс супер-крита","UPGRADE_GRAPH_SUPER_CRIT_DAMAGE_PERCENT_4_43":"Урон супер-крита %","UPGRADE_GRAPH_SUPER_CRIT_DAMAGE_PERCENT_6_47":"Урон супер-крита %","UPGRADE_GRAPH_UNEQUIP_ALL_1_29":"Снять экипировку","UPGRADE_GRAPH_UNLOCK_STATIC_UNITS_SOULS_DROP":"Души деревьев","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE":"Дальность врагов","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_2_2":"Дальность врагов","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND10_7_51":"Доп. дальность острова 10","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND11_7_52":"Доп. дальность острова 11","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND12_7_53":"Доп. дальность острова 12","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND13_7_54":"Доп. дальность острова 13","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND14_7_55":"Доп. дальность острова 14","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND2_2_30":"Доп. дальность острова 2","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND3_2_31":"Доп. дальность острова 3","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND4_4_44":"Доп. дальность острова 4","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND5_4_45":"Доп. дальность острова 5","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND6_4_46":"Доп. дальность острова 6","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND7_5_55":"Доп. дальность острова 7","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND8_5_56":"Доп. дальность острова 8","UPGRADE_GRAPH_WEAK_SPAWNER_EXTRA_RANGE_ISLAND9_5_57":"Доп. дальность острова 9","UPGRADE_HINT_GRAPH_CRYSTALS_LOADOUT_UNLOCK_1_30":"Удерживайте, чтобы сохранить текущие <color=#FFD500>кристаллы</color> в набор\nНажмите, чтобы переключиться на него","UPGRADE_HINT_GRAPH_CRYSTAL_ENCHANTMENT_5_54":"Если проверка <color=#FFD500>зачарования</color> провалена, дается еще один шанс","UPGRADE_HINT_GRAPH_CRYSTAL_ENCHANTMENT_6_43":"Если проверка <color=#FFD500>зачарования</color> провалена, дается еще один шанс","UPGRADE_HINT_GRAPH_CRYSTAL_ENCHANTMENT_7_50":"Если проверка <color=#FFD500>зачарования</color> провалена, дается еще один шанс","UPGRADE_HINT_GRAPH_CRYSTAL_ENCHANT_EFFICIENCY_7_22":"Усиливает статы, которые кристаллы получают от <color=#FFD500>зачарования</color>","UPGRADE_HINT_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_3_13":"Увеличивает шанс срабатывания способностей <color=#FFD500>Доп. добычи</color> у предметов. При убийстве такие способности с шансом навсегда дают дополнительные статы.","UPGRADE_HINT_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_5_40":"Увеличивает шанс срабатывания способностей <color=#FFD500>Доп. добычи</color> у предметов. При убийстве такие способности с шансом навсегда дают дополнительные статы.","UPGRADE_HINT_GRAPH_ECONOMY_ITEM_ABILITIES_CHANCE_7_28":"Увеличивает шанс срабатывания способностей <color=#FFD500>Доп. добычи</color> у предметов. При убийстве такие способности с шансом навсегда дают дополнительные статы.","UPGRADE_HINT_GRAPH_FILTER_LOADOUT_1_28":"Работает с фильтрами по <color=#FFD500>типу предмета</color>\nУдерживайте фильтр, чтобы сохранить подходящие надетые <color=#FFD500>предметы</color>\nНажмите дважды, чтобы сбросить <color=#FFD500>пресет</color>","UPGRADE_HINT_GRAPH_LOADOUT_BUTTON_1_26":"Удерживайте, чтобы сохранить текущий <color=#FFD500>набор</color>\nНажмите, чтобы переключиться на него","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_2_3":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_4_12":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_5_43":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_7_2":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND11_7_46":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND12_7_47":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND13_7_48":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND14_7_49":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND2_2_28":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND3_2_29":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND5_4_40":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND6_4_41":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND8_5_52":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_MAP_SPAWNER_TIMER_REDUCE_ISLAND9_5_53":"При убийстве поглощает все <color=#FFD500>заряды</color> этого <color=#FFD500>спавнера</color>, умножая <color=#FFD500>статы</color> и <color=#FFD500>души</color> на количество поглощенных <color=#FFD500>зарядов</color>. Не затрагивает <color=#FFD500>спавнеры</color> с <color=#FFD500>экипировкой</color>.","UPGRADE_HINT_GRAPH_UNEQUIP_ALL_1_29":"Нажмите, чтобы снять все незакрепленные <color=#FFD500>предметы</color>","UPGRADE_LEVEL":"Ур. <color=white>{current}<size=80%></color>/{max}","UPGRADE_MAX":"Макс","UPGRADE_blacksmith_big_mob_chance":"Шанс большого моба","UPGRADE_blacksmith_big_mob_coins":"Эликсир с большого моба","UPGRADE_blacksmith_big_mob_health":"HP большого моба","UPGRADE_blacksmith_boss_crab_accessory_experience":"Опыт аксессуара за краба-босса","UPGRADE_blacksmith_common_accessory_experience":"Опыт обычного аксессуара","UPGRADE_blacksmith_crystal_golem_amulet_chance":"Шанс золотого голема","UPGRADE_blacksmith_crystal_golem_amulet_copies":"Копии аксессуара с золотого голема","UPGRADE_blacksmith_epic_unlock":"Заточка эпических","UPGRADE_blacksmith_equip_while_polishing":"Надевание при заточке","UPGRADE_blacksmith_golden_mob_chance":"Шанс золотого моба","UPGRADE_blacksmith_golden_mob_coins":"Эликсир с золотого моба","UPGRADE_blacksmith_golden_mob_regen":"Реген золотого моба","UPGRADE_blacksmith_legendary_unlock":"Заточка легендарных","UPGRADE_blacksmith_medium_crab_accessory_experience":"Опыт аксессуара за среднего краба","UPGRADE_blacksmith_mob_axe_evasion":"Рубящее оружие снижает уклонение","UPGRADE_blacksmith_mob_coins":"Эликсир за мобов","UPGRADE_blacksmith_mob_crit_damage":"Множитель крита по крабам","UPGRADE_blacksmith_mob_damage":"Урон по мобам","UPGRADE_blacksmith_mob_damage_axe":"Урон рубящим оружием","UPGRADE_blacksmith_mob_damage_hammer":"Урон дробящим оружием","UPGRADE_blacksmith_mob_damage_knife":"Урон колющим оружием","UPGRADE_blacksmith_mob_evasion_reduce":"Снижение уклонения","UPGRADE_blacksmith_mob_lightning":"Удар молнии","UPGRADE_blacksmith_mob_mark_damage":"Урон меток","UPGRADE_blacksmith_mob_regen_reduce":"Снижение регена","UPGRADE_blacksmith_mob_souls_tier1":"Души тира 1","UPGRADE_blacksmith_mob_souls_tier2":"Души тира 2","UPGRADE_blacksmith_mob_souls_tier3":"Души тира 3","UPGRADE_blacksmith_mob_spawner_tier1":"Мобы тира 1","UPGRADE_blacksmith_mob_spawner_tier2":"Мобы тира 2","UPGRADE_blacksmith_mob_spawner_tier3":"Мобы тира 3","UPGRADE_blacksmith_mob_super_crit_damage":"Множитель супер-крита по крабам","UPGRADE_blacksmith_mob_tier1_base_coins":"Базовый эликсир тира 1","UPGRADE_blacksmith_mob_tier1_limit":"Лимит тира 1","UPGRADE_blacksmith_mob_tier1_respawn":"Респаун тира 1","UPGRADE_blacksmith_mob_tier2_base_coins":"Базовый эликсир тира 2","UPGRADE_blacksmith_mob_tier2_limit":"Лимит тира 2","UPGRADE_blacksmith_mob_tier2_respawn":"Респаун тира 2","UPGRADE_blacksmith_mob_tier3_limit":"Лимит тира 3","UPGRADE_blacksmith_mob_tier3_unlimited":"Снятие лимита тира 3","UPGRADE_blacksmith_mob_tier3_variants":"Тир 3: большие и золотые","UPGRADE_blacksmith_polish_coins_common":"Эликсир за заточку обычных","UPGRADE_blacksmith_polish_coins_epic":"Эликсир за 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They are not evasion/crit rating points.","source":"ApplyEnchantLevel 0x11F194C; RollSpecialStat 0x11F1AD8; BuildCrystalModifiers 0x11F3488"},"maxEnchant":{"formula":"min(rarityId+1,config.MaxEnchantLevel)","unlock":"IsEnchantUnlocked(rarity) always returns true in this client. Old localization mentions of unlock upgrades do not establish an active restriction.","source":"GetMaxEnchantLevel 0x11F25EC; IsEnchantUnlocked 0x11F26BC"},"efficiency":{"formula":"min(1.5,globalEnchantEfficiency + (ability==EnhancedEnchant ? (10+2*targetEnchantLevel)/100 : 0))","base":1,"maximum":1.5,"source":"GetEnchantEfficiencyCoefForCrystal 0x11EDBF0","note":"Use target enchant level when applying a new enchant step; ability does not multiply the efficiency bonus."},"rarity":{"weight":"w[r]=max(0,BaseWeight+BaseGrowValue*blacksmithing)/PreMaturityDecayCoef**max(0,MaturityLevel-blacksmithing)","probabilities":"Traverse rarity4 down to1: p[r]=remaining*w[r]/100; remaining-=p[r]. Common receives the remaining probability. Do not normalize by weight sum.","source":"CalculateRarityWeights 0x11E605C; GetRarityChances 0x11E5E30","note":"Ordinary geodes also have forced epic/legendary opening rules. Chest rarity uses ChestsModel formulas instead, provided in shop.json."},"legendarySelection":{"formula":"Uniform choice among all enum values excluding None; 12 choices","source":"RollLegendaryAbility 0x11FE184; Execute legendary branch 0x11FDE24"},"primaryValue":{"snapshotMinute":"800 + 17200 * max(0,(blacksmithing-1)/217)**1.04 +100*rarityId","formula":"simulationStat(snapshotMinute)*colorMultiplier*rarityStatMultiplier*(1+baseStatBonusPercent/100) + simulationStat(1200)*0.4","simulationStat":"SimulationData.GetStatValueAtTimeChunk(statType, snapshotMinute/30)","source":"CalculateBaseStatValue 0x11E57C0; CrystalModel.CalculateBaseStatValue 0x11F2E60","note":"No random numeric range is rolled here; values require the game SimulationData snapshots. Do not substitute current player stats. baseStatBonusPercent is CrystalModel.BaseStatBonusPercent, not assumed identical to a single upgrade level."},"enchantPrimaryValue":{"stepFormula":"newValue=currentValue + efficiency*(0.1*currentValue + flatSnapshotValue*levelMultiplier)","flatSnapshotMinute":"800+17200*((2*rarityEnchantMaturityLevel-1)/217)**1.04 + enchantExtraMinutes[targetLevel]","flatSnapshotValue":"simulationStat(flatSnapshotMinute) * EnchantFlatSnapshotMultipliers[rarity]","source":"ApplyEnchantBaseStatStep 0x11E641C; GetEnchantFlatSnapshotValue 0x11E6490; GetSnapshotMinute 0x11E69B8","note":"Apply success steps sequentially. The second primary stat of DoubleStat is rescaled by the same path. New global efficiency does not retroactively identify historical stored rolls."},"enchantSuccess":{"beforeMaturity":"maturityChancePercent / 1.27 ** ((maturityLevel-enchantmentStatValue)**0.9)","atOrAfterMaturity":"min(100,maturityChancePercent + (enchantmentStatValue-maturityLevel)*postMaturityChanceStepPercent)","source":"GetEnchantSuccessChance 0x11E6EE4","note":"This is percent, not fraction. Enchantment stat controls chance; crystal enchant level is a separate input."}},"config":{"m_GameObject":{"m_FileID":0,"m_PathID":"0"},"m_Enabled":1,"m_Script":{"m_FileID":1,"m_PathID":"6683111441011705957"},"m_Name":"Crystal 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No divine/mythical crystals in this enum.","All base stats and special stats are fully enumerated here, but exact flat main-stat amounts require native simulation snapshots.","ValuesByEnchantLevel entries correspond to successful enchant levels1..5. Rarity caps which entries a crystal can reach.","The Android2.1.3 client is the data source; differences from the user iPhone version must be kept distinct."]},"divineItems":{"version":1,"runtimeDivine":{"description":"Божественная форма обычного оружия, шлема или щита — исходный предмет с Evolved=true. Его отображаемая редкость становится божественной, но расчёты используют исходную редкость Def.Rarity.","eligible":"Не аксессуар; Def.Rarity != Mythical(6).","firstEvolution":"Списывает цену в копиях, устанавливает Evolved=true, не увеличивает Level и не заменяет ItemConfig.","nextEvolution":"Списывает копии и увеличивает Level на 1.","effectiveLevel":"До первой эволюции: Copies. После: Level. Аксессуары: AccessoryLevel.","beforeEvolutionDamage":"base[originalRarity] + growth[originalRarity] * Copies + Def.FlatDamage","evolvedDamage":"EvolutionDamage[originalRarity, Level] + Copies * EvolutionDamageCopyValue[originalRarity, Level] + Def.FlatDamage","evolvedArmor":"EvolutionArmor[originalRarity, Level] + Copies * EvolutionArmorCopyValue[originalRarity, Level]","priceLookup":"EvolutionShardsRequirement[isArmor, originalRarity, Level + (Evolved ? 1 : 0)]","priceReduction":"Если baseCost>=1 и evolve_cost_reduction>0: max(1, ceil(round(baseCost * (1-reduction), 6))). Иначе baseCost без изменений.","abilityUnlock":"До первой эволюции доступны только UnlockLevel=0. После — Level >= UnlockLevel. У аксессуаров сравнивается AccessoryLevel.","sources":{"IsDivine":"0x10DFB00","displayRarity":"0x10DD384","effectiveLevel":"0x10DD3C8","evolveCommand":"0x10EC874","price":"0x10E019C","damage":"0x10E3594 / 0x10E3B4C","abilityUnlock":"0x10E3CA8"}},"separateDivineResources":[{"key":"crimson_fang_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19248.json","baseKey":"crimson_fang","baseRarity":2,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"graveeye_visor_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19249.json","baseKey":"graveeye_visor","baseRarity":3,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. 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Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"stone_bind_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19258.json","baseKey":"stone_bind","baseRarity":0,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"fork_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19260.json","baseKey":"fork","baseRarity":1,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"eagle_crest_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19261.json","baseKey":"eagle_crest","baseRarity":2,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"hammer_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19263.json","baseKey":"hammer","baseRarity":2,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"mace_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19264.json","baseKey":"mace","baseRarity":3,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"steel_guard_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19266.json","baseKey":"steel_guard","baseRarity":1,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"graveeye_aegis_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19267.json","baseKey":"graveeye_aegis","baseRarity":3,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"katana_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19268.json","baseKey":"katana","baseRarity":2,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. 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Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"pick_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19271.json","baseKey":"pick","baseRarity":2,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"minisaw_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19273.json","baseKey":"minisaw","baseRarity":1,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"sunwheel_crown_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19274.json","baseKey":"sunwheel_crown","baseRarity":3,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. Актуальная божественная форма использует исходный Def с Evolved=true."},{"key":"iron_block_div","asset":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d_19276.json","baseKey":"iron_block","baseRarity":0,"status":"legacy_removed_by_native_migration","progressionAvailable":false,"reason":"MigrateItemsCommandRunner удаляет/переносит старые _div записи. 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Preserve their surrounding tags or inherit base text."},{"token":"<color=...>...</color>","color":"explicit","behavior":"Preserve nested rich text colors rather than recoloring all digits with a generic numeric CSS rule."}],"placeholdersObserved":["chance","inheritance_step","kills_left","max_marks","stack_limit","value","value_percent","value_percent_plus_one"],"abilityViewPrefabs":[{"asset":"shared_assets_all_91dc2ef4a24059bde979456e4d2_-9168556152456724265","fields":{"withStarsDescription":{"targetAsset":"shared_assets_all_91dc2ef4a24059bde979456e4d2_2786209379946086615","color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"color32":{"rgba":4294967295},"fontSize":27.350000381469727,"fontSizeMin":18.0,"fontSizeMax":42.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"noStarsDescription":{"targetAsset":"shared_assets_all_91dc2ef4a24059bde979456e4d2_-5831202025635757865","color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"color32":{"rgba":4294967295},"fontSize":42.0,"fontSizeMin":18.0,"fontSizeMax":42.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"withStarsName":{"targetAsset":"shared_assets_all_91dc2ef4a24059bde979456e4d2_-129081401638960937","color":{"r":0.8274509906768799,"g":0.5333333611488342,"b":1.0,"a":1.0},"color32":{"rgba":4294936787},"fontSize":48.0,"fontSizeMin":18.0,"fontSizeMax":48.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"noStarsName":{"targetAsset":"shared_assets_all_91dc2ef4a24059bde979456e4d2_5637565219952214231","color":{"r":0.8274509906768799,"g":0.5333333611488342,"b":1.0,"a":1.0},"color32":{"rgba":4294936787},"fontSize":48.0,"fontSizeMin":18.0,"fontSizeMax":48.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0}}},{"asset":"ui_assets_all_23c74b38e7e3ab0cf9c6cea767fd932_1961451379017670634","fields":{"withStarsDescription":{"targetAsset":"ui_assets_all_23c74b38e7e3ab0cf9c6cea767fd932_-5641129223843192854","color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"color32":{"rgba":4294967295},"fontSize":42.0,"fontSizeMin":18.0,"fontSizeMax":42.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"noStarsDescription":{"targetAsset":"ui_assets_all_23c74b38e7e3ab0cf9c6cea767fd932_-1118645767329325078","color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"color32":{"rgba":4294967295},"fontSize":42.0,"fontSizeMin":18.0,"fontSizeMax":42.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"withStarsName":{"targetAsset":"ui_assets_all_23c74b38e7e3ab0cf9c6cea767fd932_-6099927190590955542","color":{"r":0.8274509906768799,"g":0.5333333611488342,"b":1.0,"a":1.0},"color32":{"rgba":4294936787},"fontSize":48.0,"fontSizeMin":18.0,"fontSizeMax":48.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0},"noStarsName":{"targetAsset":"ui_assets_all_23c74b38e7e3ab0cf9c6cea767fd932_2297701658214948842","color":{"r":0.8274509906768799,"g":0.5333333611488342,"b":1.0,"a":1.0},"color32":{"rgba":4294936787},"fontSize":48.0,"fontSizeMin":18.0,"fontSizeMax":48.0,"autoSizing":1,"richText":1,"overrideHtmlColors":0}}}],"exampleTemplates":{"ABILITY_DESCRIPTION_accessory_gem_ring_ability_1":"При убийстве врага с шансом {chance} дает $Самоцвет$ ({value} шт.)","ABILITY_DESCRIPTION_accessory_crystal_amulet_ability_1":"При убийстве с шансом {chance} дает $Жеоду$ ({value} шт.)","ABILITY_DESCRIPTION_weapon_smash_legendary_ability_1":"С шансом {chance} при $ударе$ вызывает $Удар молнии$<br><br>$Удар молнии$ наносит +100% $Урона$ и накладывает $Шок$"},"findings":["In this local version, yellow is verified for ability placeholders and dollar keywords. A blue placeholder rule was not found in this code path.","The original TMP description base color is white in both recovered ItemAbilityView prefabs; rich text colors are enabled.","Literal fixed percentages, stat table values, prices, labels and arbitrary numbers must not be recolored based on these ability-only rules.","A different iPhone build or the user's chosen style may differ; these extracted rules describe source behavior, not a requirement to override the user's preference."],"sources":["evidence/il2cpp/dump.cs AbilityDescriptionContext","ARM64 native ResolveWith RVA0x12EAC60","ARM64 native ItemAbilityView.Render RVA0xF8DF50","tables/localization_ru.json"]},"eventBossImages":{"version":"2.1.3 (41)","variants":[{"prefabId":"21085","assetName":"event boss","image":"assets/mob_model_21085.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_mini_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17555","meshRendererIds":["18058"],"skinnedMeshRendererIds":["9721"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21104","assetName":"Troll","image":"assets/mob_model_21104.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_mini_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17568","meshRendererIds":["18086","18085"],"skinnedMeshRendererIds":["9738"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21106","assetName":"TreeOfLife","image":"assets/mob_model_21106.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_mini_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17569","meshRendererIds":[],"skinnedMeshRendererIds":["9739"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21090","assetName":"HellKnight","image":"assets/mob_model_21090.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_mini_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17560","meshRendererIds":[],"skinnedMeshRendererIds":["9728","9727"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21161","assetName":"CactusPirate","image":"assets/mob_model_21161.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_mini_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17611","meshRendererIds":["18157"],"skinnedMeshRendererIds":["9790","9793","9791","9792"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21120","assetName":"event grand boss dragon","image":"assets/mob_model_21120.png","imageKind":"originalMeshDefaultPose","imageSource":null,"fallbackSymbol":"assets/event_grand_boss_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17581","meshRendererIds":["18100"],"skinnedMeshRendererIds":["9751"]},"note":"Original model and diffuse textures, default pose; inspection lighting."},{"prefabId":"21079","assetName":"event red crystal golem","image":"assets/event_red_crystal_golem.png","imageKind":"originalSprite","imageSource":{"path":"assets/event_red_crystal_golem.png","bundle":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d906.bundle","spriteId":"17961","spriteName":"Red_Crystal_Golem"},"fallbackSymbol":"assets/event_enemy_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17551","meshRendererIds":[],"skinnedMeshRendererIds":["9717"]},"note":null},{"prefabId":"21083","assetName":"event blue crystal golem","image":"assets/event_blue_crystal_golem.png","imageKind":"originalSprite","imageSource":{"path":"assets/event_blue_crystal_golem.png","bundle":"main_scenes_all_9c4c5856ee2ae6fbdc266cc33f84d906.bundle","spriteId":"18029","spriteName":"Blue_Crystal_Golem"},"fallbackSymbol":"assets/event_enemy_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17554","meshRendererIds":[],"skinnedMeshRendererIds":["9720"]},"note":null},{"prefabId":"21127","assetName":"event gold crystal golem","image":"assets/mob_model_21127.png","imageKind":"originalMeshMatcapInspection","imageSource":[{"renderer":"9757","mesh":"Cube.011","material":"Gold","matcap":"2133"}],"fallbackSymbol":"assets/event_enemy_symbol.png","fallbackKind":"genericEventMapSymbol","has3DModel":true,"modelSource":{"animatorId":"17586","meshRendererIds":[],"skinnedMeshRendererIds":["9757"]},"note":"Original mesh and Gold matcap. 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